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Technology Stocks : Electronics Boutique (ELBO) -- Ignore unavailable to you. Want to Upgrade?


To: ratherbelong who wrote (509)9/2/1999 10:37:00 PM
From: Night Writer  Read Replies (1) | Respond to of 779
 
ratherbelong,
Appears I'm going to miss the ride. I spent all my powder yesterday. Doubled up on TLAB, and bought HRC. Gave some though to buying ELBO, but made the other moves. After today, I think I may have made a mistake doubling up on TLAB. Looks like the ugly I sisters (Inflation and Interest rates) are riding again. I hope this goes away tomorrow morning, but I somehow doubt it. ELBO is doing great in a bad market. Hang in there. I think you have a winner. Wish I hadn't tried a fast trade. The misleading earnings date messed up my timing. Such is life.
NW



To: ratherbelong who wrote (509)9/3/1999 5:23:00 PM
From: Mad2  Respond to of 779
 
Here's an article you might find interesting (and the links)

Mad2

Copyright 1999 PR Newswire Association, Inc.  
PR Newswire

September 1, 1999, Wednesday

SECTION: Financial News

DISTRIBUTION: TO BUSINESS AND TECHNOLOGY EDITORS

LENGTH: 1074 words

HEADLINE: 'MCV The Market for Home Computing & Video Games' Proves to Be the Qualified  Electronic Entertainment Trade Magazine Contender for the Next Millennium;
Publication Reports More Than 90 Percent Requested Circulation Base One Year After Launch

DATELINE: SAN FRANCISCO, Sept. 1

BODY:
    After a successful U.S. launch in December 1998, "MCV(TM): The Market for Home Computing & Video Games" today announced its new enhanced strategic distribution plans. Proving that the publication is an essential and preferred trade resource, with a qualified requested circulation base of more than 90 percent, "MCV" solicited direct responses to verify its readership. Results of this qualification process pointed toward a well-defined audience of trade decision makers and influencers in retail, product development and manufacturing, finance and investment, and media -- approximately 25,000 individuals in total. No other competitor has been able to classify its circulation and readership as clearly. Moving forward, the publication will continue to adjust its circulation and subscription model to better accommodate its target audience.

"Our competitors were caught up in a numbers race, but demonstrated few or no requests for their publications, giving little indication whether anyone wanted the publications or whether they were reading them," said Christian Svensson, editor-in-chief and chief executive officer, "MCV." "We took the approach of publishing a high-quality and comprehensive magazine that was relevant to a very specific group of readers, and as a result, those readers took notice and made 'MCV' the preferred trade magazine that is both requested and read. This sector is about quality, not quantity."
    CIRCULATION BREAKDOWN
    Upon examining the retail landscape, "MCV" revealed that there are a
limited number of specialty and mass-merchant chains in the market, including
Babbage's Etc., Best Buy, Electronics Boutique, CompUSA, Target, Toys "R" Us
and Wal-Mart.  However, these chain retailers, with roughly 18,200 locations,
were responsible for more than 80 percent of all electronic entertainment
sales, according to The NPD Group.  More than 14,700 of those locations (i.e.,
more than 80 percent) have requested subscriptions of "MCV" for the latest
industry news and information.  As a result, "MCV's" efforts will focus on
this sector for its circulation to provide a more effective reach for its
advertisers and to ensure that its editorial content will have the most impact
on the channel.
 
    'MCV' READERSHIP PROFILE
 
    *Top 26 chain retailers                       22,000
 
    *High-profile independent computer            1,000
    and video game retailers
 
    Computer and video game software              1,000
    and hardware publishing, manufacturing
    and development professionals
 
    Computer and video game distributors          500
 
    Technology stock brokers, fund managers,      300
    researchers and venture capitalists
 
    Technology media                              200
 
    *More than 15,000 of the 23,000 retailers classify themselves as either
    "Store Managers" or "Assistant Managers"
 
    NEW SUBSCRIPTION MODEL
    Members of the channel, finance community, media and industry will now be
further qualified within the new circulation structure to receive "MCV."  New
paid subscriptions will be offered via "MCV's" Web site, www.mcvusa.com, and
later through bind-in subscriber cards.  Rates for 48 issues per year are as
follows:
 
    Standard US mail -- $99
    Canadian -- $199 (US)
    Priority US mail -- $299
    Overnight UPS (US domestic only) -- $999
    International (air mail) -- $450
 
    Bulk overnight mailing to a single location is also available at
substantial discounts for corporate locations that require multiple copies.
Parties interested in this offer should e-mail their request to
subscribe@mcvusa.com.
 
    QUALIFIED REQUESTED
    The qualification and request process was carried out in two phases.  The
first phase was a direct-response cover wrap, approved by BPA, for the
August 6, 1999, issue of "MCV" that was distributed to current subscribers.
These response cards were then filled out and returned via fax or business
reply mail in order to continue the recipient's subscription of "MCV."
    The second phase of the request process was an extensive third-party
telemarketing campaign, also approved by BPA, specifically designed to
increase the publication's reach at major retail chains.
    To further verify these qualified requested figures, "MCV" will present a
BPA audit by the end of the calendar year.  In the meantime, the new
circulation will take effect with the September 10, 1999, issue of "MCV."
 
