Defense: A New Military -- Infrastructure - About Face
Sydney J. Freedberg Jr. An earthquake is about to hit the U.S. Army. For more than a decade, powerful forces have been stirring beneath the surface of the service, grinding slowly along the fault lines of an institution wrenched by two simultaneous, but unrelated, revolutions: the fall of the Soviet Union, and the rise of computer technology. The combined upheavals have forced the Army to ask some fundamental and hard questions. How much emphasis can it place on keeping (or imposing) the peace in places such as Somalia and Kosovo -- the "small wars" -- without compromising the killing power needed to win the next "big war"? How much can the Army rely on high technology and air support to enable lighter, smaller, and more-agile forces -- the vision embraced by President Bush and Defense Secretary Donald Rumsfeld -- without sacrificing the hard-to-deploy heavy armor needed to survive an old-fashioned close-in fight?
There have been plenty of answers, but no consensus. During the 1990s, change advanced in disjointed lurches: A computerized command network was added to the 4th Infantry Division, new organizations were improvised for the Bosnia deployments, new training for peacekeeping and urban warfare was tacked on here and there. All were significant, but isolated, innovations. With the Army slashed from 18 divisions in 1990 to 10 by 1996, many generals feared that embracing wholesale change toward peacekeeping or toward a high-tech future would simply give politicians another excuse to cut the force; and indeed, in early 2001 key Rumsfeld advisers were calling for an eight-division Army.
Then came 9/11, Afghanistan, and Iraq. The new global war on terrorism hardly makes everything clearer, but it has dispelled the paralyzing fear of budget cuts and overcome the institutional inertia that denied the need for change.
And on the key questions -- High tech or heavy metal? Small wars or big? -- the experience in Iraq, especially, has brought the answer, "All of the above." Traditional 70-ton tanks raced to Baghdad with unprecedented agility, enabled by new computer networks that could coordinate fast-moving, dispersed forces, by on-call smart bombs from the Air Force and Navy, and by old-fashioned armor that kept them alive through ambushes. Yet as U.S. forces overran Iraqi regulars, commanders begged for more civil-affairs specialists to sort guerrillas from noncombatants. And in Baghdad, the challenge changed quickly from tanks shrugging off rocket-propelled grenades to foot soldiers struggling with looters. Peacekeeping and war-fighting, precision air strikes and close-quarters street fights, had converged.
So the future is here -- and the Army, to its own surprise, is largely ready to face it. Tangible progress has been "frustratingly slow," said retired Lt. Col. Ralph Peters, a former military intelligence officer who is now an analyst and author, "but the most important thing is to transform the mind.... In the 1990s, I wrote extremely critically about the Army and its failure to adapt, but as I look back, there was an invisible revolution. Guys in places like Bosnia, Kosovo, Rwanda, and Somalia understood how the world had changed, viscerally. By the time Afghanistan and Iraq rolled around, these guys were one- and two-star generals."
Leading the charge of this new generation is a distinctly unconventional old soldier, plucked out of retirement by Rumsfeld and elevated over a score of more-senior serving generals: Army Chief of Staff Peter Schoomaker. A veteran of both extremes of the service -- he began his career in tanks and ended as a commando in the Special Forces -- Schoomaker by all accounts seems comfortable in a world where extremes converge.
And the new chief is bringing together the past decade's scattered innovations into a unified program. During the 1990s, the Army war-gamed some dramatic changes in operations and organizations, but in war games the changes stayed, said retired Col. Richard Hart Sinnreich, a frequent participant in the games. "All of that work was essentially disconnected from the Army we own; it all had to do with some hypothetical force out there in 2020." Conversely, said Sinnreich, especially under the pressures of the Balkans operations, "the Army in the field was doing a lot of adaptive things, but it wasn't getting a lot of support from the institutional Army. The biggest change that we've seen with Schoomaker is the frank acknowledgment that 'transformation' starts with the Army that you have."
