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To: Patrick Grinsell who wrote (13267)6/14/1999 4:32:00 PM
From: Peter S.  Respond to of 16960
 
Pat, I agree, of course. But you manage to put it a lot better than I do.

If Glide was licensed there is a high probability that it would end up as turgid as D3D. Glide remains clean and simple because it was made for one type of chip.

And to re-iterate my original point, the sales would be so meagre that there would have to be some other reason to do it - ie generate more sales of 3dfx products.

Peter S



To: Patrick Grinsell who wrote (13267)6/14/1999 4:39:00 PM
From: Sun Tzu  Read Replies (1) | Respond to of 16960
 
In order for Glide to survive, it has to be something that D3D is not. To begin with, 3dfx can have a more customer friendly division for Glide than MSFT (that should be easy <G>) and should provide features that are closer to the hardware (again D3D is not so close to hw). Finally, Glide should support other platforms like Apple's (and Linux?). My easy licensing meant that this would be done at near cost. The issue, at least for now, is the survival of Glide.

There is nothing "inevitable" about corruption of the API. Microsoft and only Microsoft (no one else) went out of its way to pollute Java. The court has ruled against it (at least for now) and there is very little chance of anyone with less muscle than MSFT being able to do such a thing with Glide.

You are assuming that Glide is a reason to buy 3dfx cards. Perhaps it is for now, but will this continue to be the case when there are no new Glide games? How is 3dfx going to ensure future Glide games when they are the only platform that uses Glide? As it has been pointed out, it is hard to justify supporting D3D, OpenGL, and Glide all at the same time. If one of the 3 has to go, which one would you pick? I'd pick the one with the least user base.

I suggested evangelizing Glide to other card makers months ago (albeit with less detail than now). It may already be too late for Glide to establish itself with other card makers.

ST