SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Strategies & Market Trends : Gorilla and King Portfolio Candidates -- Ignore unavailable to you. Want to Upgrade?


To: TigerPaw who wrote (48655)11/8/2001 2:22:08 AM
From: techreports  Respond to of 54805
 
I do think the quality of games on consoles will improve dramaticly when the boxes are connected to the internet as well as the TV. A great many of the maps, characters, and scenarios can be held on host servers. This will allow the console and game cartrige (or cd) to be simpler and cheaper. There may be a subscription service from the ISP or cable company which introduces new games, maps, or tournaments for a monthly fee or pay-per-play.

Here's the thing (and another advantage Sony could get)..

If consoles really become internet ready and come with modems, game developers should begin to build in internet support. Once people see how cool playing video games over the internet is, i think it will catch on fast. Anyone who's played a video game over the internet knows it's much more fun to play with or against someone you know (a friend or cousin). So if everyone has a PS2, you are going to want to play against your friends, so you'll have to have a PS2. Unless video games for consoles allow anyone to play against any other console.

It would be easy to do. Doom for the PS2 could easily play someone who was running doom on their computer, but will the console makers allow this to happen?

If the consoles only support a proprietary network (PS2 only work with other PS2 and Xbox only plays other xbox) then a network effect would develop IMO.