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To: Eric L who wrote (1735)11/26/2001 5:21:27 PM
From: Eric L  Read Replies (1) | Respond to of 9255
 
re: Nokia Game Concludes with Server Glitch

Not Good:

During the final all players were informed via SMS that there was a momentary problem with a server. After about a 10-minute break, the server was up again and players were able to continue playing the final.

>> Nokia Game Players Complete Geneva's Final Assignment

November 26, 2001
Nokia PR

Final played by 25,000 players in 28 countries on November 23

Nokia Game, which started three weeks ago with more than 600,000 players in 28 countries across Europe and the Middle East, ended on Friday, November 23rd. 25,000 players participated in the on-line final. In their final game effort, players needed to complete Geneva's assignment to transmit The Tone, the heart and soul of mobile games, to all mobile phones in the world. During their last game week, players needed to proceed through three game stages on Geneva's ship to reach the final. On the lower deck of the ship they needed to prove their ability to communicate by passing a Morse code test. On the middle deck they needed to demonstrate their ability to connect by identifying which game characters would be compatible and form great teams. On the upper deck players needed to show their ability to play two out of four Nokia phone games.

In the final on Friday, players had to overpower Tragamin guards and take control of the ship bridge by playing an online game. After having overpowered the guards, they needed to navigate the ship along the rocky coast of Turkey to a safe bay. Having reached the safety of the bay, players needed to complete Geneva's final assignment and transmit The Tone to all mobile phones in the world. To do this, they had to find the right crystal to make the transmitter work and answer a series of questions about the events of the past three weeks. Upon completing the questionnaire, The Tone was ready for transmission.

Similarly to last year's game, players in the various countries collaborated intensely and shared information and clues with each other both via independent web sites and channels, as well as the chat pages provided by Nokia Game. One of the most spectacular examples of collaboration were the maps they created together as they made their way through the underground system to the Tragamin headquarters.

"This year we have again witnessed a remarkable joint effort by players, even as they were competing with each other to gain points. Nokia Game seems to be developing into a kind of goodwill team-based game, with the most amusing goal not being to win, but to belong to this spontaneous international team. We are very pleased with the way the concept has evolved and the way it embodies the very essence of our brand promise," said Mika Sarimo, Director, Marketing Communications, Nokia Mobile Phones.

During the final all players were informed via SMS that there was a momentary problem with a server. After about a 10-minute break, the server was up again and players were able to continue playing the final. To identify the winners, total scores collected by players during the three-week game as well as the scores acquired in the final were taken into account. The best players in each country of this year's Nokia Game will win the new Nokia 5510 phone and will be contacted personally within the next few days.

Nokia is the world leader in mobile communications. Backed by its experience, innovation, user-friendliness and secure solutions, the company has become the leading supplier of mobile phones and a leading supplier of mobile, fixed and IP networks. By adding mobility to the Internet Nokia creates new opportunities for companies and further enriches the daily lives of people. Nokia is a broadly held company with listings on six major exchanges. <<

- Eric -