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To: that_crazy_doug who wrote (8658)9/15/2000 9:45:34 AM
From: jcholewaRead Replies (1) | Respond to of 275872
 
> 99% of the software doesn't need the fast pc though, and the 1% that does will be optimized, so it's true that while you
> may not see SSE2 optimizations across the board, you'll see them where it's needed, and that's where all the
> benchmarks will be.

> Do you really think the next ID games won't be SSE2 optimized? (or whatever else is big in the gaming world these
> days, i don't really follow it)

Do you really think that most games are? I'm pretty sure that they aren't. In fact, I suspect that a phenominal amount of programs, likely the majority, that could benefit from the sort of SIMD optimization that Coppermine and Thunderbird have ... aren't thusly optimized.

-JC



To: that_crazy_doug who wrote (8658)9/15/2000 11:27:41 AM
From: porn_start878Respond to of 275872
 
99% of the software doesn't need the fast pc though

I think way more than 1% needs it, and I think those software are used by an higher % of poeple than that number.

Do you really think the next ID games won't be SSE2 optimized? (or whatever else is big in the gaming world these days, i don't really follow it)


I expect SSE2-optimized games to start to have a meaningful chunk of the market in Q4'01 because the game's world move faster than the other software's one (principally CAD) . It took time to see serious SSE support; remember that SSE was out way before coppermine.

Games and CAD software developpers won't do so much effort to get SSE2-optimized fast, telling themselves that their software are already P4-optimized since it's SSE optimized.

I tell you : k8 will appear in the sweet spot level of SSE2 support as the P4 appear in the sweet spot level of SSE support.

Max