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Technology Stocks : e.Digital Corporation(EDIG) - Embedded Digital Technology -- Ignore unavailable to you. Want to Upgrade?


To: PartyTime who wrote (10766)2/5/2000 10:01:00 PM
From: Jon Tara  Read Replies (2) | Respond to of 18366
 
Think about this:

Let's say that to develop a good suite of flash memory file management software might require a man-year of effort, at a cost of $200,000. I might be high or low on that, so scale these number depending on your own assessment of the job.

Now, let's say you are Lucent, and you have a new chip for use in portable audio recording applications that will work with flash memory, and you need to get 300 development kits into the hands of potential customers as soon as possible. The sooner they have them, the sooner they will be able to design your chips into their products.

You have two choices:

1. Develop your own flash memory software, and incur a 6-month delay.

2. Pay a licensing fee of $10/unit to a third party for software that is already written.

The first choice will cost you $200,000 and a 6-month delay. The second will cost you $3000 and give you the software immediately. Which one would you choose?

Now, let's say you are a company just entering the personal audio player field. You already have competitors that you are playing catch-up with. You expect to ship 100,000 units in the first year, 500,000 in the second. You have 3 choices:

1. Develop your own flash memory software, and incur a 6-month delay. Cost: $200,000 for 600,000 units, or .33/unit. Your cost/unit in the first year is much higher, $2/unit, because of low volume of sales.

2. Pay a licensing fee of $5/unit to a third party for software that is already written. Cost: $3M.

3. Develop your own flash memory software, but use third-party software for the first 6 months of production (50,000 units), at a cost of $8/unit. Total cost = $200,000 + $400,000 = $600,000, or $1/unit.

Which of the above choices would you choose?

Now, let's say you project sales of 5M units total over several years. Let's say the third-party will license you the software for $2/units with this kind of commitment. Your costs are now (1) $200,000, or $0.04/unit (2) $10M or $2/unit (3) $600,000, or $0.12/unit.

Again, which one would you choose?

If I were Lucent, I'd choose (2). I need to get those 300 development kits out the door as soon as possible. As a bonus, it's cheaper to pay $10/each than to develop my own software.

If I were the personal audio player company, I'd choose (3). It's important to get to market as quickly as possible, so I am willing to pay a premium price for software that is available immediately. But I also must lower costs for the long haul, and so I will also immediately start a parallel development of my own software. The cost savings in doing so are huge - I can save 90% of the cost of the software by doing this.

There is a bit of a toss-up here, and some manufacturers may choose(1). There is other custom software that will have to be written anyway, and it will not spring forth over night. So, I could just add a couple of developers to the team, and have the flash memory software available at the time that everything else is done. However, there is also the risk that something might go wrong in the development process, and there could be a delay. If I want to insure maximum success, then, I would still go with (3), if for no other reason than as a hedge against problems in my own development effort. (Indeed, I would do this with as many components of the system as possible, not just the flash memory software.) I would make sure, though, that I have the ability to cancel the contract, perhaps paying some penalty, if my own development effort is sucessfully completed in time for product launch.



To: PartyTime who wrote (10766)2/5/2000 10:45:00 PM
From: bob  Respond to of 18366
 
Newest "Competitor" LOL!

Well folks, if the MicroOS is so easy to duplicate you would think the techheads at OBJX would easily surpass it. After all some were former MSFT employees. Right? WRONG!
Welcome to the newest "reference design" for, are you ready for this.... (drum roll please) An MP3 player!!!

Tuesday February 1, 10:17 am Eastern Time
Company Press Release
Interactive Objects' New Digital Music Reference Platform Will Use CompactFlash Memory Cards To Store Music
CompactFlash Cards, Invented By SanDisk, Gaining Stronger Foothold In Digital Music Market
SUNNYVALE, Calif.--(BUSINESS WIRE)--Feb. 1, 2000-- SanDisk Corporation (Nasdaq:SNDK - news) and Interactive Objects, Inc., (OTCBB:OBJX - news) today announced that Interactive Objects' digital music player supports CompactFlash(TM)(CF(TM)) memory cards.

