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To: Cascade Berry who wrote (3666)6/28/1999 2:26:00 PM
From: John F Beule  Respond to of 5843
 
Music Could Be Next Medium to Scale Internet Frontier

Not everyone agrees, but as the Internet landscape twists and shouts, downloadable music could be the next big e-business of note. With such issues as how to manage online content and online copyright laws, and how much online consumers will pay to hear popular and upstart bands still unresolved, several big players have stepped up to the bandbox, having already made acquisitions and developed technology that will put them in a position to run up the scale in the fledgling, but promising Web music industry.

By Joshua Cho

Now that cable modems and the broadband pipes that serve them are becoming tangible to the general public, media companies are starting to turn their attention to making business models work over these facilities.

And while analysts and executives continue to banter about the much overused buzz word e-commerce, media companies are starting to put a lot of emphasis on downloadable music over the Internet as a place to begin.

Indeed, in a recent Liberty Media Group investors conference held in New York, Liberty Digital president/CEO Lee Masters said, "Music is the next really big frontier on the Internet." And with a nod to how quickly the Internet landscape shifts, he added, "A year ago I wouldn't have said that."

Masters pointed to a "broad array of services, exploitation of digital music downloading technologies and multiple distribution platforms" as reason why music over the Internet would be a robust business.

Another company making noise about music over the Internet is none other than cable music video pioneer MTV Networks, which last month bought the Box, an interactive music video network and a network of music-related Internet sites called SonicNet, from Liberty Media.

MTVN president/COO Mark Rosenthal, in a telephone interview, stressed that the deal was meant to bolster the company's Internet presence.

Rosenthal said that the SonicNet sites-which include SonicNet.com, Addicted to Noise, Streamland, Trouser Press, Cinemachine and Alternative Buyers' Guide-and the Box network will remain as they are for the next few months. But, he added, MTV plans to launch an interactive music channel late this year on cable, which will combine videos with a number of interactive ordering capabilities. It will also go with the launch of a new music Web site. Other acquisitions and deals are likely, Rosenthal said.

Jumping on the bandwagon early this month was America Online, which bought two Internet music companies, Spinner Networks Inc. and Nullsoft Inc., for $400 million in AOL stock.

But at the same time, people in the music industry aren't completely sold on the idea. According to one owner of a New York-based independent record label, the viability of consumers paying for music over the Internet is questionable. The record exec also pointed to the blinding array of new bands that pop onto the scene everyday. With so much choice, it'll be hard for artists and groups to stand out amongst the clutter, he said, and harder still to get someone to pay for unknown bands.

"Plus, people like going to the record store," he said.

Some analysts are cautious as well.

In a Paul Kagan Associates Inc. Internet media newsletter, Kagan wrote, "the creation of a workable business model will be difficult to come by, as many experienced Web users may balk at the notion of one day paying for songs that were universally accessible for free-(that's) the reason we have taken a conservative approach in our projections."

Kagan estimates a "fee paying user" base this year of only 4%, which will grow to 28% in 2008. Annual revenues from downloading music were estimated by Kagan to be $13 million this year, growing to $609 million in 2008.

Portable players of downloaded music, Kagan found, could eventually reach nine million units per year, or another $170 million in sales.

Other analysts like Geoffrey Sands of Booz Allen & Hamilton agree that there are issues that will hamper the growth of online music sales.

"It's not going to roll out as fast as a lot of analysts are expecting," Sands said. "One of the issues is the content and availability of online content and online rights."

Sands said that currently online content is relatively new and is limited to obscure artists as well as relatively well-known artists who aren't active anymore, such as Canned Heat.

The other issue is broadband access to the Internet.

"Until broadband penetration reaches sufficient numbers, this will be limited to high-end audiophiles and college students with broadband access on campus," Sands said.

But the reason companies are jumping on music over the Internet is because of all the revenues that other downloadable digital information may produce in the future. At least that's what some Internet music industry experts say, like Adam Rymer, senior analyst at Webnoize Inside, a self-described research, consulting and think tank division of Webnoize, a media outlet devoted to Internet music.

"What you'll see is that music over the Internet will give confidence to other media. As people begin to have broadband Internet access, you'll be able to show movies over the Internet and other types of media that aren't considered mass media that traditionally you would pay for anyway, such as cable TV shows and pay-per-view," Rymer said. "When you shift from music to video games, for example, it doesn't really change that much in terms of business models or in terms of security, storage capacity, and encryption."

So why is the online media industry starting with music?

"Right now it just so happens that the necessary infrastructure exists that can provide for the distribution of music online," Rymer said. That, he added, is because of music compression technology such as MP3, the most widely used downloadable format today, which can adequately reduce the size of digital music files so they can be transferred over copper phone lines to Internet users.

Ironically, MP3 was created years ago by a group called the Motion Pictures Experts Group who came together to create standards for the compression of digital video and audio. It was first widely exploited by college students who used the compression technology to convert CD tracks to a format that could be transferred over the Internet, usually for free.

