Wavx from princetoninfo.com
Paving the Way To Pay for Digital Content In the glorious digital future, all content will be just data -- digital bits that can be saved to disk, shared across a network, or transported over the Internet. The digital future is both exciting and confusing to industry and users alike, but to content developers it is outright frightening.
Hollywood feared television because it brought content directly to your home. Hollywood and the broadcasters feared the VCR, because it let you control what you saw and when you viewed it. Even worse, VCRs let you copy content. But videotape is analog, so it's clumsy to copy. You have to play through a whole tape in order to copy it, so bootleggers need to set up warehouses with banks of VCRs all wired together in order to mass-produce copies. Distributing and selling bootlegged tapes is also clumsy, requiring trucking around boxes of tapes, which serve as physical, tangible evidence of a crime.
With digital content, all these physical impediments to mass copying disappear. Making a copy is as simple as a click of the mouse, and the copy is free. Distribution is even more frightening; one hacker can post a copy on the Web, and thousands or even millions of people can immediately download it.
Top Of Page Wave Systems Corp. A fast-growing company with a Princeton-based research and development arm, Wave Systems Corp., has developed an approach to providing protected delivery of digital content, which can be controlled at the user's end to permit renting or purchasing material on demand. Wave Systems was founded in 1988 by Peter Sprague, longtime chairman of National Semiconductor Corp. He conceived and patented the idea to "introduce new business models which allow producers and users of electronic information to securely distribute and purchase digital content." However, mass distribution of content in digital formats has only recently become feasible through the development of the Internet, the availability of powerful home computers, and advances in video and audio compression.
Top Of Page Siemens Wave's corporate office is in Lee, Massachusetts, but its engineering offices have been at Research Park for seven years; the original technology developers came out of Siemens. Thomas Butt is Wave's vice president of product development and head of the Princeton office, which has a systems engineering group, a testing group, two software groups, and one hardware group.
Butt joined Wave in 1996, when the company was reorganized "to focus on consumer entertainment and education as the first big product." The original concept "was an idea way ahead of its time," says Butt. "With the convergence of computers, television, and telephone, technology is key to making a business model around convergence work." The new focus was on "client-side metering of information and transactions, which is different from the previous niche opportunities."
Wave is delivering secure transactions to end-users, through its EMBASSY E-commerce system, by building an inexpensive, proprietary hardware device into PCs. Its security protocol initially can be built in PC add-in boards, and then perhaps embedded in keyboards, and eventually be embedded in PC motherboards. Wave hopes to develop a critical mass of PCs with its metering hardware, through relationships with PC board developers, peripheral manufacturers, and PC manufacturers. The hardware can be included in add-in boards, on the motherboard, or even in the keyboard.
While these hardware enhancements may add a few dollars to the cost of a PC, the bet is that consumers will snap them up as eagerly as they did the cable industry's set-top boxes for their televisions.
Wave is also actively developing partnerships with content providers and hardware and software security technology companies. The first peripheral integrating Wave's technology is expected to be Hauppauge Digital's WinTV tuner board, which is scheduled to ship by the end of the second quarter of 1999. The Wave system also incorporates other security technologies, including Hewlett-Packard's VerSecure "trusted client" system, among others.
Beyond the Internet, the advent of digital television (DTV) also offers another path to deliver digital content to end-users. Digital television promises better pictures, higher quality sound, and, of course, high-definition large screen television. But even more, digital television offers the possibility of broadcasting a mix of video, audio, and arbitrary digital data, all compressed onto a single channel.
Top Of Page Sarnoff Corp. One solution to the problem of allowing digital distribution of content, while protecting its use (and getting paid for it) was announced at the National Association of Broadcasters (NAB) show in Las Vegas in April by Wave Systems and Sarnoff Corp. They announced the planned formation of a company that will provide secure data broadcast for digital television terrestrial broadcasting to the PC. This permits broadcast delivery of any kind of digital content to the consumer's PC, including computer games, music, data, and even Internet service.
Top Of Page inTelecast This new company, inTelecast, will provide content services, the network infrastructure, and the business model to deploy the services. It will provide plug-in servers to DTV broadcasters for transmission of digital content, and receivers and client software for PCs that permit user purchase of products and services through the system. At the user's PC, the inTelecast software and hardware capture the content for the user. If users decide to buy or rent the content, they can then do so through Wave's EMBASSY trusted-client system.
Sarnoff will provide the infrastructure design to provide both national and local distribution of content. It will also provide the design for the DTV receiver card for the PC. Wave will provide its EMBASSY technology to handle the payment and secure transport of copyrighted materials. A third company, the Switzerland-based Fantastic Corp., will work with inTelecast to provide broadcasters with the tools to manage, package, and distribute digital content.
This kind of system is potentially very good news for the broadcast industry. The FCC is requiring that all broadcasters provide digital broadcasts by the year 2003, and the larger stations were scheduled to go on the air this May. While the use of these airwaves is free to the broadcasters, they will incur significant costs for converting over to digital broadcast equipment, so the possibility of this kind of significant new revenue stream is very exciting to them.