Interactive Objects recently released a Portable Audio Reference Platform based on the Cirrus Logic Maverick(TM) processor, which enables digital music to be played from a variety of hardware devices and stereo systems. CompactFlash cards will provide the removable memory expected of today's portable stereos. SanDisk also will work with Interactive Objects to maintain CF compatibility with audio devices created by manufacturers using Interactive Objects' Digital Stereo Reference Platform.

Interactive Objects' Platform is a unifying collection of all the software and hardware necessary to build embedded core Internet audio players, and includes the operating firmware (i.e. software for embedded devices) as well as the underlying hardware design necessary to build portable digital music players. This product provides interested manufacturers with a complete solution for enabling digital audio playback on various hardware devices, giving the manufacturer the technical jumpstart necessary to compete in this market. By using Interactive Objects' Platform, product manufacturers can produce portable stereos capable of playing music downloaded from the Internet (e.g. MP3) without the necessity of hiring a team of software engineers.

``Interactive Objects,' said Ed Cuellar, SanDisk product manager, ``is providing a turnkey solution that makes it very easy for any company wanting to enter this explosive market for MP3 players.'

The typical consumer expects to be able to change music easily, and will enthusiastically embrace portable digital music players only if this expectation is met. In order to provide this functionality, Interactive Objects turned to SanDisk, the world's largest supplier of flash memory cards. Mark Phillips, Chief Technology Officer of the Information Appliances Division of Interactive Objects, said, ``The compact design and interchangeability of the CompactFlash format provides the consumer the type of swappable memory that is expected of portable music devices. By enabling CompactFlash on our platform, we've provided the solution necessary to meet the market demands placed on digital music storage.'

Creating a New Market

Kelly Wood, Director of Business Development for Interactive Objects, summarized the market this way, ``As more and more consumers begin to show interest in portable digital music players, they will demand the kind of functionality and ease of use they are accustomed to with today's analog music players. We're here to provide manufacturers the ability to produce the functionally robust portable digital stereos they will need to compete in this evolving market. With memory sizes ranging up to 128 megabytes (MB), SanDisk's current line of CompactFlash cards provide a great solution for this dilemma by providing a large storage capacity in an extremely small and portable form.'

It is possible to store more than two hours of MP3 music on a single 128MB CF memory card, providing both the storage capacity and portability consumers already enjoy on their current portable stereos.

By supporting CompactFlash, Interactive Objects adds another option to this feature-rich music platform that already boasts an impressive assortment of memory options and peripheral support. Phillips foresees that manufacturers using Interactive Objects' Platform technology to produce next-generation digital music players will help expand the market for CompactFlash cards, making them a preferred storage medium for musical storage in the next few years. ``SanDisk can expect to see the market for CF cards increase significantly in the next few years,' predicted Phillips, ``and Interactive Objects is happy to help them accomplish this goal.'

SanDisk Corporation, the world's largest supplier of flash data storage products, designs, manufactures and markets industry-standard, solid-state data, digital imaging and audio storage products using its patented, high density flash memory and controller technology. SanDisk is based in Sunnyvale, CA.

Interactive Objects was founded by former Microsoft employees in 1995 to develop object software for commercial Internet and intranet applications. Information Appliances, a research and development division of Interactive Objects, specializes in providing value added functionality to embedded system devices. Today, Interactive Objects continues to evolve and expand its offerings by leveraging revenue generating intellectual property and technical talent. Interactive Objects is headquartered at 12600 SE 38th, Suite 150, Bellevue, WA 98006. Interactive Objects is listed on the OTC.BB under the symbol ``OBJX' and on the ``Third Segment' of the Frankfurt Stock Exchange under the symbol ``IOX' and German securities code WKN: 913011. For more information regarding the Interactive Objects Reference Platform, visit iobjects.com

The matters discussed in this news release contain forward looking statements that are subject to certain risks and uncertainties as described under the caption ``Factors That May Affect Future Results' in the company's annual report on Form 10-K and quarterly reports on Form 10-Q, filed with the Securities and Exchange Commission. The company assumes no obligation to update the information in this release.

SanDisk's website/home page address: sandisk.com

Note to Editors: CompactFlash and CF are trademarks of SanDisk Corporation. All other trade names are either registered trademarks or trademarks of their respective holders.