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Technology Stocks : C-Cube -- Ignore unavailable to you. Want to Upgrade?


To: Maya who wrote (42742)7/12/1999 11:55:00 AM
From: yousef hashmi  Read Replies (2) | Respond to of 50808
 
yahoo says e.p.s. are tonight????



To: Maya who wrote (42742)7/12/1999 12:03:00 PM
From: John Rieman  Read Replies (5) | Respond to of 50808
 
Maya, I used $.034 per share, same as last Q. Interest income is the net of interest expense and interest received. C-Cube is still paying interest on $23M of converts. That's about $.008 per share.

Interest income could be a little higher this Q, but what will hurt EPS is the share count. Q1 closing price was $19.8125. Accourding to the 10K, there are 1.9M options outstanding that are exercisable at $19.94. Since the March closing price was below $19.94, they weren't included in the share count for Q1. They will be included this Q, with a closing share price of $31.6875. There are another 400K above $20. C-cube will need to count some of them too.

That's about a 5% increase in share count. If the shares were counted last Q, earnings would have been $.016 less per share.

Here's the gory details. I hope the table works........

><CAPTION>
OPTIONS OUTSTANDING OPTIONS EXERCISABLE
------------------------------------------- ----------------------------
WEIGHTED
AVERAGE
REMAINING WEIGHTED WEIGHTED
RANGE OF NUMBER CONTRACTUAL AVERAGE NUMBER AVERAGE
EXERCISE PRICES OUTSTANDING LIFE (YEARS) EXERCISE PRICE EXERCISABLE EXERCISE PRICE
- --------------- ----------- ------------ -------------- ----------- --------------
<S> <C> <C> <C> <C> <C>
$ 0.14 - $ 1.50 314,225 3.98 $ 0.54 314,225 $ 0.54
2.87 - 14.75 2,221,839 6.90 9.69 1,612,265 8.17
14.81 - 19.50 4,819,212 9.12 17.93 701,221 17.70
19.56 - 19.94 5,012,486 7.73 19.93 1,935,004 19.94
20.06 - 63.00 1,850,531 8.76 27.68 419,932 32.33
- --------------- ---------- ---- ------ --------- ------
$ 0.14 - $63.00 14,218,293 8.12 $18.23 4,982,647 $15.64
=============== ========== ==== ====== ========= ======
</TABLE>



To: Maya who wrote (42742)7/12/1999 1:14:00 PM
From: DiViT  Respond to of 50808
 
MPEG encoding on Sega's Dreamcast?....

Ligos Technology Signs Agreement With CSK Research Institute to Provide MPEG Encoding for Sega Dreamcast

07/12/1999
Business Wire
(Copyright (c) 1999, Business Wire)

SAN FRANCISCO--(BUSINESS WIRE)--July 12, 1999--


GoMotion Technology Ensures Highest-Quality MPEG Encoding
for Sega Dreamcast Game Development


Ligos Technology, the leaders in real-time MPEG software encoding solutions and technology, and CSK Research Institute (CRI), announce that CRI has licensed Ligos Technology's GoMotion(TM) MPEG encoding technology for the Sega Dreamcast(TM) game console.
The agreement brings the fastest, high-quality MPEG encoding capabilities to game developers and producers of software for the Sega Dreamcast system.

"We are excited that CRI is integrating our GoMotion encoding capabilities into the tool kit for Sega's new console system," said Peter Forman, president and CEO of Ligos Technology. "Sega Dreamcast provides us with an opportunity to exhibit our leadership in software-only MPEG encoding and give developers the superior tools they need to make games more exciting with Ligos-enabled digital video."

"We are committed to delivering the highest-quality system and most exciting games to the consumer," said Takashi Nozawa, general manager/director multimedia laboratories, CSK Research Institute. "Ligos' GoMotion technology allows developers to incorporate the highest-quality MPEG video into their creations and contribute to the success of the Sega Dreamcast system."

GoMotion technology is the first software-only solution for real-time MPEG encoding, the preeminent digital video standard today. Based on Ligos Technology's patent-pending Lightspeed motion estimation algorithm, GoMotion technology delivers high-quality real-time MPEG digital video at low data rates without sacrificing quality.

Billed as the ultimate video game machine with the power to outperform all in-home gaming platforms and most arcade systems, Sega Dreamcast launched November 27, 1998, in Japan and in the fall of 1999 in North America. Sega Dreamcast is also the most powerful video game console ever created. It is 15 times more powerful than a Sony PlayStation(TM) and ten times more powerful than a Nintendo 64. In addition, Sega Dreamcast is the first console to feature online capabilities through a 56K modem and to utilize hand-held gaming through its Visual Memory Unit (VMU), which allows players to swap games with friends in the home or head-to-head using two VMUs.

CRI will distribute the Sega Dreamcast encoding tool kit with Ligos' GoMotion technology to all Sega of America, Inc. development teams creating games for the Sega Dreamcast system. In addition, leading third party publishers who are already designing Sega Dreamcast games for the launch this year have received GoMotion technology for incorporating MPEG into their products.


About CSK Research Institute

Based in Tokyo, Japan, CSK Research Institute (CRI) was founded in 1983 as a research facility of CSK, developing and supporting multimedia software as the central research institute of CSK and SEGA, a member of the CSK group. CRI acts as an independent enterprise conducting research and development in multimedia software tools, which process image and sound, and commercializing them, in addition to amusement and edutainment software. For more information on CRI, access the CSK Web site at csk.co.jp

About Ligos Technology

Headquartered in San Francisco, Ligos Technology is the leading worldwide provider of real-time software-only MPEG encoding and decoding technology. Ligos is an award-winning developer of multimedia software, dedicated to delivering the highest-quality MPEG solutions to enable the future of digital video on the desktop. Ligos is a subsidiary of Integrated Data Systems of Savannah, Ga., developers of the first software multimedia codec for standard PCs. For more information on Ligos Technology, MPEG products, or licensing, access the company Web site at ligos.com or call toll-free 888/464-8765.

Note to Editors: GoMotion is a trademark of Ligos Technology. All other trademarks are the properties of their respective companies.

Contact: CONTACT: Ligos Technology Susan Stearman, 415/437-6137 marcom@ligos.com or G/H Technologies Sean Kauppinen, 415/808-9830 skauppinen@shandwick.com or CSK Research Institute Kenji Furukawa, 011-813-5464-6711 furukawa@cric.co.jp
06:32 EDT JULY 12, 1999