(COMTEX) B: Toymax 'Catches' Hot Pokemon License for Candy Line; Toym B: Toymax 'Catches' Hot Pokemon License for Candy Line; Toymax's Candy Planet Co. to Create Pokemon Character Treats and Candy Products PLAINVIEW, N.Y., Sep 22, 1999 (BUSINESS WIRE) -- Candy Planet Co., a division of Toymax Inc., a wholly owned subsidiary of Toymax International Inc. (Nasdaq:TMAX), today announced a licensing agreement with Nintendo of America Inc. through Leisure Concepts Inc., the licensing division of 4Kids Entertainment (Nasdaq:KIDE) to create Pokemon(tm) candy products, available this fall. Candy Planet unveiled the line to strong trade reaction at the June National Candy Expo in Chicago. The line will include Pokemon candy and gum products with collectible stickers and tins, plus gummi fruit treats in the shape of Pokemon characters and candy dispensers. "A key part of Toymax's growth strategy is to penetrate new markets in year-round categories and continue to establish relationships with recognized brand names and character," said Steven Lebensfeld, president of Toymax. "Securing this coveted Pokemon license fits perfectly into the Candy Planet goal to develop unique products that capture the personality of the hot licenses." The Pokemon phenomenon started in Japan in 1996 and in the first 18 months became a $4 billion property. Pokemon made its way over to the U.S. in 1998, with the original Pokemon Game Boy game pak. Pokemon titles account for four of the top six current best-selling video game titles (GameWEEK Magazine, September 1). The animated television series is the number one rated kids' show on the WB. Pokemon now has more than 100 licensed companies and has generated more than $5 billion to date in worldwide revenues -- almost as much as the total U.S. video game industry in 1998. The Pokemon consumer products line includes games, toys, trading cards, clothing and even snack food from such well known manufacturers as Hasbro (NYSE:HAS) and Scholastic Books (Nasdaq:SCHL). The craze keeps growing as young consumers take the Pokemon slogan "Gotta catch 'em all!(tm)" to heart, and Warner Bros. has just announced that it will bring the first animated Pokemon full-length feature "Pokemon: The First Movie" to North American audiences November 12. "Pokemon is now a huge hit here in the U.S., combining all of the elements that girls and boys love: a fantasy world with 150 lovable imaginary creatures, each with special powers or abilities, featured in products offering collectibility, trading, role-playing and classic fun, " said Al Kahn, Chairman and CEO of 4Kids Entertainment Inc. "We believe Toymax has a strong understanding for maximizing the essence of the Pokemon license, and we are excited to work with the team at Candy Planet to make the Pokemon brand even more accessible to kids." Candy Planet created a stir at the June National Candy Expo in Chicago when it unveiled the Pokemon line and showcased its new WWF-themed interactive and classic-style candy and gum products featuring popular personalities from the WWF's well-known array of superstars. According to the National Confectioners Association (NCA), which sponsors the candy show, the demand for novelty candy has grown 35 percent in the last four years, with the 5-to-14 age group influencing 40-45 percent of total candy and gum sales. The Pokemon Candy Planet products will be available this fall at mass market, toy and other specialty retailers nationwide with retail prices from $0.99 to under $10. About Nintendo Co. Ltd. Nintendo Co. Ltd. of Kyoto, Japan, is a worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, has created such industry icons as Mario and Donkey Kong, and launched franchises like Pokemon and the
legend of Zelda. Nintendo manufactures and markets hardware and software for its popular video game systems, including the Nintendo 64 and Game Boy -- the world's best-selling video game system. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in North America. About 4Kids Entertainment Inc. Headquartered in New York City, 4Kids Entertainment Inc. (Nasdaq:KIDE) is a vertically integrated entertainment company whose wholly owned subsidiaries include: Leisure Concepts Inc., a leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company. About Toymax Toymax (www.toymax.com) is a children's consumer products company that creates, designs and markets innovative and technologically advanced toys and leisure products. Toymax products promote fun and creative play and are available under several brands: Toymax(R) toys, such as R.A.D.(tm) Robot, Mighty Mo's(tm) vehicles, the award-winning Laser Challenge(tm) and Creepy Crawlers(R) brands and a new line of educational hand-held and tabletop electronics under the Jumpstart(tm) brand licensed from Knowledge Adventure Inc., and the Math Blaster(tm) brand licensed from Davidson & Associates Inc.; Go Fly A Kite(R) kites, windsocks and banners; Candy Planet(tm) candy products; and Monogram(R) gift, novelty and souvenir products. Toymax is headquartered in Plainview, N.Y., and its products are available at retailers worldwide. The statements made in this press release contain certain forward-looking statements. The Company cautions readers that all forward-looking statements are necessarily speculative and accordingly undue reliance should not be placed on any such forward-looking statements, which only speak as of the date made. Actual results may vary materially from those anticipated by the Company for a variety of reasons, including, without limitation, changes in retail sell-through of the Company's products, differences between bookings received from customers and actual orders received, changing consumer demand for its products, a reliance on new product introductions, the dependence on a limited number of customers, seasonal and quarterly fluctuations, the dependence on a limited number of product lines and the loss of existing licenses or the inability to renew or extend licenses under favorable terms. The risks highlighted herein should not be assumed to be the only things that could affect the future performance of the Company. The Company undertakes no obligation to publicly release the results of any revisions to these forward-looking statements, which may be made to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events. Readers are referred to the documents filed by the Company with the Securities and Exchange Commission, specifically, the most recent reports filed under the Securities Exchange Act of 1934 and the registration statement filed pursuant to the Securities Act of 1933, which identify important risk factors. NOTE TO EDITORS: In the term "Pokemon," there is an accent mark above the "e". It was removed for transmission purposes only. Copyright (C) 1999 |