When a company called Diamond Multimedia came out with its Rio portable player for MP3 files, the giant record labels suddenly woke up, leading to the formation of the Secure Digital Music Initiative (SDMI). Similar to DOCSIS, SDMI's role is to come up with the open standards for downloadable music in terms of copyright protection, licensing and, more importantly, how to charge a user for downloading the latest Beastie Boys single, for instance.

At the same time, a number of companies set out to create their own Web music player technology, including household names like AT&T Corp. with its a2b player, Microsoft Corp. and its Windows Media and RealNetworks with its RealPlayer. Other companies that currently offer players include lesser-known companies like Liquid Audio with its Liquid Player and the recently acquired Nullsoft with its Winamp. And besides the Rio portable MP3 player, which looks somewhat like a pager, new players such as the NOMAD digital audio player have been introduced.

Analysts like Michael Wallace of Warburg Dillon Read say that it's the proliferation of these players that points to the success of the Internet music business.

"There are now over 50 million players being used," Wallace said. "That turns into a gateway to audio and video that will be leveraged."

And in keeping with Internet businesses these days, a number of Internet music companies have gone public or announced plans to make initial public offerings within the past month.

But while SDMI grapples with the standards, analysts say that some companies will try to exploit the market that's already out there. Booz Allen Sands said that he expects some announcements and/or products relating to online music to accelerate toward the end of this year as we get closer to the holiday shopping season.

But another hurdle that has to be crossed, the analyst says, is the pricing model. Currently, one public Internet music company, Emusic.com, charges around $9 for an album in MP3 or RealAudio format and 99 cents for individual songs. Sands says that it's still not clear that this is the de facto pricing model but that it'll probably be sufficient for the holiday season this year.

"I think it'll be an attractive, but still relatively small business by the holiday season," Sands said. "Beyond that, in the online and Internet world, who knows?"

(June 21, 1999)



To: Cascade Berry who wrote (3666)6/28/1999 2:55:00 PM
From: Dealer  Respond to of 5843
 
Thanks Cascade! Here's another Discussion, Sorry it doesn't include Big Mac.....

SURVEY REVEALS THAT FORTUNE 1000 COMPANIES ARE READY TO ADOPT TV-QUALITY STREAMING MEDIA SOLUTIONS COMPANIES CITE FASTER Communications, Global Reach, Increased Sales, Faster Time to Market and Cost Savings as Top Benefits of Networked Video Communications
PR NEWSWIRE - June 28, 1999 10:59
PLACERVILLE, Calif., Jun 28, 1999 /PRNewswire via COMTEX/ -- According to a survey conducted by PEREY Research & Consulting, executives at Fortune 1000 organizations are ready for an improvement in their communications technologies. More than half of the survey participants said they believe their messages are not getting out effectively and that there is significant room for improvement. While video communications is on the rise, four outof five companies said that they would use video more if they had a solution that offered a TV-quality experience to any Web-connected site over existing data networks. A complete summary of the report titled, "The Role of Video in Business Communications," is available online at the SightPath(TM) Web site: sightpath.com, at the RealNetworks(TM) (Nasdaq: RNWK) site: real.com and at the Intergraph Computer Systems site:http://www.intergraph.com/ics/vpr/.

"With close to 104 million actively-networked multimedia PC users inthe enterprise, the time is ripe for streaming media solutions that can overcome quality and network congestion issues," says Christine Perey, president of PEREY Research & Consulting. "Our survey shows that the enterprise market is closer than ever to accepting video communications for three broad applications: corporate communications, training and employee communications. The reasons are varied and obstacles remain, but the direction is very clear -- video usage in the Fortune 1000 market is on the rise."

Perey's study, which was commissioned by SightPath, Inc., a leader in solutions for TV-quality video to the Web, RealNetworks, the recognized leader in streaming media, and Intergraph Computer Systems, the recognized leader in digital media workstation products and services for Windows NT, queried Fortune 1000 executives on the following areas: -- Current communication technologies used and their effectiveness

-- Market and organizational trends helping to drive current and future video adoption -- Existing barriers and obstacles to widespread adoption -- Current interest and need for Internet-based video solutions

Fortune 1000 interviewees told PEREY Research & Consulting that the leading applications for Internet-based video communications are:

-- Supplying corporate messaging that has greater impact on employees, partners and customers -- Delivering a more consistent message or set of messages -- Delivering a consistent message to multiple-language audiences -- Accelerating changes in or fusion of corporate cultures -- Improving delivery of all types of training

"To date, mainstream video adoption has been limited by a number of key reasons, including the high-cost of standard distribution methods, the poor quality associated with video distributed over the Internet and the network congestion resulting from sending large video files over the thin pipes ofthe Wide Area Network," said Jim Ricotta, founder and CEO of SightPath, Inc. "Technology is finally available to corporate users that address all thesekey issues. It is clear that the networked PC has become the predominant information delivery channel for business users, and this survey validates the market demand for solutions that enable businesses to communicate with the impact of television while leveraging the convenience of the PC and the low- cost and ubiquitous reach of the Internet."