The details of Schoomaker's program are still imprecise, the debate over them intense. "He has taken the first step, which is to challenge the status quo," said one former officer, "but he is only now hinting at taking the second step, which is to articulate a shared vision of who we are and where we're going. That's the piece that will take not only courage, but uncommon smarts."
Nevertheless, the essential outlines are coming clear. Among a host of initiatives, three crucial directions stand out. First, the Army is trying to embrace Information Age agility without sacrificing Industrial Age robustness. Second, it is reorganizing the basic building blocks of its fighting units. And, most subtle but most important, the Army is transforming the way it brings individual soldiers together into fighting teams.
The Human Factor This Army has transformed itself before. Indeed, one of the crucial initiatives planned for 2004 -- one little understood outside the service -- is the piece that was missing from the last Army revolution, after 1975.
For generations, the Army's basic approach to warfare was to mobilize masses of young men -- sometimes volunteers, mostly draftees -- and hurl them at the enemy. From Bull Run in 1861, to San Juan Hill in 1898, to Kasserine Pass in 1943, to Task Force Smith in 1950, to Vietnam, brave but barely trained young men learned war the hard way -- at least those who survived did. But after Vietnam, the draft ended. Some feared the Army would collapse, but instead the service, prompted by Congress and the Ford and Carter administrations, changed this threat into an opportunity: If it could no longer suck in and spit out draftees, the Army would have to attract the best volunteers it could and keep them long enough to make them into professional soldiers.
"We tightened up the initial entry training; we created a noncommissioned officer education system; we changed the officer education system considerably," recalled Gen. Donn Starry. From 1977 to 1981, Starry commanded the Training and Doctrine Command, which was created to oversee the professionalization of the force. Units went through regular "laser-tag" war games that were far more realistic than the old exercises. And to keep troops together in one unit long enough to form tight-knit teams, recalled Starry, "we developed a regimental system" along British lines. But this unit-cohesion reform, unlike the others, never took hold.
So one crucial bad habit of the old mass-mobilization force persisted into the new all-volunteer Army: the way it assigned soldiers to units -- and then reassigned them, and re-reassigned them, and re-re-reassigned them once more. In a system designed in the early 1900s, at the same time Henry Ford was inventing his assembly line, a central personnel bureaucracy treated all troops, from grunts to generals, as interchangeable parts that could be popped in and out of units as individuals. In peacetime, this process kept the ranks tidily filled with all the various bodies and specialties the regulations required. In wartime, it meant that troops routinely faced death alongside men they scarcely knew -- bad for morale, bad for institutional memory, bad for working out "team plays" to win a battle.
"I went through three first sergeants" as a company commander in Vietnam, recalled retired Lt. Gen. Dan Christman -- who himself was rotated out after seven months (a month longer than the average for young officers then), just as he was really learning the tricks of how to fight the Viet Cong. Christman's replacement had to reinvent the unit while his soldiers died.
In the two Iraq wars, by contrast, the Army did not practice this "individual rotation" -- in spite of stated policy. During the months of buildup in the desert, units were allowed (albeit sometimes only after much bureaucratic wrangling) to keep their troops together and train as teams. The official "After Action Report" of the 3rd Infantry Division (filed by the unit that led the drive to Baghdad last year), states flatly, "The ability of the division to stabilize [key personnel] produced a seasoned fighting force that was trained and ready to fight and win."
Why not make such stable units the norm instead of the exception? Maverick officers, most notably Maj. Donald Vandergriff (see NJ, 8/4/2001, p. 2474) have fought for this "unit manning" for decades, and the institutional Army has tried it from time to time. But the brass always limited the experiment to a few units, and the bureaucracy struggled without the flexibility of individual reassignments, so in a crisis the effort was easy to abandon. The most recent attempt at unit manning, the "Cohort" program of the 1980s, became a casualty of the Army's post-Cold War downsizing.
