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Technology Stocks : NVIDIA Corporation (NVDA) -- Ignore unavailable to you. Want to Upgrade?


To: Jack Hartmann who wrote (662)12/18/2000 3:46:50 PM
From: Rustam Tahir  Respond to of 2646
 
A coup and a foreboding on the conference call (http://www.nvidia.com/company.nsf/investor.html)

3Dfx's near worthless stock price is ample testament to NVDA's elegant financial coup. All the good pieces at a very cheap price without any of the headaches and liabilities.

Marc Cohodes of Rocker Partners provides the foreboding. Although he congratulated the company on its purchase, he had serious questions whether or not NVDA would meet its numbers. He specifically points to a company called Edom (25 % of NVDA's revenue, I think). He wondered why that company was growing faster than the rest of NVDA's segments, especially considering since it supplies to NEC and Acer, two companies Cohodes believes are doing very weak this quarter. Anyway, Cohodes' specialty is looking for companies that channel stuff, whose inventories look out of line, and whose receivables are too high. Right now the guy is flying high after Lernout & Hauspie demise. My feeling is that Cohodes probably thinks that Edom is NVDA's channel stuffer, that NVDA has been using that company as way to inflate its numbers, and that even if nothing sleazy is going on, then Edom is prime for an overdue financial setback considering the macro environment.

Below is an article from ZDnet:

3dfx on Friday announced the last stage in a slide that began more
than two years ago. The board decided to sell the guts of the
company to the current 3D king Nvidia (Nasdaq: NVDA), then take
up permanent residency in the tech company graveyard.

No one can say what 3dfx investors get out of this deal, because
the company plans to first take care of its debt, which totaled more
than $118 million at the end of October. Don't put your hopes in
getting NVDA stock -- the 1 million shares offered by Nvidia would
be considered part of 3dfx asset liquidation prior to settling with
creditors.

On the other hand, anyone who has remained a 3dfx shareholder
since last year has irrational hopes anyway. 3dfx suffered long
before the downturn in the PC market; lousy quarterly reports
have been a 3dfx staple for six of the last seven quarters.

"Long since two months-post IPO and holding on 'til they pry my
cold, dead fingers from my shares," was the self-description of
one poster on Yahoo! Finance's 3dfx message board.

You can't reason with that kind of person. Fortunately, most of us
-- including one columnist who wrote a stupidly optimistic piece on
3dfx back in May 1999 -- can look more rationally at 3dfx.

Market research analyst Jon Peddie points out that it's easy to
point fingers now -- "This is Monday morning quarterbacking, and
it's not a totally fair thing to do" -- but that doesn't mean 3dfx
doesn't deserve criticism. "They didn't have the right combination
of manufacturing and engineering in time," says Peddie, whose
firm specializes in graphics and multimedia.

Many of 3dfx's problems were self-inflicted. Not that unintentional
hara-kiri is anything new in the graphics controller industry,
which at its peak had as many as 45 companies, by Peddie's
count.

"Every company, every single one of them, that has dropped out
or failed, has been done in by its own hand," he says.

Peddie believes 3dfx was the victim of its manufacturing
ineptitude. The company jumped into the graphics card vendor
business by agreeing in 1998 to buy STB Systems, right at the time
that PC vendors began clamoring for an card that could handle
both 2D and 3D functions. Until that time, most computers had
separate cards for 2D and 3D.

But 3dfx didn't have 2D/3D chipset available immediately, so
original equipment manufacturers turned away from STB and went
with cards featuring technology from Nvidia or ATI Technologies
(Nasdaq: ATYT).

"3dfx didn't have anything that the OEMs would want," says Mike
Feibus of Mercury Research. "It's always been that you're only as
good as your last chip. 3dfx fell faster becasue they didn't have
OEM design wins to ride in the main PC market."

By the time 3dfx shipped Voodoo 3 late, Nvidia and ATI were firmly
established in the PC market. 3dfx componded its mistake by
shipping the next Voodoo generation seven months late.

Not only did 3dfx miss the holiday season entirely, but by the time
the Voodoo 5 came out, it looked overpriced for a card whose
raw performance trailed that of Nvidia's GeForce2 and ATI's
Radeon products. 3dfx tried to sell users and OEMs on the
Voodoo 5's other features -- mainly "full-screen anti-aliasing,"
which makes a 3D scene look smoother -- but reviews were
mixed at best.

"Although we strongly believe that visual quality will be the
benchmark for future success, we did not sufficiently establish
visual quality as the most important attribute for consumers to rely
on when making their purchase decision," 3dfx CEO Alex Leupp
admitted during Friday's conference call with analysts. "Therefore,
our competitiveness was impacted, which resulted in
lower-than-expected revenues, as well as pricing pressures that
were not anticipated."

Even then, 3dfx might have survived long enough to borrow
more money, had PC sales not slowed. They did, and that was
that.

Though Peddie blames 3dfx for its own downfall, Feibus argues
the real problem was improved competition. "I don't know that I
would put so much blame on 3dfx," Feibus says. "Nvidia set a
new bar."

Since coming out with its TNT chips in 1998, Nvidia has stuck to a
schedule of new technology introductions every six months.
"Over half of Nvidia's success is due to its manufacturing," Peddie
says. "You've got to have great on-time manufacturing. 3dfx never
had that. ... That's just discipline."

Shares of Nvidia are up more than 5 percent today on the latest
news. But you have to wonder if there's much to be optimistic
about.

Nvidia eliminated 3dfx as a significant competitor a long time ago,
so Nvidia's market share isn't going to get much of a boost from
this. And on a broader note, you could reasonably ask if the
market for 3D accelerators hasn't peaked, from a Wall Street point
of view.

