To: Dan B. who wrote (2772 ) 1/13/2000 9:43:00 AM From: BlueCheap Read Replies (1) | Respond to of 4149
Slumping N64 Sales Drag Acclaim Profits Down B: Slumping N64 Sales Drag Acclaim Profits Down Jan. 12, 2000 (mmWire, Vol. 7, No. 7 via COMTEX) -- Delayed product shipments, $6m in royalty expenses to the WWF [WWFE] and weaker N64 sales were contributors to Acclaim Entertainment [AKLM] reporting a dramatically lower Q1 profit compared to the same quarter last year. The company reported a net income of $434k, or 1 cent/share diluted, on revenues of $101.2m for the quarter, which ended November 30. That compares to a net income of $10.2m, or 16 cents/share diluted, on revenues of $104.8m in the same quarter last year. The decline in N64 hardware and software sales had the biggest effect on Acclaim-just 28 percent of its revenues came from N64, compared to 60 percent last year. As a result, the company reduced its dependence on the platform, Co-Chairman/CEO Greg Fischbach said. Many of those N64 dollars were lapped up by Dreamcast, which pulled in 23 percent of Acclaim revenues in its first three months on the market. PlayStation pulled in the most Q1 revenues with 38 percent, compared to 31 percent last year; PC was stagnant at five percent; and Game Boy Color four percent, compared to two percent. Most of the company's titles were noticeably absent from NPD's top 20 charts in the quarter. Even WWF Attitude for PSX, which debuted in August at no. 1, plummeted to no. 16 in September. Adding to the mix were several poor reviews of its South Park games and the game press' general disappointment with Turok: Rage Wars for N64. Acclaim plans to ship six Dreamcast titles in the coming months, including Jeremy McGrath Supercross 2000, ECW Hardcore Revolution, and a new racing franchise, Vanishing Point. The company's new brand, Club Acclaim, will target younger audiences and include titles based on its Mary-Kate and Ashley license, which it plans on extending to PSX. "We are developing new product for all platforms, to grow our business and to ensure we are not reliant on any single system," said Fischbach. The company is planning on 55 titles this fiscal year, versus 36 last year, and intends to have three titles ready for PlayStation2's fall launch. Following the online boom in the industry late last year, Acclaim is increasing its investment in the Internet. The cornerstone of the company's online plans is its proprietary NetSpine technology, which will allow Acclaim to develop games faster, more cost-effectively and with superior functionality across multiple platforms, it says. Using NetSpine, the company plans on making one of its core brands the first "truly Internet-playable product." (Acclaim, Greg Fischbach, 516/656- 5000)