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To: phileasfogg who wrote (13992)1/31/2001 8:06:23 AM
From: Jim Oravetz  Read Replies (1) | Respond to of 14266
 
UPDATE 4-Sega dumps flagship Dreamcast game machine

By Yuka Obayashi

TOKYO, Jan 31 (Reuters) - Japan's Sega Corp pulled the plug
on its Dreamcast game machine on Wednesday, announcing it would
suffer a record loss by ending production of the loss-making
console in March in a dramatic refocusing on video game software.

The world's third-biggest maker of game hardware and software
said the shutting down of Dreamcast will generate 80 billion yen
($689 million) in extraordinary losses, leading to a consolidated
net loss of 58.3 billion yen in 2000/01 ending March 31.

That exceeded analysts' forecasts for a 50 billion yen
special loss to abandon Dreamcast, the world's first
Internet-compatible video game machine when it was launched in
1999 that grew famous for characters like 'Sonic the Hedgehog'.

Sega's dream of the world's first 128-bit console wired up
for online gaming taking the market by storm quickly faded into a
nightmare as the machine floundered against smoother, faster
rival machines from Sony Corp (6758.T) and Nintendo Co (7974.OS).

'We will rapidly shift our focus to the content business,'
Sega said in a statement on Wednesday.

A 85 billion yen fund injection by Sega chairman and
president Isao Okawa will help staunch the red ink, and most
analysts applauded Dreamcast's end as a key step towards
profitability for a company facing four straight years of losses.

'This is positive in a sense that bleeding is finally going
to be staunched,' said Hajime Yagi, senior portfolio manager at
Meiji Dresdner Asset Management.

'Sega would be able to make the better use of its strong team
of software creators by letting them make games for more
widely-used consoles, rather than Dreamcast,' said Yagi.

SEGA TO EMBRACE PLAYSTATION, XBOX

Sega said it will now focus on returning to the black by
providing game software content and entertainment titles to other
video game makers, including Sony, Nintendo and Microsoft Corp
(MSFT.O), whose new game console system 'XBox' will be launched
this fall.

'Up until now, our business model was to sell a variety of
software for a single affordable game machine...but maintaining
the balance between our hardware and software enterprises while
securing profits has become extremely difficult,' it said.

Sega's shares have surged about 60 percent since last week on
relief that the company appeared set to cut its losses on
Dreamcast and play to its perceived strengths by supplying games
to other makers.

Sega ended Wednesday trade 2.74 percent higher at 1,690 yen
prior to the announcement.

Analysts said Sega's tough decision to exit what it
considered its core business was encouraging and would push the
company back into the black in the next business year.

Sega said it will continue making games for existing
Dreamcast machines, but analysts said it would be better off it
concentrated on making games for machines like Sony's PlayStation
system, the world's top-selling video game machine.

'In a best case scenario under which Sega completely stops
developing games for the Dreamcast, the shares would have the
potential to rise to 2,500 yen,' said Daiwa Institute of Research
analyst Eiji Maeda said.

The move came as no surprise to the industry and investors
after Sega said last week it was considering such a move,
although it would continue to focus on its software business and
to support the machine with software.

Sales of the Dreamcast have struggled since its launch just
over two years ago in the face of strong competition from Sony's
PlayStation consoles, including the new Internet-enabled and DVD
(digital versatile disc) video-playing PlayStation 2.

Sega slipped deep into the red, managing to sell 5.87 million
Dreamcast machines worldwide by the end of September 2000,
compared to the 79.61 million PlayStations shipped by Sony at the
end of last year.

Rival game software maker Electronics Arts Inc (ERTS.O) said
that Sega will face a tough struggle to provide software for
other platforms, because it would be handicapped by unfamiliarity
with the programming requirements of rival consoles and the long
development cycle for video games.

'They're starting from scratch,' said John Riccitiello,
president and chief executive of EA, which is the top game vendor
for Sony's PlayStation 2 in the U.S.

'It's not quite as though this is GM saying we'll make BMWs,
but it's the same kind of proposition,' said of the rival
gamemaker. 'They may look like BMWs, but I doubt if they'll drive
like BMWs.'