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Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: Patrick Grinsell who wrote (13705)7/14/1999 5:30:00 AM
From: Patrick Grinsell  Read Replies (2) | Respond to of 16960
 
List of the top 10 technological advances to be announced August 2nd that don't have anything to do with a new product!

10. A Netscape/Explorer plug-in enabling your browser to ignore all references to Tom Pabst.
9. 3d simulations of what Voodoo3 would look like IF it had 32 bit rendering.
8. The announcement of an automatic press release web-bot in beta. Unfortunately it always overshoots OEM deals by 1 or 2.
7. The announcement that 3dfx is suing NVIDIA for copyright infringement of the PR web-bot. 3dfx sites a similar bug that instead overstates hardware performance by 50%-100% as evidence.
6. The announcement that sometime within the next 20 years 3dfx may, or may not, have new technology relating to set tops, laptops, or hand held devices.
5. The announcement of a new enterprise financial system that automatically spends an extra 10 million dollars quarterly on advertising for each feature missing from their top-end product.
4. A new automated investor relations system that politely informs investors that what is going on inside the company is none of their damn business.
3. A new company-wide stock selling computer system. Each employee will have a bright red "EJECT" button placed on their desk that allows them to sell 100 shares of 3dfx for each press. Next to the "EJECT" button is, of course, the self-explanatory "REPRICE OPTIONS" button.
2. A new 3d screen saver that shows a two-headed monkey from all angles and dances to the song "Wild Thing".

And the #1 technological advance to be announced August 2nd that doesn't have anything to do with a new product....

The award of a patent to 3dfx for texture mapping and animating realistic bouncing bossoms. 3dfx is currently in licensing talks with Eidos for Tomb Raider 5.



To: Patrick Grinsell who wrote (13705)7/14/1999 5:40:00 PM
From: Plaz  Respond to of 16960
 
Where is all this power people are talking about?

Hey, it's a technical topic. I can't resist!

:-)

It may very well be that for this iteration of technology, DDR SDRAM will be the most cost effective and fastest solution for consumer graphics boards for 2 reasons:

1. cost
2. minimized stub reflection problems on surface mounted chips make it easier to run DDR SDRAM fast. It's much harder to mount them onto DIMMs and get them to run that fast.

But DDR technology does not have legs. It is very hard to scale to higher speeds. DDR is just increasing speed of the data group signals, not the address, control, clock signals. Why not? Because it's too hard to keep all the lines in sync at high speeds! Rambus takes a completely different approach of packetizing the transfers into a protocol and sending them around in a loop (kind of like token ring) between the controller and the memory.

Rambus can go up to 800 mhz with a 16 bit wide interface: 1.6 GB peak bandwidth

DDR SDRAM (64 bit interface, 2 transfers per cycle) running at only 100 mhz: 1.6 GB peak bandwidth


But it takes 8 chips to do the DDR RAM; you get 1/8 of your bandwidth from each chip. With rambus you get full bandwidth on each chip. So if you want an 8 chip solution with rambus, you could have 1.6 GB/sec * 8 = 12.8 GB/sec, if you wanted to pay for that many RIMMS (probably not on a consumer graphics card). The point is that it's hard to compare apples to oranges. BTW, this is why N64 and PS2 love rambus; they only need small amounts of memory (32MB max I think), so they can get it all on less chips. Saves them money, and great performance too...

The basic advantages of rambus are:

1. Easier to clock to higher speeds because there's only 4 lines.
2. It's built on top of SDRAM. Rambus chips have SDRAMish logic embedded in them. So as SDRAM technology gets faster, so does rambus. If rambus used PC133 type embedded SDRAM instead of 100MHz then the 800MHz would run at 1.6 GB/sec * 1.33 = 2.1 GB/sec.
3. If you're using a DIMM type package, DDR RAM has reflection problems because of the stub length off the bus for each DIMM. Rambus minimizes these with almost no stub length and a continuous bus from DIMM to DIMM, making for less signal degridation and higher clock speeds.
4. Rambus has more banks. SDRAM has 4 banks (if you have 2 DIMMS). Every rambus module has 8 devices and each device has 16 banks. So there's 128 banks/module (but you can only have 64 banks open at a time on the whole RIMM). If a bank is already open and the row you need already precharged then you can burst data from the row without another row packet and precharge. You can just use fast column packets. So the more banks the better.

Rambus is very different animal than traditional SDRAM and is hard to compare directly with it. Also (*Disclaimer*), I'm far from an expert on rambus; I'm really a software guy who plays with hardware. I just learned the above rambus info in doing research on it before I invested in it.

Plaz