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Non-Tech : KIDE a good play to capitalize on Pokemon craze -- Ignore unavailable to you. Want to Upgrade?


To: jgideon who wrote (1215)10/7/2000 2:34:47 PM
From: zone_boundry  Respond to of 1239
 
The cash numbers KDE reports are the same that you report,
however, all of that cash is not theirs to keep. They stated
in one of the conference calls that, as a licensor, they
collect fees from the licensee, keep a portion and pass
the remainder back to the owner of the property. They do not
report how much they keep and in their latest 10-Q (3/31/00 sec.gov
they reported $153 million "Due to licensors". Myself I
look at their book value as better guide to their real cash
position. They don't really many have hard assets.
(buildings, equipment, Film inventory < $3 million on 3/31/00)

Their book value is $6.82 so I would guess their real cash
on hand as around $6.50. If they have earnings north of
$1.00 (a guess, nothing more) in 3Q they can be over $7.50.
That is a lot of cash to develop properties. Even in Pokemon
fades completely (I don't see it yet in my kids or their
friends) they still have a great position going forward
(Cubix, Marvel, Cabbage Patch, Tama,...) with a reputation
in the industry of delivering at least one winner.

biz.yahoo.com

As for the P/E, here is one comparison
(http://yahoo.marketguide.com/mgi/ratio/51820.html)
that shows KDE's P/E=5.43 is less than half the sector
average of 13.63. I think this reflects the markets view
of KDE as a one-trick pony. I recall a number of over 90%
of their revenue from Pokemon.

They do have a lot of cash coming in and the key is to show
they can keep it coming. I think they will. Pokemon has a
lot of life left and some of the new stuff will work.