ATI and Nvidia are branching into other fields. ATI is the leader in
3D graphics for laptops and landed the contract for Nintendo's
Dolphin game console. Nvidia is also moving into mobile graphics,
and won the accelerator spot for Microsoft's X-Box platform. That
win helped speed 3dfx's death. "3dfx bought Gigapixel, a
company with really good technology, but they bought it for the
X-Box," Feibus notes.

No one knows if 3D companies' diversification efforts -- Nvidia and
ATI are also looking at system logic and other areas -- will turn out
to be as lucrative as the PC market has been. They'd better,
because the 3D graphics business on desktop PCs isn't as rapidly
growing as it was three years ago, Feibus points out.

"The pot of gold at the end of the rainbow has declined," he says.
"I think investors know it."

Perhaps Wall Street has factored that in already. Nvidia currently
trades at 23 times estimated earnings for the next 12 months, or
comparable to Intel (Nasdaq: INTC) at a multiple of 22.

The near-term success of Nvidia and ATI will depend on how well
they can raise the price of their products, Feibus says. They've
been successful so far; the average price of the highest
performing 3D chips available have doubled over the last 18
months, according to Mercury Research. Nvidia's GeForce 2 Ultra
sells for around $400 or higher.

Peddie scoffs at any notion of a brick wall for the growth of PCs
and related fields. There's nothing wrong with a "maturing
business with reasonable margins." 22GO



To: Jack Hartmann who wrote (662)12/19/2000 12:08:30 PM
From: Bob Trocchi  Respond to of 2646
 
Jack...

Another related article I found today. FYI

Bob T.

Nvidia girds for graphics-chip battle
By John G. Spooner
Special to CNET News.com
December 18, 2000, 6:00 p.m. PT
Nvidia, with its 3dfx acquisition, is stepping up its efforts to become king of the hill in the graphics market.

The graphics chipmaker, which on Friday announced its intent to purchase certain assets from competitor 3dfx, outlined the details behind the move on Monday.


The chipmaker snapped up 3dfx in its aim to lock up the desktop and move on to new markets, with the stated goal of being all things--desktop, mobile and integrated--to PC makers and consumer electronics companies.

The purchase gives Nvidia some needed intellectual capital, including about 100 design engineers, whom it expects to retain; and technology, including three future generations of 3dfx graphics chips; and seven patents, among other things.

The purchase also is a sign of tough times in the graphics business. As graphics chips increase in complexity and design cycles compress due to the frequency at which PC makers refresh their offerings, competitive pressures have increased.

Many graphics chipmakers including 3dfx have been pressed into merging or selling, as evident from the widespread consolidation in the industry and the relative lack of start-ups.

However, Jon Peddie, of market research firm Jon Peddie Associates, cautions that there are still more than a dozen players in the graphics market, including Nvidia, ATI Technologies, Matrox Graphics, 3D Labs, ST Microelectronics, Silicon Motion, Trident and Acer.

"If you look at any of the companies that have failed in their market, the failure has always been because of manufacturing," he said.

3dfx, for instance, wasn't known for its prompt product delivery, he said.

Nvidia CEO Jen-Hsun Huang, in a conference call for analysts Monday, described 3dfx's engineering staff as "world class" and its next-generation products as "breakthrough."

However, those designs simply "ran out of runway" financially, he said. Nvidia wasted little time in buying 3dfx's most important assets before the company went belly-up.

"The increase in our engineering talent will allow us to bring products and development to market sooner and address incremental markets, all of which should increase the rapid revenue growth rate of Nvidia," Huang told analysts Monday.

Nvidia looks to boost its market share with the deal. Thanks to 3dfx's technology and customer base, Nvidia expects to garner between 60 percent and 70 percent of the retail market share for graphics boards.

Nvidia also will likely continue 3dfx's Voodoo brand name.

Even so, "We haven't completely sorted out all of the brand positioning," Huang said. "Where we could really take advantage of the Voodoo brand...is in the retail market all over the world."

Nvidia will control 3dfx's forthcoming Rampage graphics chip, due next year, as well as two generations that are now in development and under evaluation.

Nvidia enjoys similarly high market share among PC makers and in the reseller channel's so-called white box PCs, where it claims 50 percent and 40 percent share, respectively.

Nvidia is looking to expand its business past the high-end desktop and workstation markets.

The 3dfx deal gives Nvidia more firepower to go after its primary rival, ATI Technologies, and also Intel.

ATI's offerings match Nvidia's in all but one market, Peddie said. ATI is also well ahead of Nvidia in the mobile market and also the integrated graphics chips sector, thanks to its acquisition of start-up Artx.

So far in the mobile market, Nvidia has secured Toshiba as a customer for its first mobile chip, dubbed GeForce2 Go.

Peddie points out that GeForce is a high-end chip, aimed at more expensive desktop replacement notebooks.

Intel has a virtual lock on the integrated chip set market, thanks to its integrated graphics chip sets for low-cost systems. VIA Technologies is a distant second with its S3 Graphics joint venture. VIA is also the largest supplier of chip sets for Advanced Micro Devices.

"Nvidia will probably not be successful in terms of units shipped," Peddie said. "However, it could sell fewer parts and mark more margin than all of the others (making it successful, financially)."

Nvidia wants to be top dog in the graphics market, but that spot is not guaranteed, especially with ATI around.

"If the market goes down to two players, it'd be ATI and Nvidia," Peddie said.

Nvidia’s deal includes $70 million in cash and 1 million shares of stock. A patent infringement suit filed by 3dfx against Nvidia will be dismissed. The sale should close in the first quarter of Nvidia's 2002 fiscal year, which begins in January, company officials said.