Graham
I am probably a day late and a dollar short on the Sony Software Games stocks, but here is a start:
Activision Plays the Improvement Game
New York, Aug 18, 2000 (123Jump via COMTEX) -- Santa Monica, California-based Activision (NASDAQ:ATVI) was one of the earliest players in the video game industry. Founded in 1980, its first game, Pitfall, entertained youngsters who were lucky enough to have clunky Ataris hooked up to their television. Twenty years later, Activision is the second largest third-party developer, with more than $500 million in sales. Activision Inc. is the holding company for Activision Publishing Inc, an international publisher, developer and distributor of interactive entertainment and leisure products. Activision's games span a wide range of genres (including action, adventure, extreme sports, strategy and simulation) and are targeted to a range of demographic segments (including game enthusiasts, mass-market consumers, value buyers and children). The company publishes, develops and distributes these games on a wide variety of platforms, including the ubiquitous Sony Playstation, Sega Dreamcast, Nintendo's N64 console systems and Gameboy Color handheld, and the lowly PC.
While Activision doesn't feature cutting-edge games, it does feature well-known brands that appeal to the more casual gamer audience. Moreover, their games don't require a PlayStation2 or a PC powered by a 1 GHZ chip and GeForce2 3D graphics accelerations. Activision has done quite well with proven brands such as Star Trek, the X-Men and skateboarder Tony Hawk. Approximately 60% to 70% of Activision's earnings come from proven brands.
The Video Game Market
The video game industry has come a long way from the cheesy graphics of Space Invaders. Since 1998, television viewership in America has slipped, while hours spent playing video and PC games and surfing the Internet have climbed substantially, according to NPD Group. Last year, market researchers at The NPD Group reported that game software revenues exceeded $8.4 billion, topping the $7.5 billion brought in by movies at the box office. Moreover, sales have averaged 20% to 25% growth over the last five years, and currently three out of five Americans are game players. In addition, one third of American homes possess a gaming console, such as the popular PlayStation, and many more are expected to purchase one. As a result, the lion's share of sales are in console games, while PC CD-ROM games accounted for a mere $1.5 billion, or 18%, of total sales.
However, the industry is now undergoing a period of soft sales as it waits for the delivery of the new generation of video game console hardware. Since consumers are delaying their purchases in anticipation of newer, more powerful systems, software prices on old products have dropped and sales are slumping.
The overall game market expanded 18% in the first half of this year, substantially higher than what analysts were expecting. Though the pace is still lower than the industry's growth rate for the previous five years, there's still a large segment of the market interested in those technologically obsolete but cheaper consoles for $99.
The PlayStation2 will be the first of a new generation of game consoles. With computing and graphics power rivaling even high-end PC's and the capability to double as a DVD player, the PlayStation2 has video game addicts drooling. Given the PlayStation2's sell-out success in Japan, where consumers lined up days in advance to purchase a console, and its lower than expected selling price of $299 U.S., the PlayStation2 is expected to completely sell out the initial 1 million-unit shipment within a few days.
More important, the PlayStation2 is backward compatible, allowing consumers to play their favorite PlayStation games without using any adapter. This is important to Activision since the introduction of a new console diminishes the value of their games, since sales will drop off in the older games.
Next year promises even more growth for the industry. Microsoft has announced that it will release its own gaming console, the X-Box, in fall 2001. The X-Box, like most PCs, will be based on the Windows and DirectX platforms that will enable developers to shave months off development time. Although sales of the X-Box are expected to be much lower than for the PlayStation2, the ease of converting games will result in COGS lower than the current 67% and lower R&D costs as a percentage of sales for X-Box games. Finally, the introduction of Nintendo's Dolphin, in 2001, will provide additional impetus for consumers to purchase software.
Competition
Competition in the rapidly growing video and computer game market has lured many heavyweight competitors into a realm that was previously filled with small startups. Activision competes against industry heavyweights Nintendo, Sony (NYSE:SNE), Hasbro Interactive, (NYSE:HAS), LucasArts Entertainment and Microsoft's (NASDAQ:MSFT) own gaming division, all of which are major subsidiaries of larger corporations.
