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To: Jenna who wrote (74047)12/2/1999 2:11:00 PM
From: lizard lick  Respond to of 120523
 
IENT-mentioned it last week 1/2 as position play,, more good news out today,,, i was saying that with the LCOS buyout of gamesville.com and the recognition of portal companies of the stickiness of online interactive gaming sites for Advertising revenues that this one is likely to appreciate some. I came upon it the day ERTS did deal with AOL for site and the next day Lcos picked up gamesville. Furthermore Msft has their fingers in this pie. Just specualtion on my part,, but here was todays further news on IENT.
iEntertainment Network and AOL Launch 'Fighter Ops' Game
(Business Wire 12/02 10:25:05)

Business Editors/High Tech Writers

RESEARCH TRIANGLE PARK, N.C.--(BUSINESS WIRE)--Dec. 2, 1999--

World War II Simulation Allows Players
to Fly Classic Planes at AOL Games Channel

iEntertainment Network (Nasdaq: IENT), a leading provider and
operator of worldwide Internet entertainment communities, announced
today that their World War II simulation Fighter Ops launched at
America Online, the world's leading Internet online services company.
Fighter Ops (AOL keyword: Fighter Ops) is the first of two
pay-for-play games iEN is creating for the AOL's Games Channel (AOL
keyword: Games). The second title, Raider Wars, will be released next
year. Fighter Ops is the mass market version of WarBirds, a WWII air
combat simulation that many software reviewers have called the best
online game available in the market today. WarBirds was named 'Online
Game of the Year' for three consecutive years by PC Games magazine -
1997, 1998, and 1999.
Fighter Ops, which contains a variety of famous WWII planes
including the P-51, Spitfire, and P-38, lets players fly in teams and
enter major air battles, bomb enemy ground targets, and capture enemy
air fields. iEN's proprietary MEGAplayer technology helps manage
potential latency problems found on the Internet so that players enjoy
smooth gameplay. Because of this unique technology, Fighter Ops allows
hundreds of players to fly in the same real-time air combat arenas.
"Our groundbreaking relationship with AOL provides iEntertainment
Network with another exciting revenue opportunity," said Dave Murray,
iEN's V.P. of Marketing. "Fighter Ops is a highly compelling game and
we believe that a great number of the 21 million AOL members around
the world will become addicted to the experience."

About iEntertainment Network
iEntertainment Network Inc. (Nasdaq: IENT), formerly known as
Interactive Magic, founded in 1994 and located in Research Triangle
Park, NC, is a leading developer of Internet entertainment communities
through the iEntertainment Network ( iencentral.com ), AT&T
WorldNet's GameHub ( gamehub.net ), and EarthLink's Games
Arena ( thegamesarena.com ). GameHub is the preferred
provider of online games for AT&T WorldNet's customers. The Games
Arena is the online games and entertainment area for Earthlink's
customers. iEN has signed major strategic agreements with AT&T (NYSE:
T), America Online (NYSE: AOL), Earthlink (Nasdaq: ELNK), as well as
other content and service providers. For more information, contact us
at: (919) 461-0722 or visit our website at: iencentral.com
Forward-Looking Statements: Except for the descriptions of
historical facts contained herein, statements in this news release
concerning future results, performance or expectations are
forward-looking statements. Actual results, performance or
developments could differ materially from those expressed or implied
by such forward-looking statements as a result of known or unknown
risks, uncertainties and other factors including those described from
time to time in the company's filings with the Securities and Exchange
Commission, under "Risk Factors" and elsewhere, including risks of
failing to secure timely or adequate financing, delays in development
and introduction of new products, dependence on new product
introductions which achieve significant market acceptance and the
uncertainties of consumer preferences, the rate and degree of market
acceptance of online gaming, the ability to negotiate profitable terms
for online gaming products and services, dependence on third party
software developers for significant portion of new products, risks of
rapid technological change and platform changes, intense competition,
seasonality, dependence upon third party distribution and risks
associated with international business and other risks.

--30--ac/ch*

CONTACT: iEntertainment, Research Triangle Park
Dave Murray, 919/461-0722 ext. 3013
dmurray@iencentral.com

KEYWORD: NORTH CAROLINA
INDUSTRY KEYWORD: INTERNET ELECTRONIC GAMES/MULTIMEDIA

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