Here are some video related articles that may or may not be related to the negative sentiment towards THQ at this point. Sorry for not giving the links:
It's a Pokemon World as Nintendo Leads Popular Franchise Into 2000; New Line of Video Games, Toys and Movie Sequel Revealed at Toy Fair 2000
Business Editors, Entertainment/High-Tech Writers
REDMOND, Wash.--(BUSINESS WIRE)--Feb. 9, 2000--Nintendo(R) of America Inc. unveils the Pokemon(TM) 2000 line-up of interactive titles for its popular video game systems at the annual Toy Fair in New York City. Leading the way for Nintendo will be Pokemon Stadium(TM) for the Nintendo(R) 64, Pokemon(TM) Trading Card Game and the highly anticipated Pokemon Gold and Pokemon Silver for Game Boy(R) Color, debuting for the first time on U.S. shores. The $7 billion Pokemon franchise continues to grow with more than 1,500 toys, trading cards, books and video games, plus a new motion picture to keep up with the demand for all things Pokemon. In 2000, Nintendo projects the Pokemon franchise total retail revenues to exceed $2.8 billion in the U.S. alone. To date, more than 13.5 million units of Pokemon video games have been sold in the U.S. claiming five of the top 10 best-selling interactive entertainment titles for the year.(a) Pokemon will also satisfy the hunger of those visiting the Toy Manufacturer's Association building with the "Pokemon Pit Stop." Visitors can experience a Pokemon world, relax with a "Poke-ccino," or challenge a lunch buddy to a Pokemon game on an interactive kiosk. "Following the trends we've already seen in Japan, this next wave of titles will keep kids coming back for more," says Gail Tilden, Nintendo's vice president, product acquisition and development. "With over 150 licensees supporting Pokemon, Nintendo expects Pokemon's unprecedented success to continue well into the new millennium."
Sega To Release First Online Multiplayer Game for Sega Dreamcast Network Earlier Than Expected
Business Editors, Entertainment Writers SAN FRANCISCO--(BUSINESS WIRE)--Feb. 9, 2000-- Sega Makes History With First Fully Networked Videogame "Chu Chu Rocket" Shipping In March, Completing Phase Four of Sega's Online Strategy
Continuing to drive the future of console gaming, Sega(R) of America announced today that on March 2, 2000 the first fully networked multiplayer videogame will launch on the Sega Dreamcast(TM) Network -- three months earlier than expected. "Chu Chu Rocket(TM)," a puzzle/action game by the renowned Sonic Team, will be the first of many online titles available in 2000 for the Sega Dreamcast Network, which is accessible only via the 128-bit, Internet-ready Sega Dreamcast videogame console. Sega is now only one phase away from offering consumers full 3D multiplayer games and the re-launch of the Sega Dreamcast Network, which will be the ultimate online videogaming destination. Additional networked first- and third-party Sega Dreamcast titles, will follow throughout the year. Almost 45 million online gamers in Europe and the US will be using Internet-enabled consoles by 2004, compared with 28 million people playing online through their PCs(1). Sega Dreamcast is the only next generation videogame console that comes fully equipped with an upgradable 56K modem and its own online gaming network -- the Sega Dreamcast Network. Since the system's launch on 9-9-99, Sega has been 100% committed to expanding the gameplay experience for consumers via this network. Sega has been rolling out a phased online strategy, gradually making available e-mail, chat, new downloadable gameplay elements and e-mail based games via the Network. Now, for the first time in videogame history, consumers via Sega Dreamcast will be able to play fully networked multiplayer games through a console. Sega announced last month that Sega Dreamcast had reached a sell-through milestone of more than 1.5 million units in North America since its launch on September 9, 1999. This significant figure came three months ahead of corporate predictions and just 30 days after the company announced sales had reached the one million units sold mark. Sega's record-breaking sell-through is attributed not only to the great game library available, but to the future that consumers see with the platform and the Sega Dreamcast Network. With the Sega Dreamcast Network, Sega is effectively creating the world's largest gaming community. Sega's vision is to provide console gamers with a "hassle free" online gaming experience where consumers pop in a GD-ROM, click on a button and are instantly immersed in a highly interactive gaming environment with thousands of other gamers on the Internet. For this reason, Sega Dreamcast was launched with a built in 56K modem, allowing for full Internet functionality through the Sega Dreamcast Network, including chat, e-mail, web browsing and online gaming. Content for the Sega Dreamcast Network is currently provided by Sega, Excite@Home and IGN.com. The system's preferred Internet provider is AT&T WorldNet Services, the quickest and easiest way to take the system online. |