from RB: By: Sparty Reply To: None Monday, 17 Jan 2000 at 3:42 PM EST Post # of 151334
ALL: WEBNOIZE ON EDIG January 17, 2000 profile . industry . companies . consumer-electronics . technology
Waiting Game: E.Digital and the Portable Player Market
A year from now, a portable digital music player could be part of standard computer packages sold through retail outlets. Further, marketing gurus are predicting that give-away "designer" digital music players could become the next great marketing vehicle for online music promotion and consumer goods brand-building.
San Diego-based e.Digital Corp. is positioned to become a leading developer of the back-end architecture of such players, potentially generating profits by proliferating a sophisticated design without the risk or overhead of manufacturing, distribution and direct-to-consumer marketing of such devices.
The company counts among its most prospective clients computer manufacturers looking to offer portable players as soon as possible, and is in the midst of signing licensees. Currently, its single development deal is with Maycom Co. Ltd., the Korean manufacturer of the I-Jam MP3 player, the device used by Bill Gates on a recent press run to show off the Windows Media format. Maycom hopes to begin manufacturing by summer of this year a third generation of its player that supports multiple codecs and digital rights management formats through e.Digital technology [see 1.5.00 MP3 Player Maker Licenses E.Digital Design].
"The real benefit we bring to the table is time to market," says e.Digital CEO Fred Falk. "We already have a completed design. A company starting from scratch will take at least a year to design and bring a player to market."
The strategy has worked for the company in the past. Sanyo approached e.Digital in 1994 while in the midst of developing a digital voice recorder, before realizing the task was going to take longer than expected. Licensing a stop-gap design from e.Digital bought Sanyo an early place in that market, with time to develop a recorder of its own.
"Some of the companies we're working with certainly have the capability of developing the products themselves but they want to get into the market sooner, as opposed to later, and they're realizing that it isn't a slam dunk to develop these things," Falk says.
Thus, e.Digital has no plans to market its own branded player; its plan is to provide the design of a top-quality product to partners with established marketing and distribution infrastructures. After all, according to Falk, profit margins licensing to OEMs are a bit better than if e.Digital were to try its own hand at distributing and marketing a player, because of the high costs and commitment associated with branding and earning a reputation among consumers.
Native Tongue. If e.Digital's portable player platform is all the company says it is, then compared to available devices, it's a monster. The company touts as a major feature of the device its ability to download and decode audio encoded in several different formats, including MP3, but also Advanced Audio Codec (AAC), Audible, Liquid Audio, Lucent's EPAC, Microsoft's WMF, Apple's QuickTime, RealNetworks' RealAudio, Twin VQ and others.
In addition to its ability to recognize digital rights management formats for music from InterTrust, Liquid Audio and IBM, the beauty of e.Digital's design is the ease with which it can be modified.
"You can put a different wrapper around the core design of this thing, to make it look any way you want," says Falk. "Companies are going to differentiate their players through their looks and features. Some will have the ability to do voice recording, some will have an FM radio, some might even want a stopwatch."
That's important because e.Digital needs to be able to license its design to competing companies.
Waiting game. If its player is so hot, what is e.Digital waiting for? In addition to three existing products -- Diamond Multimedia's popular Rio, Creative Labs' Nomad, and Thomson Multimedia's RCA Lyra -- at least 20 similar digital MP3 players were to hit the market by the 1999 holiday season, most notably Sony's new MP3-enabled Walkman.
But those haven't arrived because like many entities planning to market a player, e.Digital is waiting for industry-approved anti-piracy technology to become available. While the company's strategy is to provide CE and computer manufacturers quick access to the burgeoning market for music players, the company doesn't want its partners to rush products onto shelves that could be obsolete once the Secure Digital Music Initiative (SDMI) determines how an approved two-phase security system for portables will work.
SDMI is a collaborative project joining about 140 music and technology companies to determine technical specifications and functionality of digital music files, devices and software. The initiative plans to enact security systems in portable devices in two phases.
In its first phase, a device using the SDMI platform can play music encoded in a protected or unprotected format. However, to play much of the commercial digital music of the future, a user will have to upgrade an SDMI-managed device to "Phase II."
