SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Politics : Politics for Pros- moderated -- Ignore unavailable to you. Want to Upgrade?


To: unclewest who wrote (5316)8/18/2003 8:32:30 PM
From: JohnM  Read Replies (1) | Respond to of 793866
 
I think you forgot that I did. Ordered several copies.



To: unclewest who wrote (5316)8/18/2003 11:16:13 PM
From: LindyBill  Respond to of 793866
 
What One American Soldier Knows, They All Know
Trent Telenko - Winds of Change

Strategypage.com has a good entry on its site on the FBCB2 (Force XXI Battle Command, Brigade and Below System) "Blue Force Tracker" and how the 3rd Infantry Division used the "Lite version" in Iraq. The bottom line is what one American soldier in this system knew, the whole American force knew.

Playing the electronic game TACOPS can give you a feeling for this. When scouts spot the enemy, a symbol is placed on the game map. This "God's Eye view" of the enemy allows you to move your whole force against the unit that was spotted.

Had trucks in the 507th been equipped with FBCB2, the whole Jessica Lynch episode would have been avoided, as they would have had both an idea where they were, and better yet, an idea where the enemy was so they could avoid him. This has been the subject of intense discussion in design conferences for the FMTV for 2005/2006 deployment with the possibility of an earlier design cut in given the additional budget funding.

The link and the text of the 12 August 2003 post (which will scroll off) is below:
August 12, 2003: One of the outstanding new pieces of equipment to appear in Iraq was an item called "Blue Force Tracker." To most users, reporters and troops, this item appeared as a computer mounted inside of vehicles that showed maps of the battlefield and icons displaying the location of all friendly units currently in the area. The real name for this computer system is FBCB2 (Force XXI Battle Command, Brigade and Below System). "Blue Force Tracker" was basically a "FBCB2 Lite," an unfinished version of the final FBCB2 (which has been in development since 1996.) FBCB2 is a more ambitious version of an earlier idea to use small radios to be carried in each vehicle and infantry platoon. The "locator" radio would periodically send an encrypted signal that would identify the unit and its location. Then came the World Wide Web, GPS and cheaper (and smaller) satellite communications equipment. Thus was born FBCB2, which used all of those technologies. Users could load maps from CDs onto their vehicle computers and rely on the satellite link and their GPS to track the location of everyone in real time. For troop commanders, this would be a major breakthrough. Having all the needed maps available on the computer saved a lot of work and confusion. This was because different scale maps were used for moving long distances (say, 1:100,000) or when fighting in an urban area (1:25,000, as you want to see every street and building). In a fast moving battle, a commander and his driver spend a lot of time mucking about with paper maps. There's also a lot of "imagery" (aerial photos) available, and it's easier to distribute these on CDs and keep them in vehicle computers, than in a map case.

For the Iraq campaign, FBCB2 was a critical advantage. The "FBCB2 Lite" system was rushed into service, and over 3,000 systems were operating in Iraq. FBCB2 has been undergoing field tests for the last few years, and the 4th Infantry Division, which was supposed to land in Turkey, was the first division equipped with the system (for testing purposes.) But the 4th Infantry was the only unit that was trained and experienced with the FBCB2. Everyone else got a quick course of instruction and off they went.

FBCB2 proved it's worth again and again. This was especially true during the days of sand storms. Units of the 3rd Infantry division advanced through the sand storm, and successfully outmaneuvered regular and irregular Iraqi forces and defeated them. The Iraqis were surprised as American armored vehicles came out of the blowing sand, with guns blazing. FBCB2 made it possible, as American scouts (often just one vehicle) went out and identified where the enemy were holed up. Other units then used the digital maps and aerial photos on their FBCB2 screens to move through the sand storm and attack. The Iraqis quickly discovered that if one American saw you, a coordinated attack would follow shortly. This was demoralizing for those Iraqis who got away, and spread the word. The Iraqis didn't know about FBCB2, but did have a fear of American military technology, to which they ascribed almost magical powers.

By giving every troops commander, down to platoon (at least in mechanized units) access to all this information, "digital battle command" became more than a buzz word. Despite some problems with FBCB2, most commanders raved about it's usefulness. And this was the "lite" version, without all the features that helped with logistics and other support functions.

There were problems with FBCB2, some of which could have been avoided. It was unavoidable that there wasn't much bandwidth for sending large amounts of data over the satellite system. There was limited satellite communications capacity for the 3,000 FBCB2 systems in use. Sending files, or pictures was too slow to be useful during combat, and position updates were often dangerously slow. The interface for instant messaging and the use of graphics was generally considered cumbersome. Some of the commanders noted that most commercial computer games had easier to use interfaces than FBCB2. But poor interface design has long been a problem with software designed for military use, especially in the army. This has been changing over the last decade, but the trend is just hitting the FBCB2 development crew. Given the amount of criticism, much of it provided by combat officers who have degrees in computer science, or are just heavy users of commercial software, we can expect a new, and much easier to use, graphical interface for FBCB2 soon.

Getting " FBCB2 Lite" into use in time for the Iraq campaign was a group effort. A lot of generals agreed that FBCB2 was ready for prime time and it would be worth the extra effort to get the system into the hands of the troops headed for Kuwait, and the Iraq campaign. Hundreds of technicians and engineers hustled to get the equipment working, installed and kept working through three weeks of combat. While somewhat overlooked, this was an extraordinary effort, and it paid off big time.

This proves something I said earlier in "US Military -- Back To The Future" about the effect of digital networks on American combat power. The American advantage in combat effectiveness over the rest of the world is going to be growing at an increasing rate for very little marginal investment. We will genuinely be able to do more in combat with fewer forces.

However, as Iraq's occupation shows, winning in combat isn't winning the war . The future of the American military is, PARAMILITARY. That means more boots on the ground, not less. The people filling those boots are not going to be combat arms soldiers. Military Police, Civil Affairs, Signals and Construction Engineers, among others, will be the people we have to recruit for the mission.

The only question is about these new paramilitary formations be when do we raise them and what the proportions will be between long service American military professionals, American military reservists, American citizen draftees, foreign sepoys, and locals raised to run their country after we leave.

windsofchange.net