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To: jcholewa who wrote (21212)11/30/2000 5:44:59 PM
From: Joe NYCRespond to of 275872
 
JC,

Ok, you just sold me on the sequel.

The interface is less annoying (no more trying to click on an event icon but missing and accidentally sending all your capital's defense units on a merry trip across half the planet).

LOL. Even though I haven't played the game for over a year, this brings back the memories... <g>

Joe



To: jcholewa who wrote (21212)11/30/2000 9:03:31 PM
From: fyodor_Read Replies (2) | Respond to of 275872
 
JC: You can't micromanage as much. That might actually be a blessing, but initially it caused some frustration (not being able to manually allocate workers to specific squares, that is).

I love these strategy games. I'm spending quite a lot of my spare time playing an old one - Master of Orion II. Even there I find myself spending incredible amounts of time micromanaging. For example, in the original, you just had each planet build either "bases" (defense), upgrade industry, planet shield, ships, trade goods or terraforming (maybe research as well, I guess). You didn't have to micromanage exactly who does what, why and when.

Sometimes you have to ask yourself, does it really matter if the new industry upgrade item is called "Robotic Factory", "Robo Miner Plant" or "Deep Core Mine". There's one order in which to build them that makes sense, since you get (somehwat) diminishing returns on the latter models (i.e. you pay more per bonus).

The diplomacy and trade managers are incredibly improved.

MoO (1) was brilliant in its diplomacy. MoO2 is almost the same. I've seen very, very few games done better in this regard. Actually, only one. Galactic Civilization, an old OS/2 game. However, I've never played any of the Call to Power games, so I don't know how good the dimplomacy is. I expect it's better ;)

In the same genre, I really liked Colonization (Sid's). If it wasn't because I found a really easy way to beat it at the highest difficulty, I would still play it now and then. Master of Magic was good as well, although too easy. It employed the concept of heroes, which required a significant amount of foresight and long-term planning. The AI failed miserably here.

I actually considered buying the first CtP, but since I was never a huge fan of Civilization, I never got around to it. I tried out Alpha Centaury (also one of Sid's), but it just didn't appeal to me.

I guess on of my problems with many of these games is that I like primitive technology better. I find that as the technology progresses, things sorta get out of hand. Like in Civ, the first to research the Tank had pretty much won. In the RTS genre, I also liked the Warcraft series much more than the C&C stuff.

Ahh well, enough OT out of me for today.

-fyo