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Technology Stocks : S3 (A LONGER TERM PERSPECTIVE) -- Ignore unavailable to you. Want to Upgrade?


To: Herc who wrote (13475)8/5/1999 1:51:00 PM
From: Chris Tomas  Read Replies (1) | Respond to of 14577
 
Got this from a source on the Savage Tentex website:

GX4 (good chance of/Confirmed..)
- Using .18 some designs to go .13 (mobile? not in the short term, try 2001+)
- Some high speed integrated memory on chip, external memory up to 64Mb(128 will serve no purpose).
- Transform and lighting engine on chip! (confirmed with Xtreme release from S3)
- Released at 175Mhz to go over 200Mhz (conservative, overclockable)
- 4 texture pipelines(kinda like two Savage4's on chip)
- ~15-20 Mtps triangle Setup engine (NV10 watch out)
- S3TC (oh thats a secret!)
- New image quality features (decent performance while supersampling (antialiasing))
- Dot product bumpmapping (enviroment bumpmapping a possibility when/if cross-licensed)
- OpenGl 1.2/DirectX 7/Metal API support(on Win 98/2000 NT) (Heidi?)
- Will not use the Savage name

Possibilities:
- Perhaps a cross licensed from 3dfx T-buffer (looking unlikely in the first GX4)
- Increase maximum texture size to 4096x4096
- Linux/Unix support.
- Many features forceable by drivers
- Dual head type functions (TV out?)

And pricing will start at >$40 a chip And will appear in board ~$150-$200. Availability late 99 early 2000.

Savage4 Xtreme will continue into 2000 to fill the low end market which it will probably find a place as a minimum game requirement for games in 2000-2.