"We're seeing rapid adoption of video usage by corporations who wantto communicate faster and more effectively with their employees, partners and customers," said Brett Goodwin, Product Unit Manager at RealNetworks. "As we enter the Internet-era, rich media will become pervasive in everyday business communications."

About PEREY Research & Consulting PEREY Research & Consulting provides an array of services and products to public and private companies who have a specific interest in network- distributed multimedia content and technologies, and their application for enhanced personal or professional communications. The firm has extensive core competence in desktop conferencing and video communications products, related services and applications. For more information, visit perey.com.

About RealNetworks RealNetworks, Inc. (Nasdaq: RNWK), based in Seattle, WA, is the recognized leader in the streaming media market. It develops and markets software products and services designed to enable users of personal computers and other consumer electronic devices to send and receive audio, video and other multimedia services using the Web. RealNetworks can be found on the World Wide Web at www.real.com.

About Intergraph Computer Systems Intergraph Computer Systems' (Huntsville, AL) businesses -- Visual Computing, Enterprise Solutions, and Intense3D -- reflect its core competencies of Windows NT expertise, systems engineering, systems integration, world-class service and support, and 3D graphics technology. The company develops, sells, and supports affordable, high-performance Windows NT- based graphics workstations, PCs, and servers using the latest Intel processors, and advanced 3D graphics accelerators for the creative and technical desktop in markets such as digital media, animation, content creation, publishing and prepress, visual simulation, graphics arts, and traditional CAD, MCAD. Intergraph's enterprise solutions include systems integration, consulting, hardware, networking, and interoperability products for workgroup to enterprise performance for NT migration, enterprise management, Internet/intranet/extranet, and enterprise communication. Intergraph Computer Systems is the world leader in 3D graphics technology and the sales of 3D graphics accelerators for Windows NT. Intergraph Computer Systems is a wholly owned subsidiary of Intergraph Corporation (Nasdaq: INGR). For more information about Intergraph Computer Systems, call 800-763-0242, or visit the company's Web site at www.intergraph.com/ics/.

About SightPath, Inc. Headquartered in Waltham, Mass., SightPath, Inc. is transforming the Internet into an effective distribution channel for business television. Through its innovative Internet technology developed at MIT, it offers products and services that enable business users to create Private Internet Video Networks without the need for significant new investments in hardware or network bandwidth. SightPath's solution, which includes the RealG2 server from RealNetworks, brings TV-quality business content on-demand tothe desktop, uniting television with the Web, to create a powerful new business communications medium. For more information, visit SightPath at sightpath.com.

SightPath is a trademark of SightPath, Inc. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.



To: Cascade Berry who wrote (3666)6/28/1999 3:05:00 PM
From: Dealer  Read Replies (1) | Respond to of 5843
 
Cascade! Here's another discussion. This one is about Earnings-Positive Earnings!!! Bright Future Stuff!!! This one doesn't mention
Microsoft, Ouicktime or Big Mac....Just Real NetWorks that is why I am posting it here on this thread....the "Real Network Thread."

Multex.com News - RealNetworks Inc. -- RNWK --
BUSINESS WIRE - June 28, 1999 12:19
NEW YORK, Jun 28, 1999 (BUSINESS WIRE via COMTEX) -- The stock of RealNetworks Inc. is currently considered to be a BUY/HOLD recommendation by the financial markets. Earnings in the area of $0.01 per share are currently projected for 1999. This would represent improvement from the prior year loss of $-0.26 per share. For 2000 profits are expected to again rise, with per share results in the area of $0.17 considered achievable.




To: Cascade Berry who wrote (3666)6/28/1999 9:47:00 PM
From: Pruguy  Read Replies (1) | Respond to of 5843
 
Where do you find this comical stuff? This is written by a guy who suggests that real will loose everything unless they get bought out. Well, why would anyone by a dying company? This guy doesn't really think logic is very important,does he.



To: Cascade Berry who wrote (3666)6/28/1999 9:59:00 PM
From: LLCoolG  Read Replies (2) | Respond to of 5843
 
Why do you continue to inundate us with your illogical banter and others' lunatic rants.

Let me enlighten you on a few things:

1. When someone downplays 80-85% market share and a $4.38B market cap, that kind of deflates his whole article. Does anyone use that philosophy with Intel?

2. I know exactly one (1) person who has bought a Mac recently. Apple is a zoo. I'm not saying they cannot do well, but when you compare them to Glaser and his company, frankly it is like comparing INTC to AMD.

The bottom line is that RNWK is the clear leader in this sector right now, and based on the size of their lead, probably will be so for the next 2 to 3 quarters, at a minimum, just like INTC is not perched at the top forever.

Please quit wasting our time. When you have something substantive, backed up by coherent, rational thought, we will be happy to listen and debate.

You cannot argue with over 80% market share. If QuickTime was so good, we would not be having this same argument about how Real will lose like everyone was saying last fall. It would be down to 60% or so. It doesn't seem to be dwindling.