Then I have a solution to that problem, buy or partner with NVDA! I've thought all along that...but NVDA might be getting too expensive for GNET now.
New NVIDIA GPU Powers Over 100 Titles At E3 In Los Angeles New Titles Featuring Transform and Lighting are First to Premiere on GeForce and GeForce2 GTS SANTA CLARA, Calif.--(BUSINESS WIRE)--May 23, 2000--NVIDIA(TM) Corporation (Nasdaq: NVDA) announced today that over 100 game titles, including the first showing of Dungeon Siege and Neverwinter Nights, were shown on NVIDIA's award-winning GeForce2 GTS. The recently announced GeForce2 GTS GPU, which ranked first on the 3D and 2D graphics benchmark tests conducted by Mercury Research Inc., presents the first step toward real-time cinematic quality on the desktop PC. The GeForce2 GTS has been available on retail shelves for consumers since April 28, 2000.
"The GeForce2 GTS is designed to offer the most complete feature set to match Microsoft's DirectX and OpenGL APIs," stated Sanford Russell, senior director of partner marketing at NVIDIA. "Developers are now fully exploiting the transform, lighting and advanced real-time per-pixel shading capabilities within the GPU, in order to take the first step toward achieving Pixar-level animation."
In addition to the above-mentioned games, over 200 titles featuring transform and lighting, including Black & White, Giants, Sacrifice, Pool of Radiance, Return to Castle Wolfenstein and Ultima Online 2, premiered on the new GPU from NVIDA. For a complete list of game titles, publishers and release dates please go to www.nvidia.com.
What the Developers are Saying
"We're very excited to be working with Nvidia on our games. GeForce 256 has been the development platform of choice for Neverwinter Nights and our team has pushed it to its limits. With NVIDIA's next generation GPU, the GeForce 2 GTS, our game designers have the power to realize their vision and bring to our fans a game that has only been previously imagined," Said Dr. Raymond A. Muzyka founder and CEO at Bioware Corp
"The GeForce2 GTS represents the current state of the art in 3D graphics acceleration for entertainment applications. GeForce2 GTS's ability to perform at high resolutions, true color and with advanced graphics features and benefits, including per-pixel shading and hardware transform and lighting, allow all of Infogrames games to look fantastic," said James North-Hern, executive vice president, worldwide operations at Infogrames, Entertainment.
"NVIDIA's new GeForce2 GTS allows us to enable all of the Microsoft DX7 key features, like transform and lighting, cube environment mapping, and per-pixel shading features," said David Perry, President at Shiny Entertainment. "With these features and the ability to have all of them turned on at the same time, we are able to make games like Sacrifice exceed players wildest expectations."
NVIDIA's second generation GPU, The GeForce2 GTS, achieves an astounding four pixels per clock (dual-textured) or eight texels per clock and delivers 1.6-billion texels per second -- more than twice the performance of the award-winning GeForce 256(TM).
Major 3D features of the GeForce2 GTS include:
-- NVIDIA Shading Rasterizer (NSR) - multi-operation per-pixel rendering engine
-- Hardware full-scene anti-aliasing (FSAA)
-- Integrated TMDS transmitter supporting flat panels up to 1280 x 1024
-- Up to 128MB of high-speed double data rate frame buffer memory
-- AGP 4X and PCI support
-- Full support for Microsoft(R) DirectX(R) and SGI OpenGL(R)
-- Optimal performance for current and future CPUs from Intel and
NVIDIA Products
The first 3D graphics semiconductor company to deliver a complete top-to-bottom family of 3D solutions, NVIDIA gives developers the advantage of one unified driver and one architecture across all implementations. The proven graphics architecture and massive gate counts translate into stunningly realistic, high-performance results. NVIDIA single-chip processors enable high-frame-rate 3D graphics, benchmark-winning 2D graphics, and VGA and video acceleration for unequaled visual realism and real-time interactivity. Optimized for both Direct3D(TM) and OpenGL(R) APIs, the NVIDIA products currently include:
-- NVIDIA GeForce2 GTS(TM) and GeForce 256(TM) for the PC enthusiast market. The world's first graphics processing unit, GeForce 256 delivers an order-of-magnitude increase in geometry processing power and enables unmatched access to interactive content.
-- NVIDIA Quadro(TM) for professional workstations, digital content creation, and MCAD markets. The Quadro processor integrates the revolutionary QuadEngine(TM) architecture for optimized transform and lighting functions.
-- NVIDIA TNT2(TM) Pro for the performance PC market. The RIVA TNT2 and TNT2 Pro feature NVIDIA's award-winning, fourth-generation, 128-bit 3D architecture that has garnered more than 400 industry awards.
-- NVIDIA Vanta(TM), Vanta LT and TNT2 M64(TM) for the mainstream and value PC markets. Also based on the award-winning RIVA TNT2 architecture, these processors offer low-cost, highly integrated choices for entry-level add-in card and motherboard applications.
-- NVIDIA Aladdin TNT2(TM) for the sub-$1000 PC market. The first truly integrated, graphics chipset, Aladdin TNT2 redefines the possibilities for the lowest-cost platforms. |