Current approaches to selling content depend on server-side authorization. You can buy access to cable or satellite television channels by the month or order specific movies or events. This typically requires phoning in to the master server to perform the transaction, which then communicates with your cable box to permit you to view the material. The same approach is used by the Divx system for renting DVD video discs.
Buying digital material over the Internet works the same way. Typically, you enter your credit card number into a Web form, and send it to a master server, which then permits you to download the product. This same approach is used whether you are buying computer program, or information, or a song. In another common approach, you download a trial version of a program, which expires after a month or so unless you buy a secret code number.
Once you have bought the material, however, the content provider still has the risk that you will copy it and share it with others. This has led to a variety of software and hardware-based copy protection schemes. These require modifying the program to check whether it is a legal copy. It can do this by having you enter a secret code which has something to do with your system configuration, or by writing secret files on your disk, or by checking to see if a special hardware device -- a so-called "dongle box" -- attached to your system.
The problem with these approaches, whether for television or computers, is that they are monolithic, all-or-nothing operations. Since they are based on server-side authorization, you need to buy the whole thing in one block, and your use is then tied to the specific client system where you carried out the transaction. The problem for content sellers, especially on such an open system as the PC platform, is that the copy protection is ultimately software-based, leaving it opened to attack by hackers. In fact, "broken" versions of many commercial products are posted on "Warez" hacker sites throughout the world.
The Wave approach addresses these problems with more powerful hardware security, which permits smaller client-side transactions. The Wave approach "provides the ability to do financial transactions in conjunction with copyright protection, at the client,", says Butt. "It is like a set-top box; you can buy the movie locally, and the system will eventually bill you. However, it works with any form of digital content." This means that it can protect not just computer programs, but also access to data and other media like audio and video.
Wave believes that digital commerce of this type requires security at the client. The Wave hardware goes beyond software-based protection, and simple hardware dongles, to act more like a programmable smart card. It can store value (a credit balance or payment due), has a small processor to permit more secure transactions through hand-shaking protocols, and even has a clock.
The Wave system also permits you to perform transactions without being connected to a server. "You can download a movie to a PC, and buy it and watch it on an airplane, without the need to be connected," says Butt. "It also supports micro-transactions, purchases with a very low dollar amount, in a cost-effective way, down to hundreds of a cent."
"Wave has been a great experience," says Butt, "very dynamic, quick on the feet, and not an ounce of bureaucracy. We have hired lots of people, 30 to 35, and are growing as fast as we can."
Top Of Page Thomas Butt Butt, the son of an accountant and credit manager who encouraged his interest in technology and engineering. High school physics, Butt says, made him realize that physics was a "foundation field" that helped foster "a clear, organized way of thinking. Physics was hard, so it seemed that everything else would then be easier." He received his BS in physics in 1981 from St. Joseph's University in Philadelphia.
Butt had graduated from college "without ever logging into a computer," but then immediately bought a Radio Shack PC and became interested in programming. He studied electrical and computer engineering at RPI, and transitioned into computer-related work on the job. "It became fascinating to me." He then switched fields to work with G.E. Aerospace on government and commercial satellites in Valley Forge, and continued taking courses at Villanova. He finally moved up to Princeton with Astro Space, and transitioned through the corporate changes to Martin Marietta and Lockheed Martin, before moving to Wave.
The Wave Systems engineering group is located across from the Princeton Airport. With approximately 45 people in 6,400 square feet of space, Wave is "bursting at the seams" and actively looking for new space. Butt expects that the new inTelecast company will be located in Princeton, because of his success in building Wave's engineering organization here.
"Princeton is the best area in the country," says Butt. Other locations have lower living costs and lower salaries, but the right kinds of people are not available. Silicon Valley has lots of engineers, with high living costs and with high demand driving high salaries. "Princeton is a very good compromise between these extremes," says Butt. "It has lots of high-tech companies and universities and a large base of talent. It is about as good as it can get." Butt has worked hard to hire quality people, doing "lots of leg work," and using a staffing consultant three days a week. So far he has not had to pay relocation costs for a new hire.
One obvious attraction for potential employees is Wave's position as an existing company that can act like a start-up, but one that offers stock options in publicly-traded securities. Wave is still a "development stage corporation," and reported a net loss to common stockholders of $12.7 million for 1998. It completed a $23 million private placement at the end of March, and its stock price then increased from under $15 to $26, before recently settling in the high teens. Wave is continuing to develop partnerships to "expand the number and type of platforms and services" they support, says Butt. "Our ability to pursue them is based on bringing in good players and doing a good job of developing strategic partners."
Wave Systems Corp. (WAVX), 202 Wall Street, Princeton 08540, 609-683-9226; fax, 609-683-4822. Thomas Butt, VP, product development. Home page: wave.com. Does your business have technology that is transforming our personal or business lives? Send suggestions for Manifest Technology to U.S. 1 Newspaper, 12 Roszel Road, Princeton 08540, fax 609-452-0033, or E-mail info@princetoninfo.com.
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