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To: Dave B who wrote (35270)11/27/1999 12:10:00 AM
From: Don Green  Read Replies (2) | Respond to of 93625
 
O.T.

3-D sound for PlayStation2


A start-up developed these twin speakers to do the job of a five-speaker system.

A start-up company founded by some professors at Tokyo Denki University has developed three-dimensional acoustic speakers for use with the PlayStation2 game console from Sony Computer Entertainment Inc.

Dimagic Co., which was set up in June by Professor Haruo Hamada and colleagues, says it will enlist I-O Data Device Inc. and Creative Technology Ltd. of Singapore to manufacture and market the new speakers from March.

DiMAX, a speaker system with a built-in amplifier, employs just two speakers, but the developers claim it produces sound comparable to that created by five speakers.

The PlayStation2 console, expected to reach the Japanese market next March, will come with a digital-versatile-disc player designed for a five-speaker system. The new system will be much lower-priced and take up less space than a five-speaker system, the developers said. The price is projected at around 20,000 yen.

Nikkei Shimbum



To: Dave B who wrote (35270)11/27/1999 8:48:00 AM
From: John Stichnoth  Respond to of 93625
 
Thanks Dan and Dave for your SAN/NAS thoughts. Maybe someone can explain the architecture of these dumb storage appliances. I'm surprised that they're looking to put some RDRAM directly "on" a hard drive. I'd think that the slowness of the drive would make the cache superfluous; everything that comes off the hard drive would be delivered without delaying the head's search function. But, apparently that's not quite true, if they're putting a cache on the drive itself.

My understanding is that outfits like Exodus Comm are hooking dumb storage appliances right into the optical backbone, and we are shortly looking at faster-than-gigibit theoretical capabilities, at least on their end. As you suggest, Dave, in the real world, we won't see that on our desktops, even with a good ethernet LAN. Bottlenecks will constrain data transfer rates elsewhere. And, that's true even on LANs. But, how far are we from Internet II, where these bottlenecks are eliminated and the transmission speeds are faster than today's desktops can handle?

[It's amazing how in this business, you just get over one hurdle and you're immediately faced with a new, higher one].

Just some weekend musings.

Best,
JS