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Technology Stocks : RealNetworks (NASDAQ:RNWK) -- Ignore unavailable to you. Want to Upgrade?


To: DaYooper who wrote (5623)12/21/2000 5:59:22 PM
From: DaYooper  Read Replies (1) | Respond to of 5843
 
aolsnapshot.fool.com

RealNetworks Pounded

Seattle streaming media entertainment company RealNetworks cut its Q4 profit estimates 50% after last night's close. Citing an Internet spending slowdown, CEO Rob Glaser projected earnings of $0.02 per share versus analysts' $0.04 expectation on revenue between $58 and $60 million. With $307 million in the bank, the company rightly says it's well-positioned to ride out soft PC sales and the decline in advertising revenues. Its long-term future, though, is very much a guess.



By Tom Jacobs (TMF Tom9)
December 21, 2000

With its most famous alumna now Senator Maria Cantwell, Seattle's Internet streaming media company RealNetworks (Nasdaq: RNWK) faced a post-election hangover. CEO Rob Glaser warned investors yesterday on a post-bell conference call to expect EPS of $0.02 for Q4, half the market's expectation. The market ripped the stock down 40% as of last check, with shares trading between $5 and $6 today after closing yesterday at $9.94, a fraction of its 52-week high of $96.

PC and ad slowdown -- surprise, surprise
RealNetworks projects year 2000 revenues of $240 million from sales of its streaming Internet media software to corporate customers and PC manufacturers, and revenues for ads on its Real.com site via RealSystem products such as RealPlayer. CEO Glaser attributes the Q4 slowdown to "a fair amount of brake-tapping" on the corporate information technology (IT) spending side, a slowdown in new PC sales, and softness in the advertising market. Sitting on $307 million in cash, he plans no retrenchment or layoffs, and projects a 20% increase in 2001 revenues from 2000's projected $240 million. "That certainly suggests we expect continued growth," Glaser said.

Can it sell subscriptions?
RealNetworks is trying to add a subscription model to its revenue base, hoping to entice its claimed 170 million registered worldwide users with its free RealPlayer, RealJukebox and Real Audio software. Nico Detourn reports that the company hopes to leverage this RealSystem technology user base into business for its branded hub Real.com, launched in November 1999 as an online media and entertainment destination.

Part of that plan includes subscription-based GoldPass service for $9.95 a month -- provided you buy a $29.99 enhanced RealPlayer Plus. To date, the GoldPass entertainment offerings don't excite, but RealNetworks is reportedly working with record labels to offer downloadable music -- the killer app. Just as Nico opined after RealNetworks' Q3, it's still too early to say whether GoldPass is working for the company or not.

Investors may still be skittish over the import and impact of the company's March decision to license Windows Media Player technology from its Redmond, Washington neighbor, Microsoft (Nasdaq: MSFT). Each company ballyhooed the decision as proof of its own dominance: Microsoft that RealNetworks acknowledged its superiority, and RealNetworks that it solidified a larger customer base by offering the only competing platform. (These folks sure make political spin look bush league -- no pun intended -- don't they?)

Two months after the deal, RealNetworks introduced its Real Entertainment Center, combining its products and facilitating Web file downloading in a further effort to move from software to content. With revenues and users still growing, fear of Microsoft may be misplaced.

How can RealNetworks grab my money?
Personally, I use streaming media products sporadically: Sometimes when accessing a company conference call or some other news event from the web, more often to listen to favorite radio stations from places I've lived around the U.S. I have no need to pay -- but I'm well past the years when I compulsively dropped money every week on records, tapes, or CDs. I've never downloaded a Napster file. Short term, every company depending upon Internet ad revenues is hurting. But long term, even though the company is newly profitable, has a cash pile, is growing revenues, and leads its market (about 1,000 new economy companies would kill for that checklist), it needs to find a way to many pockets like mine. To do that, broadband Web access has to become ubiquitous at home, not just at work.

Depending on your view of RealNetworks, the company's future could be so bright that the stock is now value-priced, or it could be facing so much Web-based media competition that it's a long-term dud. Please stream in with your view on the Fool's Real Networks discussion board!



To: DaYooper who wrote (5623)12/21/2000 6:31:23 PM
From: DaYooper  Read Replies (1) | Respond to of 5843
 
On the conference call, Paul Bialek said that several additional announcements regarding GoldPass will be made when the fourth quarter earnings are reported. Likely that record label content with a couple strategic partners will be announced that day. If Real can get this consumer product to catch on they will have finally found the key to monetizing this technology in a big way. Once promoted and ramped up we'd be looking at $120 million recurring revenue at one million subscriber base. We need to watch the adoption rate of this closely. It's the most important development Real has come out with, imo. Rory
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RealNetworks Announces Record Growth For RealPlayer GoldPass Subscription Service
In Only Four Months, Over 125,000 Internet Consumers Embrace RealNetworks' Unmatched Combination of Exclusive Content, Software and Services

SEATTLE, December 20, 2000 — RealNetworks®, Inc. (Nasdaq: RNWK) today announced that more than 125,000 consumers have become paying subscribers to RealPlayer® GoldPass™ since its introduction just four months ago.

RealPlayer GoldPass, the first all-in-one media subscription service on the Internet, combines premium audio and video content, value-added software and games, and advanced services for consumers. The service was launched in August 2000, and delivers a new slate of offerings each month to its subscribers. In a December 11, 2000 report entitled Paid Content: Finding the Elusive Winning Formula, Jupiter Research characterizes GoldPass as an initiative with very strong long-term prospects. According to that report, the Wall Street Journal online subscription service took 4 years to surpass 500,000 subscribers. By comparison, GoldPass has built a paying subscriber base of over 125,000 users in only four months. RealNetworks believes that GoldPass is the fastest growing paid media subscription service in Internet history.

