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To: dougSF30 who wrote (17590)11/3/2000 8:11:33 PM
From: TenchusatsuRead Replies (3) | Respond to of 275872
 
Doug, <Of course, it will nicely emphasize the bandwidth of the FSB, while downplaying any P4 FPU weakness.>

You know the irony of that statement? Benchmarks which exercise floating-point (SPECfp, Quake, 3D Studio MAX) are almost always sensitive to bandwidth. Thus, it's pointless to try and draw the line between bandwidth and floating-point capabilities, because one without the other is meaningless.

<On the other hand, flying at 640x480 is less useful, since no one plays at that resolution anymore.>

On a tangent, I wonder how Playstation 2 games look so beautiful at 640x480 compared to PC games at 1024x768. Kind of tells me that the PC game designers really need to get their butts in gear if they truly want to push the experience of games on the PC (relative to PSX2).

Tenchusatsu



To: dougSF30 who wrote (17590)11/4/2000 4:11:35 AM
From: jcholewaRead Replies (1) | Respond to of 275872
 
> Tench, assuming it performs well in Quake 3 at 1024x768x32, then yes, it will be hard to label the P4 a failure.
> On the other hand, flying at 640x480 is less useful, since no one plays at that resolution anymore.
> Of course, it will nicely emphasize the bandwidth of the FSB, while downplaying any P4 FPU weakness.

It would be really amazing for the P4 to be slower than the Athlon at 1024x768/32 in Quake III. For one thing, it'd have to perform like an equivalently clocked K6 in order for the graphics card to not be the bottleneck.

640x480/16 is totally valid for Q3A performance. Gamers who play to win deathmatches often use this setting, I'm told, because they get the smoothest frame rate (which is important for fast reflexes, I hear) and the highest kill factor.

&nbsp;&nbsp;&nbsp;&nbsp;-JC