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To: SusieQ1065 who wrote (14)7/27/2001 11:38:58 PM
From: 2MAR$  Read Replies (1) | Respond to of 238
 
ERTS ($57 - $61) EPS -$12c beats estimates, smaller loss revenues jump

(UPDATE: adds share performance, revenue breakdown, industry comparisons)

REDWOOD CITY, Calif., July 26 (Reuters) - Electronic Arts Inc. (NasdaqNM:ERTS - news), a major video game publisher, on Thursday said fiscal first-quarter revenues increased 18 percent over the year-earlier quarter on strong sales of titles for new console platforms.
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The Redwood City, California-based company, one of the top producers of PC and console video games, reported a fiscal first-quarter pro forma net loss, after taxes and before special items, of $40.3 million, or 30 cents per share, compared with a loss of $38.7 million, or 30 cents per share, in the year-earlier quarter.

On a net basis, the company lost $45.3 million, or 33 cents per share, compared with a loss of $42.3 million, or 33 cents per share, in the year-earlier quarter.

Analysts had forecast a loss of 34 cents per share on average, according to estimates from 13 brokers surveyed by Thomson Financial/First Call, with an estimated range of losses of 27 to 37 cents

Revenue for the quarter ended June 30 rose to $182 million from $154.8 million in the comparable quarter last year.

The loss was widely expected, in an industry where the majority of profits are earned in the fourth quarter, around the holiday season.

Shares in the company closed up 4.9 percent at $58.41 before the earnings announcement on Nasdaq. For the year, the company's shares are up over 31 percent, consistent with strong gains among other major game publishers.

In its core business, the publishing and distributing of video games, EA's pro forma loss narrowed 32 percent to $15.5 million from $22.8 million last year. Revenue in the core business increased 13 percent to $166.1 million from $146.4 million last year.

For EA.com [http://www.ea.com], the company's Internet property, which is not considered part of the core business, the pro forma loss widened by 57 percent to $24.8 million from $15.8 million last year. Revenue increased 86 percent to $16.4 million from $8.8 million last year.

For June 2001, EA was the No. 3 video game publisher overall based on dollars sold, and No. 1 among third-party publishers, according to the NPD Group's TRSTS Video Game Service. It was also the top publisher for Sony Corp.'s PlayStation 2 console.

While the company had only one game in the top 20 for the month, it had five of the top 15 sports games, four of the top 15 simulation games, and four of the top 15 shooter games.

For the first half of the year, EA had two of the top 10 titles, based on units sold, according to a summary released by NPD on Thursday, ranking second only to Nintendo Co. Ltd.'s Nintendo of America division, which had five of the top 10.

That NPD summary also showed that retail sales for video game hardware, software, and accessories rose 28 percent and unit sales rose 11 percent for the first half of this year compared to last year.

Earlier this week EA.com extended its exclusive partnership with AOL Time Warner Inc.'s (NYSE:AOL - news) America Online unit, adding 43 games from Pogo.com [http://www.pogo.com] to the AOL Games Channel. EA acquired Pogo in February.

Besides online games, EA is also well-known for sports games through its EA Sports division and simulation games like The Sims from its Maxis division.

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To: SusieQ1065 who wrote (14)7/27/2001 11:46:06 PM
From: 2MAR$  Read Replies (1) | Respond to of 238
 
WEBX ( $22.50-$24) EPS -$3.50 Q2 2001 Revenues Up 306% from Q2 2000 and 25% from Q1 2001

SAN JOSE, Calif.--(BUSINESS WIRE)--July 24, 2001--WebEx (Nasdaq:WEBX - news)

Revenues of $18.4 million, up sequentially 25% from first quarter
Operating loss, excluding equity-based compensation, narrows to $5.3 million versus $7.5 million in the first quarter, and as a percent of revenue improves by 22 percentage points from the first quarter
EPS, excluding equity-based compensation, is a loss of $0.14, $0.06 better than analyst consensus estimates
More than 800 new customers added, bringing the total installed base of recurring revenue customers to over 4,000
Installed base customers contribute over 20% of the growth in new ports
Gross margin improves to 71%, up from 69% in the first quarter
Customer usage of WebEx communication network increases sequentially for the fourth quarter in a row by over 50%
WebEx Communications, Inc. (Nasdaq:WEBX - news), the leader in interactive communications infrastructure for business meetings, today announced record results for its second quarter, ending June 30, 2001.

Revenues for the second quarter of 2001 were $18.4 million, a 306% increase from $4.5 million in the second quarter of 2000, and a 25% sequential increase from $14.8 million in the first quarter of 2001. Net loss, excluding equity-based compensation expense, was $5.1 million or $0.14 per diluted share in the second quarter of 2001, compared to $7.2 million or $0.21 per diluted share in the first quarter of 2001 and $13.9 million or $1.09 per diluted share in the second quarter of 2000. Including equity-based compensation, the net loss for the quarter was $9.3 million or $0.26 per diluted share.

``I am very pleased that we have exceeded analysts' expectations on both revenues and earnings for the fourth consecutive quarter since WebEx went public,'' said Subrah Iyar, chairman and CEO of WebEx Communications. ``Our strong growth has continued this quarter, with the highest addition of new customers to date. In fact, many of our customers are adopting and increasing their use of WebEx services as part of an overall strategy to reduce travel costs and still effectively communicate with their customers, partners and suppliers. Moreover, because our customers use our services to communicate with others outside of their organizations, over 40% of our closed deals came from existing customer reference leads, substantially contributing to our growth. With these achievements, along with our recurring revenue model and the operating leverage of our network, we believe we are on track toward our goal of profitability by the end of this year.''

WebEx is being adopted by new customers this quarter across wide segments of the economy including manufacturing - Phelps Dodge, Ingersoll International, Reynolds Aluminum Supply company; Travel - Radisson Hotels, Carlson Wagonlit; Insurance - Penn Mutual Life Insurance, Provident Mutual Life Insurance; Health Care - Baxter Healthcare, St. Jude Medical; Consulting - SAIC, Black & Veatch and others such as City of Los Angeles, University of Michigan Business School, American Society of Civil Engineers and Waste Management Corp.

Management will host the quarterly conference call to discuss the results today, July 24, 2001, beginning at 5:30 p.m. EDT. Interested parties may listen to the conference call via live broadcast over the Internet at webex.com or by calling 212/231-6041.

About WebEx Communications Inc.

Founded in 1996, WebEx Communications, Inc. (Nasdaq:WEBX - news) is the leader in interactive communications infrastructure for business meetings. WebEx provides Web-based carrier-class communication services through its multimedia switching platform deployed over a global network. WebEx's services enable end-users to share presentations, documents, applications, voice and video spontaneously in a seamless environment. WebEx services are used across the enterprise in sales, support, training, marketing, engineering and various other functions. With its modular framework and standards-based APIs, WebEx's interactive communications switching platform is the ``dial-tone'' for meetings on the Web. Please call toll free 877/932-3911 or visit webex.com for more information.