With more than 170 million unique registered users, the RealPlayer is one of the most popular applications on the Internet, leaving RealNetworks ideally positioned to deliver subscription services to the widest possible audience. The success to date of the $9.95/month GoldPass service demonstrates the company's ability to deliver audiences to its content partners – and to leverage these deep consumer relationships into new, recurring revenue streams.

"The incredibly rapid adoption of RealPlayer GoldPass opens up a new and extremely important business model for RealNetworks and our partners," said Richard Cohen, senior vice president, Consumer Division, RealNetworks, Inc. "We created an entire industry by connecting the widest audience of media consumers to the best content available on the Internet. With the GoldPass subscription service, we are now taking that record of success to the next level."

Thus far, GoldPass has featured exclusive content from dozens of leading partners, including ABCNEWS.com, the Spice Girls, The Smithsonian Institute, House of Blues, Cameron Crowe's Almost Famous, and RealTV, as well as best selling games such as Valve's Team Fortress and a special DSL service offer from Telocity.

About RealPlayer GoldPass Subscription Service
The RealPlayer GoldPass Subscription Service provides subscribers with all-in-one access to a variety of premium software and services, as well as exclusive programming and content. It is updated and enhanced monthly with a new mix of software, services, and premier content, including exclusive celebrity interviews, hot online games, sneak peeks at top new movies, concerts and music videos, cartoons, reality programming and other special events. Subscriptions for RealPlayer GoldPass are priced at $9.95/month, in addition to the purchase of RealPlayer Plus. Internet users may subscribe to GoldPass at real.com.

About RealNetworks
RealNetworks, Inc., based in Seattle, is the recognized leader in media delivery on the Internet. It develops and markets software products and services designed to enable users of personal computers and other consumer electronic devices to send and receive audio, video and other multimedia services using the Web. Consumers can access and experience audio/video programming and download RealNetworks consumer software on the Internet at real.com. RealNetworks' systems and corporate information is located on the Internet at realnetworks.com.

RealNetworks, RealPlayer and GoldPass are trademarks or registered trademarks of RealNetworks, Inc. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.



To: DaYooper who wrote (5623)1/29/2001 12:44:22 AM
From: DaYooper  Read Replies (1) | Respond to of 5843
 
Looks like GoldPass gained approximately 25,000 users in one month. Rory

RealNetworks Announces More Than 150,000 Subscribers For RealPlayer GoldPass Service


Continued Growth Signals GoldPass as One of the Fastest Growing

Paid Media Subscription Service in Internet History

SEATTLE, Jan. 29 /PRNewswire/ -- RealNetworks(R), Inc. (Nasdaq: RNWK), the global leader in media delivery on the Internet, today announced that the number of paying subscribers signed up for the RealPlayer(R) GoldPass(TM) service has now surpassed 150,000. The Company believes that GoldPass is the fastest growing paid media subscription service in Internet history.

RealPlayer GoldPass, the first all-in-one media subscription service on the Internet, combines premium audio and video content, value-added software and games, and advanced services for consumers. The service was launched in August 2000, and delivers a new slate of offerings each month to its subscribers.

"We are thrilled to see so many Internet media consumers embracing our RealPlayer GoldPass service," said Richard Cohen, senior vice president, Consumer Division, RealNetworks, Inc. "By providing users with a compelling package of content and services, we're able to offer recurring value while helping grow an important new industry sector."

With more than 170 million unique registered users, RealPlayer is one of the most popular applications on the Internet, leaving RealNetworks ideally positioned to deliver subscription services to the widest possible audience. The success to date of the $9.95/month GoldPass service demonstrates the company's ability to deliver audiences to its content partners -- and to leverage these deep consumer relationships into new, recurring revenue streams. To sign up for GoldPass, visit www.real.com/goldpass.

RealNetworks today also announced a new multi-year partnership with the National Basketball Association. Under the deal, RealNetworks will provide live streaming video feeds of NBA.com TV, the league's 24-hour digital television network, and NBA.com Audio League Pass, a package of exclusive home and away audio feeds of every NBA game. Both offerings will be available through RealPlayer GoldPass at www.real.com/sports/bb.html.

About GoldPass Subscription Service

The RealPlayer GoldPass subscription service provides subscribers with all-in-one access to a variety of premium software and services, as well as exclusive programming and content. It is updated and enhanced monthly with a new mix of software, services, and premier content, including exclusive celebrity interviews, hot online games, sneak peeks at top new movies, concerts and music videos, cartoons, reality programming and other special events. Subscriptions for GoldPass are priced at $9.95/month, in addition to the purchase of RealPlayer Plus. Internet users may subscribe to GoldPass at real.com.

About RealNetworks

RealNetworks, Inc., based in Seattle, is global leader in media delivery on the Internet. It develops and markets software products and services designed to enable users of personal computers and other consumer electronic devices to send and receive audio, video and other multimedia services using the Web. Consumers can access and experience audio/video programming and download RealNetworks consumer software on the Internet at real.com. RealNetworks' systems and corporate information is located on the Internet at realnetworks.com.

RealNetworks, RealPlayer and GoldPass are trademarks or registered trademarks of RealNetworks, Inc. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.

SOURCE RealNetworks, Inc.

CO: RealNetworks, Inc.

ST: Washington

IN: MLM

SU:

01/29/2001 00:01 EST prnewswire.com