SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : ACCLAIM Entertainment -- Ignore unavailable to you. Want to Upgrade?


To: Dan B. who wrote (2772)1/12/2000 3:44:00 PM
From: BlueCheap  Respond to of 4149
 
Hey ! what do you mean ?
"Assuming you really did
Want me to fax a copy of the conformation :)

Dan my buddy, this old Reneck is DiiiiiiiiiiVERSIFIIIIIIIIED Now and to top it off I STILL own ALL those shares of FONR. It was the difference between $1.75 and $3 that put this old boy in GOOOOOOOD Shape.
Go to ww2.dixie-net.com and you'll SEE that DiiiiiiiiiiVERSIFIIIIIIIICATION. Ain't a shappy one there including AKLM even though in a dip.

Malcolm
BlueCheap



To: Dan B. who wrote (2772)1/13/2000 9:43:00 AM
From: BlueCheap  Read Replies (1) | Respond to of 4149
 
Slumping N64 Sales Drag Acclaim Profits Down
B: Slumping N64 Sales Drag Acclaim Profits Down

Jan. 12, 2000 (mmWire, Vol. 7, No. 7 via COMTEX) -- Delayed product
shipments, $6m in royalty expenses to the WWF [WWFE] and weaker N64
sales were contributors to Acclaim Entertainment [AKLM] reporting a
dramatically lower Q1 profit compared to the same quarter last year.

The company reported a net income of $434k, or 1 cent/share diluted, on
revenues of $101.2m for the quarter, which ended November 30. That
compares to a net income of $10.2m, or 16 cents/share diluted, on
revenues of $104.8m in the same quarter last year.

The decline in N64 hardware and software sales had the biggest effect
on Acclaim-just 28 percent of its revenues came from N64, compared to
60 percent last year. As a result, the company reduced its dependence
on the platform, Co-Chairman/CEO Greg Fischbach said.

Many of those N64 dollars were lapped up by Dreamcast, which pulled in
23 percent of Acclaim revenues in its first three months on the market.
PlayStation pulled in the most Q1 revenues with 38 percent, compared to
31 percent last year; PC was stagnant at five percent; and Game Boy
Color four percent, compared to two percent.

Most of the company's titles were noticeably absent from NPD's top 20
charts in the quarter. Even WWF Attitude for PSX, which debuted in
August at no. 1, plummeted to no. 16 in September. Adding to the mix
were several poor reviews of its South Park games and the game press'
general disappointment with Turok: Rage Wars for N64.

Acclaim plans to ship six Dreamcast titles in the coming months,
including Jeremy McGrath Supercross 2000, ECW Hardcore Revolution, and
a new racing franchise, Vanishing Point. The company's new brand, Club
Acclaim, will target younger audiences and include titles based on its
Mary-Kate and Ashley license, which it plans on extending to PSX.

"We are developing new product for all platforms, to grow our business
and to ensure we are not reliant on any single system," said Fischbach.
The company is planning on 55 titles this fiscal year, versus 36 last
year, and intends to have three titles ready for PlayStation2's fall
launch.

Following the online boom in the industry late last year, Acclaim is
increasing its investment in the Internet. The cornerstone of the
company's online plans is its proprietary NetSpine technology, which
will allow Acclaim to develop games faster, more cost-effectively and
with superior functionality across multiple platforms, it says. Using
NetSpine, the company plans on making one of its core brands the first
"truly Internet-playable product." (Acclaim, Greg Fischbach, 516/656-
5000)