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To: jim kelley who wrote (46064)6/26/2000 10:52:00 AM
From: sam  Read Replies (1) | Respond to of 93625
 
Rambus doubles bandwidth with
retooled interface

By Anthony Cataldo
EE Times
(06/23/00, 4:26 p.m. EST)

HONOLULU ? Rambus Inc. has disclosed the technical specifications
of its quad-pumped chip interface, which taps some hard-won design
modifications to double the bandwidth of the current Rambus interface
without altering its clock frequency.

Rambus engineers said they expect the quad interface, which can
transfer data at 1.6 Gbits/second per pin, to be used first in
communications or consumer applications, such as game machines,
even as DRAM makers continue to crank up the speed of current
Direct Rambus devices, which target PCs.

"We're not trying to replace PC memory" with the new Quad Rambus
Signaling Level (QRSL) technology, said Kevin Donnelly, vice president
and general manager at Rambus (Mountain View, Calif.), after a
presentation here at the 2000 VLSI Circuits Symposium. "This would
fit well with graphics, consumer and communications."

In the communications space, Donnelly said, Rambus is in discussions
with a major networking company "whose name begins with a C." He
said the networking company is exploring the interface for use in an
OC-192 line card network processor with six chips on a board. The
customer is interested in the interface to link the processors and has
600 I/O pins to work with, a constraint Donnelly said QRSL can easily
meet.

Billy Garrett, a Rambus strategic marketing manager, said Rambus will
introduce products later this year that are optimized for the
communications market, based on the existing Rambus Signaling Level
(RSL) technology. For QRSL, Garrett said, "all we announced was the
signaling technology," not a product strategy.

The demands of the communications market "are different from those
of the PC world. Products from Rambus will be introduced over the
next couple of quarters aimed at communications, using RSL," Garrett
said.

He also noted that QRSL technology could be used in SRAMs, which
often fit the needs of network systems companies better than DRAMs.

Memory devices using the QRSL interface may be used in game
consoles, where Rambus has enjoyed success in Nintendo 64 and,
more recently, Sony's Playstation 2. Toshiba Corp., which makes
Direct RDRAMs for Playstation 2, is the first company to announce it
has licensed QRSL, saying it will use the interface for consumer and
communications applications but offering no specifics.

"In game machines, we see memory systems that must get as much
bandwidth as possible in a single chip," Donnelly said. "In a server that
has a wide memory bus, people can make the argument that it's not
as important."

Link limitation

And although it is not targeting PCs initially, Rambus' promise of 12.8
Gbytes on a 64-bit bus is likely to catch the attention of some PC
OEMs. But for now there is one major handicap: It can only link four
devices for every channel. The current Direct Rambus interface, by
contrast, can string together up to 32 chips per channel.

"QRSL simplifies development from a signal integrity and physical
interconnect point of view," Donnelly said. "It's not that we're limited
to just four [devices per channel]. We've analyzed four per channel,
and we've seen results at 16. But most customers in consumer
applications are interested in one to four. Later we can develop
connector modules, as we did with Direct Rambus."

QRSL-based devices won't hit the market until 256-Mbit or 512-Mbit
densities are mainstream. For a game machine, a few chips will
provide the needed densities, said Bob Merritt, a senior analyst with
Semico Research.

Merritt said Rambus managers told him that any chips based on the
QRSL signaling technology must be soldered to the motherboard and
not stored on the modules that the PC industry typically deploys,
partly for inventory and memory-upgrade reasons.

If Intel Corp. and the PC industry cannot use the QRSL devices, it
could prove difficult to bring down costs for QRSL-based memory uses
in the communications space, Merritt said.

Also, a limit of four devices per channel will make QRSL practical only
for low-density consumer products, such as Playstation 2. Even if
that Sony platform creates a market for QRSL memories, the volumes
won't be high enough to drive commodity pricing.

"Rambus' corporate capitalization is largely based on its success in the
midrange PC market, and that depends on Intel," the Semico analyst
said. "Without the PC market, the QRSL technology costs may be too
high to be competitive in the communications space."

Nevertheless, Merritt said he believes a packet-based memory
architecture such as Rambus is better-suited to communications apps,
which require small amounts of fast memory, closely coupled to the
processor.

Steve Cullen, a Boston-based memory analyst for the Cahners In-Stat
research organization, said he also believes the basic packet approach
pioneered by Rambus will prevail in the communications sector.
"Handling packets of [Internet] data may be a problem that, at a high
level, the Rambus approach may be able to fix," Cullen said.

