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To: SBHX who wrote (43130)5/29/2000 10:56:00 AM
From: blake_paterson  Respond to of 93625
 
Scared/Hopeful:

Agree. That post was an unfair comparison of video vs. system RAM pricing, thats why I put the (ggg) in front of the post. At least we long hypesters flag our hype in advance, rather than post sober proclamations of doom (for the counterparty) cloaked in technobabble. (ggg again)

BP



To: SBHX who wrote (43130)5/29/2000 11:00:00 AM
From: Scumbria  Respond to of 93625
 
Scared,

SSE (Streaming SIMD extensions) are supported by all PIII (even non willy PIIIs). They are mostly 4-way floating point instructions that help 3D geometry, transform and lighting --- features that are now standard in the new graphics processors. There's also a single instruction that also helps motion estimation by calculating sum of abs diff. The data streaming prefetch and fence instructions make up the rest of SSE. Useful, but hardly critical to run well.

As games become more sophisticated, the amount of front end physics calculations are increasing. You are correct that SSE isn't needed for T&L anymore, but new uses for those instructions are starting to come forward.

Scumbria