SDMI has determined functionality specifications for a Phase II "screen" that detects illegally reproduced music, but the technology doesn't yet exist in any approved form. SDMI has issued an official Call for Proposals, inviting vendor proposals for Phase II technology.
SDMI's slower-than-expected progress translates into an awkward period for e.Digital; while the company waits, potential licensees have time to develop players of their own.
"There's uncertainty related to what format content will be in once it becomes available," says Falk. "We've made the decision to not just put another MP3 player out there, but instead to hang tight until the real content comes."
Company Vice President Robert Putnam goes as far as to say that waiting for SDMI progress has made the multi-format compatibility of e.Digital's audio platform even more necessary to the developing market.
"Prospective e.Digital licensees aren't going anywhere else to bring out MP3 players because they don't want to be a 'me too' product -- they want to support real content when it becomes available," Putnam says.
"This delay has probably helped us more than if things had standardized quickly. Then the big guys would have come out with their stuff and steamrolled everybody."
In the meantime, e.Digital is negotiating with as many prospective OEMs as possible to close deals like the one with Maycom. Falk says most of its prospects are well-recognized names in consumer electronics and home computing interested in licensing either e.Digital's core design or some modification.
Fortunately for e.Digital, its portable music initiative is not its only business bet. The company can barely be called a start-up, existing since 1988 as developer of a technology that put all of the functionality of a telephone into a single earpiece. The innovation was sold off to a Wall Street firm in 1992, and company founder Woody Norris looked down the road toward what he thought might be the next emerging technology. He identified non-mechanical media -- flash memory -- in 1993. A year later Norris had developed a prototype voice recorder, and by 1995, e.Digital's first product, and the first voice recorder that interfaced with a PC. Sanyo licensed Flashback.
Today, the company is funded by sale of publicly traded over-the-counter bulletin board stock (its market cap is listed as $920 million), and earns revenue from an ongoing partnership with Lanier Worldwide, Inc., which distributes a voice recorder engineered and manufactured by e.Digital. Last March, e.Digital finished its fiscal year generating about $500,000 from Lanier, and in about 90 days expects to have quadrupled that amount, when its current fiscal year winds to a close.
In June, the company closed its only financing from an institutional investor, $3 million from JNC Opportunity Fund, Ltd. [see 6.29.99 Portable Device Maker e.Digital Receives $3M Investment].
Falk predicts that in 2000 e.Digital will collect over $7 million from products shipped to Lanier alone. "Whatever deals we end up closing on the music side will just add to that," he says.
Bigger Business. Depending on how many music deals e.Digital can close, its portable audio player business could become bigger than its voice recorder business. Royalties could range anywhere from $4 to $8 on a 64 MB player (enough internal memory to hold about an hour of music, the standard among companies currently shipping players), priced between $240 and $260.
In November, the company settled on its designated Internet audio group, which includes engineer Atul Anandpura (who designed Maycom's I-Jam) as vice president of research & development. The group is developing further the e.Digital audio architecture, as well as MicroOS, its patented flash memory management system.
MicroOS could prove to be e.Digital's most lucrative asset. The tiny (8K) piece of code is the only file management system for flash memory that doesn't come encumbered with proprietary hardware that adds cost and eats battery life. Its purpose, efficiency, and an e.Digital patent covering MicroOS could make it the management backbone of millions of portable devices over the next few years -- not just music devices, but anything requiring flash memory management. The company also holds a patent covering methods for recording and retrieving voice messages on flash memory in hand-held digital recorders.
E.Digital's stock has received attention following a recent burst of vitality, its shares steadily climbing since late December following rumors of secured licensing deals. Currently hovering around $7 after a recent spate of announcements saw the stock rocket up to $10 per share, ticker symbol EDIG is preparing to make the move from bulletin board trading to the Nasdaq market.
Through its design, OEM deals and even manufacturing capabilities of its own through partners in Malaysia, e.Digital could be the company to make portable digital audio players more ubiquitous than portable cassette or CD players have ever been. In addition to playing a potentially significant role in keeping advanced devices on store shelves, the company could be instrumental in making portable audio a standard part of PC packages.
"We're an engineering company. What we do is let companies with the right resources provide unique technology and products themselves," Falk says.
In the meantime, Falk and e.Digital wait for the Big Five to open their respective vaults to digital distribution, before closing licensing deals in earnest.
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