Under development since 1997, QRSL technology is intended to
overcome the bandwidth-killing phenomena, caused by greater device
loads and such other factors as the increased use of low-cost
packaging, that occur as frequencies get pushed ever higher.

"It's a question of how soon you're going to hit this wall," said Jared
Zerbe, circuit design manager at Rambus. "For example, at 400 MHz
the data I'm pushing through starts attenuating. There's a loss of
signal due to the parasitics of the loads, and each of the devices has
a capacitor and inductor, so the amplitude of the signal becomes
smaller and smaller, and recovering data error-free becomes harder."

Using multilevel signaling, Rambus can take advantage of the boards,
clock circuits, modules and packaging used for Direct Rambus.
Essentially, the QRSL interface runs at the same speed as Direct
Rambus but transfers 4 bits, instead of 2, at every clock edge.

Voltage splits

Most chip interconnect technology detects binary information using
two voltage levels. Direct Rambus, for example, has an 800-millivolt
voltage swing between 1.8 and 1 V, with 1.4 V as a reference. QRSL,
on the other hand, divides the voltage into four levels with the same
voltage swing, each level representing 2 bits of information (00, 01,
11, 10).

Flash memory vendors were the first to break ground in this area,
using multilevel voltages to store 2 bits in one memory cell, although
Merritt noted that Intel's StrataFlash approach to storing 2 bits per
flash cell differs greatly from the QRSL approach.

For the flash vendors, developing multibit technology has been
difficult, largely because slicing the voltage into smaller pieces leaves
less to work with. When Intel first introduced its StrataFlash
technology several years ago, for example, it kept the operating
voltage at 5 V, even though 3 V was becoming mainstream.

Zerbe acknowledged that splitting up voltages is not an exercise for
the faint of heart. "By dividing the voltage, people might say we're
crazy because it's difficult to get voltage margins in a normal system,"
Zerbe said.

To get around the problem, Rambus used integrating receivers to
remove high-frequency noise on the signal or reference. There are
two receivers for each pin: one that compares the input voltage to a
reference voltage, and a second region that has two reference
voltages, to determine whether the input voltage lies between them.

Since the single-reference voltage receiver is the same as that used
in a Direct RDRAM, the dual-reference voltage receiver can be set to
zero, so that a device with a QRSL interface and RDRAM interface can
talk to each other. "It allows us to put in a mode to receive or
transmit the same levels as a Direct part," Donnelly said.

Equal latency

Rambus kept the latency equal to that of Direct Rambus by using a
folded pre-amplifier design, to reduce the number of sense-amp
stages, as well as an optimized coding scheme. Short of reducing the
CAS latency of a DRAM, there's little more that could be done to
reduce latency using the new interface, Donnelly said.

"We worked very hard to make sure [the latency would be] the same
as Direct [Rambus]," Donnelly said. "We added a few picoseconds here
and there but didn't add any cycles, and that's the key metric."

Though Rambus has fabricated a test chip based on 0.35-micron
technology, there are no real devices using the interface to show
what it can do in an actual application. But Rambus said there is
nothing stopping a licensee from using the interface today. A DRAM
maker should not have to make significant changes to the core
design, other than perhaps add more banks. Currently, Direct RDRAMs
have up to 32 banks.

One larger issue will probably be testing, which is already a costly
endeavor for DRAM vendors that make Rambus parts. "One of the
biggest concerns is that they haven't tested a multilevel pad before,"
Donnelly said.

Rambus and some of its DRAM partners will soon announce a speed
upgrade for Direct Rambus, a packet-based DRAM with speeds of 600
to 800 MHz. (Rambus clock speeds actually run at 400 MHz ? half the
advertised frequency ? but use a double-data-rate scheme in which
data is transferred at both the rising and falling edges of the clock.)

The speed increases would come from DRAM process shrinks, which
scale down power consumption and die size while boosting transistor
speed. According to Rambus officials, DRAM vendor Samsung claims it
can increase Direct Rambus to 850 MHz at the 0.21-micron process
node, 910 MHz at 0.19 micron and 1 GHz at 0.17 micron.
eetimes.com



To: jim kelley who wrote (46064)6/26/2000 11:18:00 AM
From: blake_paterson  Respond to of 93625
 
<<But I guess we will have to wait for a real measurement to verify that too.>>

LOL!