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To: jamok99 who wrote (19405)11/17/2000 1:01:31 AM
From: CirruslvrRespond to of 275872
 
"Came back from an Intel P4 seminar!! :(

Gosh...Boxed cpu combined rdram (2 stick of 64M) is the only way to get the P4 at least for a while. Special Cases needed with ATX12V. Temperature's case must NEVER get hotter than 40C. And the cpu fan/heatsink need to be secured to the case (which means new cases for P4 mobos). If this is old news, pardon me but I was shocked at how much next upgrade will be.
Other than that, there were some nice features, like rapid Bios (win ME booting in 22s)..."

forums.anandtech.com



To: jamok99 who wrote (19405)11/17/2000 7:32:50 AM
From: combjellyRespond to of 275872
 
"I would think that at such resolutions "Mhz Matters" (TMjamok99)"
At high resolutions, fillrate usually matters, at high resolutions the limit is usually how fast the card will accept the data, when systems are compared at high resolutions the difference is usually a 10th of a frame per second or so. If they do enough runs, identical.



To: jamok99 who wrote (19405)11/17/2000 9:20:52 AM
From: andreas_wonischRead Replies (1) | Respond to of 275872
 
Jamok, Re: and while I'm anything but a technie, I would think that at such resolutions "Mhz Matters" (TMjamok99)in terms of CPU speed/framerates, rather than just how fast the processor or memory in the video card is.

No, the problem is that it doesn't matter. A K6-2 with 500 MHz is in 1024x768x32 with a GeForce 2 as fast as a 1 GHz Athlon because both are fillrate limited. Currently the CPUs are just "too fast" for the video cards to keep up with. This will probably change a bit with the next generation of video cards with greater fillrates but then T&L will have a much greater impact so it's not forseeable how much difference a faster CPU will make. In a few years the CPUs will probably only do things like collision control and AI while the 3D graphics will be entirely rendered by the video cards and their T&L engines.

Andreas



To: jamok99 who wrote (19405)11/17/2000 12:26:16 PM
From: pgerassiRespond to of 275872
 
Dear Jamok99:

The games that really test the performance of CPUs are the simulation games like Jane's and others. These still are at 15 to 25 frames per second on even super high end machines. There is very little drop off even at high resolutions, so these are CPU bound games. These are the ones that should test ALU and FPU performance. Physics and environment calculations are very DP FPU intensive. So, this designer is not talking about Simulations (F-16 Combat) and Virtual (3D) Reality Applications (games like Descent 3). Those that develop these are still looking for power wherever and however they can get it.

Pete