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To: jcholewa who wrote (7046)8/30/2000 5:53:32 PM
From: andreas_wonischRespond to of 275872
 
JC, I found the following article about fillrate limitations:

ping.be

It's somewhat outdated (ca. 2-3 years old) but still a good read. If we knew the average depth complexity in Quake 3 we could easily calculate the maximum fps possible (with no other "bottlenecks"). Maybe you could ask on of your readers or webmaster friends about it?

Andreas