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To: smolejv@gmx.net who wrote (45417)2/1/2004 2:14:08 AM
From: TobagoJack  Read Replies (1) | Respond to of 74559
 
Hello DJ, your post reminded me to fire up my game-rig gigabyte PC, activate Unreal Tournament Last Man Standing Death Match game, tap into the vein of planet-girdling cybernet, and do it up.

I had entered a Toy-scenario (as in Toy soldier) scenario of a series of rooms, starting with the bathroom, progressing to garage, living room, bedroom, study, game room, kitchen, and backyard. Ordinarily one would not think someone’s house is such an interesting place to engage in death match slaughtering and unreal killing, but wait, what is this, all the combatants, including myself are about one centimeter tall in disproportionately scaled rooms, where the combatants can scavenge through the sewer pipes, behind ceiling and floor moldings (there are tele-porter points at the floor level that gets one into the ceiling level hideouts) much as cockroaches would, gibletizing each other with ray guns, machine cannons, and poison-spewing applicators. Do not forget the rocket launchers and grenade dispensers.

My two favorite weapons are the sniper rifle, and the Redeemer, a camera guided and nuclear-tipped shoulder fired rocket.

With the sniper rifle, I like to stake out a dark corner of the room, say an airconditioning duct, look through the scope, and ‘bang’, down goes somebody from wherever he happens to be, real time, say on the sofa, but across the continents back in England.

With the Redeemer, I again hide out at some dark corner, this time out of direct line of sight, and fire off the nuke, guiding it with the nose-cone camera, circling the ceiling, diving down to the floor, flying through cabinets and closets, under tables and chairs, looking for folks engaged in death match, and then, zeroing in, setting off the ‘kaboom’. The neat thing about this weapon is that, at the last moment, the other combatants can hear the whistle of the rocket, and just as they would in real life, look up toward the approach of redemption, as I look down at them through my camera screen, and then I either trigger an air burst by a click on the right mouse button, or I allow the impact detonator to send the combatants on their way to kingdom come. Either way, very satisfying.

Sometimes a particular combatant would try to run away from impending doom, and at such times, I tend to skip the rest of the combatant and focus on the runaway, as he knows soon enough that (each combatant has screen name that shows up on the target computer display on the helmet heads-up) it is not about scoring, but only a personal score. Kaboom, and the game server issues the demise of whomever, identifying his killer as Jacko, my screen name.

When I get my adult friends on the system at home in the game, and as I am fixing snacks and what not in another part of the abode, I often hear a child-like squeal, ‘oh my god this is so much fun’.

I also like the life-size scenarios whereby the combatants are all in some sort of complicated system of rooms and hallways in a castle. Every one wanders around in the maze of construction and furniture, looking for someone else to kill. I like to run aimlessly, without specific object, firing off weapons seemingly at random, like launching a grenade at a corner before reaching the corner, or firing off a rocket into a dark space as I run by. I get lucky that way sometimes, as the game server issues announcement, ‘Jacko sends Blowme to his maker’.

Ok, enough, back to gaming. These games are actually a lot like the financial markets, where we kill so that we may live, else we die.

Chugs, Jay