Publicly traded competitors include Electronic Arts (NASDAQ:ERTS), Acclaim (NASDAQ:AKLM), Eidos plc (NASDAQ:EIDSY), GT Interactive (NASDAQ:GTIS), Interplay (NASDAQ:IPLY), iEntertainment (NASDAQ:IENT), Midway Games (NYSE:MWY) and Take-Two Interactive (NASDAQ:TTWO). In almost every case, all of these companies have been suffering recent losses since consumers are waiting for the introduction of new, advanced gaming consoles.
There is a clear valuation difference between large competitor Electronic Arts, and smaller companies. Due to the seasonality of game sales and the fickle tastes of consumers, well-capitalized interactive entertainment firsm are better positioned to succeed in the long term - one quarter of poor product releases won't kill a large firm but could spell the end for a smaller company.
However, while Electronic Arts has the size to withstand a temporary downturn, Activision generates roughly half the revenue of EA, and has a market capitalization less than 5% of ERTS. This provides an opportunity for investors seeking a large upside and who are able to tolerate substantial risk.
Financials
From 1997 to 2000, Activision's revenue grew steadily: from $154.6 million in 1997 to $572 million in 2000. However, Activision's revenue has stagnated recently. Net revenues for the first quarter of fiscal year 2001 (the three months ended June 30, 2000) increased a mere 0.5% year over year, from $84.1 million to $84.6 million. While publishing net revenues increased a mediocre 14.2% from $53.4 million to $61 million, this increase was largely offset by a 23.5% decline in distribution net revenues from $30.8 million to $23.6 million. This decline was mainly attributable to the continued weakness in the European console market.
Product costs represented 51.6% and 63.6% of net revenues for the first quarter 2001 and 2000, respectively. The decrease in the cost of sales was due to a shift in the product mix, since in the first quarter of fiscal year 2001 more PC titles were published than console titles. Though PC products reach a smaller number of consumers, they have a higher gross margin per unit compared to console products. Approximately 75% of Activision's revenues come from console games while 25% comes from PC game sales.
Moreover, Activision's publishing net revenues versus distribution net revenues as a percentage of total net revenues increased. Publishing generates a higher gross margin per unit than distribution because publishing is based on selling intellectual property while distribution involves shipping and selling a physical good. Royalty and software amortization expense represented 16.1% and 11.7% of net revenues for the first quarters of 2000 and 1999, respectively. This increase was primarily due to an increase in the number of branded products, which have higher royalty obligations, in the product mix as compared to the prior fiscal year.
Operating loss for the first quarter of 2001 was $6.5 million, or 21 cents per share, compared with the $6.1 million, or 19 cent per share, loss in the first quarter 2000. While this increasing loss may seem bad, analysts had been expecting a much larger loss of $7.5 million or 29 cents per share due to the general slowdown in video game sales. Thus, this unexpected improvement in Activision's operating loss precipitated a general rise in stock price.
Division-wise, the publishing operating loss remained constant at $5.9 million for both 1Q 2001 and 2000. Distribution operating loss for 1Q 2001 increased to $591,000, compared with a loss $154,000 in the year-ago period. As noted earlier, the worsening of distribution earnings was due to the continued weakness in the European console market.
The company anticipates revenue for 2001 and 2002 to be less than the $572 million recorded in 2000. However, due to the unexpected improvement in the market and the upcoming release of next generation video consoles, like the PlayStation2, Activision expects 2001 fiscal revenue to be about $525 million, with revenue rising slightly more in 2002.
Robert A. Kotick, chairman and CEO of Activision, was extremely bullish about his company's performance. "Our performance was better than expected and our competitive position is stronger than ever. For the first quarter, our results exceeded First Call consensus earnings estimates and our net revenues increased over the prior year. According to NPD TRSTS, Activision ranked as the No. 2 third-party U.S. publisher for the quarter and the only console publisher to show triple digit year-over-year growth on a monthly basis in dollars for the last eight consecutive months. U.S. retail sell through of our console and PC games increased 125% over last year's first quarter, versus the market's overall increase of 23%. For the quarter, Activision achieved an overall market share of 6.9% of dollar sales, almost double our 3.8% share for the same period last year, as reported by NPD and PC Data," Kotick stated in the 1Q 2001 earnings press release.
Activision's U.S. retail sales for the month of June increased 193% year over year as compared to the market's overall increase of 18%. For the first six months of the calendar year, Activision's retail sales grew 71% compared to the overall market, which rose 23%.
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