    WHAT 'MCV' OFFERS
    "MCV" offers the most timely coverage of pertinent news in the market
though investigative journalism that is both passionate and inquisitive.  With
late-breaking news and comprehensive analysis, marketing reports and market
research, "MCV" provides retailers the trade information they need to sell
more product and to make more informed buys.
    "MCV" also brings an international breadth of knowledge about the gaming
industry and where it's headed.  With an already strong readership base in
Europe -- and a team of editors in Japan, Europe and North America -- "MCV"
brings a truly global perspective to our industry.
 
    ABOUT COMPUTEC MEDIA
    COMPUTEC MEDIA AG is a leading European media publisher of computer and
video game magazines, and is the undisputed No. 1 publisher in Germany by both
manufacturers and the Trade.  Its shares have been listed on the Neuer Markt
segment of the Frankfurt Stock Exchange since November 30, 1998, under the
symbol CMD (WKN 544100).  In the U.S., the company  publishes "MCV: The Market
for Home Computing & Video Games" -- the first and only true weekly trade
magazine and global brand for the electronic entertainment industry.
Additional information about the company and current publication can be found
at computecmedia.com and mcvusa.com, respectively.
    NOTE:  MCV is a trademark of COMPUTEC MEDIA U.S.A., Inc.  All brand and
product names are trademarks and registered trademarks of their respective
holders.
 
SOURCE  COMPUTEC MEDIA AG
     CONTACT: Julie Kim of The Weber Group, 415-616-6143, or juliekim@ca.webergroup.com, COMPUTEC MEDIA AG

LANGUAGE: ENGLISH

LOAD-DATE: September 2, 1999  



To: ratherbelong who wrote (509)9/3/1999 5:26:00 PM
From: Mad2  Read Replies (1) | Respond to of 779
 
More information pertaining to the game's market

Mad2

Business Wire

August 30, 1999, Monday

DISTRIBUTION: Business/Technology Editors

LENGTH: 616 words

HEADLINE: Imagine Media Announces First Games Magazine to Reach 1 Million Consumers at Launch

DATELINE: BRISBANE, Calif.

BODY:
   Aug. 30, 1999--
 
Imagine and Major Retailers Join Together Over the Holiday Shopping Season To Produce and Distribute Games Insider

Imagine Media, Inc., America's largest and most successful publisher of computer and video games magazines and web sites, will partner with top games retailers this holiday season to reach one million games consumers with the launch of Games Insider. As a complete holiday buying guide focused on the top tier games on every platform, Games Insider offers retailers and advertisers alike an opportunity to drive sales by reaching consumers already in the buying mode. Games Insider will achieve record-breaking circulation through distribution at all retail outlets of Blockbuster(R), Electronics Boutique(R), Babbage's Etc LLC(R), CompUSA(R), and FuncoLand(R). This holiday shopping guide will be free to consumers at every participating retail location nationwide.

"The mission of Games Insider is to sell games. Pure and simple. It's a buying guide, a call to action that helps both hardcore and casual gamers make smarter buying decisions during the holiday shopping period," stated Jonathan Simpson-Bint, President of Imagine Media's Games Division.

This free, one-time only holiday shopping guide will provide games marketers with the greatest reach to games consumers during the crucial time of the year. Games Insider will help parents choose games wisely for their children by providing Entertainment Software Ratings Board games safety ratings for all fourth quarter game releases. Games purchasing decisions also will be simplified by 'must buy' lists for each of the top gaming platforms.

"Games Insider not only offers its advertisers the largest reach to active games consumers, but also allows participating retailers to institute custom retail offers to their unique customer base. Advertisers in Games Insider will also benefit from advantageous positioning within retail locations," commented Bill Kelchner, Publisher of Games Business, the market-leading trade publication for the interactive entertainment retail channel.

Imagine will distribute one million copies of Games Insider throughout the United States. The specially branded issues will be drop-shipped to retail locations across the U.S. in mid-November. Other major retailers such as Kmart(R), Toys R' Us(R) and Hollywood Video(R) are strongly considering carrying this guide, which would further expand its circulation.

About Imagine Media, Inc.

Imagine Media (www.imaginemedia.com), America's fastest-growing publisher of magazines and web-sites, recently became part of The Future Network plc (www.futurenet.com), a noted European success story. The Future Network has become Europe's largest publisher of consumer magazines covering computing and video games. Based in the San Francisco Bay Area, Imagine Media's publications sell in excess of 1.5 million copies per month. Its market-leading titles include: PC Gamer, PC Accelerator, PSM: 100% Independent PlayStation Magazine, Next Generation, Official Sega Dreamcast Magazine, NGamer, Games Business, Business 2.0, MacAddict, Maximum PC, the MacDaily Network (www.macdaily.com), and the MaximumPC Network (www.maximumpc.com).
 

 

CONTACT: Imagine Media, Inc.
                        Imagine Games Division
                        J.C. Standish, (415) 468-4684 Ext. 727
                        jcstandish@imaginemedia.com

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