But now, at the time of the Army's heaviest overseas commitment since Vietnam, Gen. Schoomaker has insisted that U.S. forces in Iraq be rotated, not individual by individual, but unit by unit. The administrative and logistical burden is immense: In the coming months, eight of the Army's 10 divisions will be entering or exiting Iraq, some 250,000 troops on the move at once.
What's more, as weary units come back from Iraq, Schoomaker intends to keep them together. Building on groundwork laid by former Army Secretary Thomas White (booted out last year by the irascible Rumsfeld), a group called "Task Force Stabilization" is working out how to form stable units across the Army. "We'll never be able to have 100 percent of a unit stay together for X period," said Brig. Gen. Robert Durbin, a senior Army planner, "but we will be much closer."
An outline of the new system is already fairly clear. All combat units will be put on a 36-month "life cycle." Instead of soldiers continually coming and going as individuals, more than 95 percent of transfers in and out of a unit will be made in a two-month "reset phase" once every three years. (Soldiers lost to training injuries or combat deaths will still be replaced as needed, but by periodic "packets" of troops rather than by a stream of individuals.) After the reset, the unit will have six uninterrupted months to train together and solidify as a team. Only then will it be certified as ready and placed on call for deployment. After 28 months on call (either in active operations or in training), the unit will undergo another reset and re-form -- but troops will be encouraged to sign on for a second tour with the same team whenever possible.
Specialized units that cannot afford eight months offline to reset and train -- high-level headquarters staffs, chemical-warfare defense troops, and the like -- will still have soldiers coming and going, but even these rotations will be in the form of infusions every 10 to 15 months, instead of the current continuous trickle of disruptions throughout the year. And, to reduce the hardship on military families now forced to move every three years or so, the Army will attempt to "homebase" soldiers in a particular part of the country for at least their first seven years in service.
These seemingly straightforward changes will cause ripples across the Army. The most challenging effects may well be felt within the Army's prized military education system, which professionalized the force after Vietnam, but which requires senior sergeants and commissioned officers to leave their units and attend courses for months or even years in order to be promoted. The new Army may have to loosen these requirements. Overall, said one Task Force Stabilization official, "there are some 162 personnel policies that we're going to look at, adjust, or amend."
And unit stabilization is linked to a second key element of the Army's reorganization. The units to be stabilized are not divisions, the 15,000-strong formations that have been the Army's building blocks since World War I. Instead, for both personnel assignments and combat operations, the focus is shifting to a smaller, more agile organization, the brigade.
Organizing for the Fight In the grand old days of Waterloo and Gettysburg, armies of 100,000 men massed on a single battlefield. The coming of radio communications allowed forces to spread out -- and the lethality of 20th-century weapons forced them to. By World War II, the main operating unit was the division, usually 10,000 to 20,000 soldiers strong, the smallest unit that had all the infantry, tanks, artillery, and support troops needed to operate on its own. But today's units, using long-range sensors, smart weapons, satellite communications -- and facing the block-by-block mutation of peacekeeping to war-fighting and back -- have been able, and obliged, to disperse and decentralize still further. In Kosovo, it was reinforced brigades, each with about 5,000 soldiers, that the Army rotated in and out. And it was brigades, operating 12 to 125 miles ahead of the rest of their parent division, that made the dash to Baghdad. Increasingly, experience in both peacekeeping and war-fighting has shown that the unit of military organization large enough to handle a crisis but small enough to react quickly is the brigade.
The problem is that brigades don't quite exist in the U.S. Army. Except for a few special cases, brigades are essentially just holding units, mere headquarters to which their parent division assigns forces to meet a particular mission. Typically, brigades are built around three tank or infantry battalions. But all sorts of essential specialized support troops -- logistics experts, maintenance units, helicopter crews, engineers, military police, civil-affairs officers, even scouts -- are generally held back under divisional control.
This centralization of support specialists is meant to create efficiencies of scale. But in practice, it means that Army divisions generally don't have enough support troops to go around when brigades need to operate alone. Throughout the 1990s, single-brigade deployments (say, to the Balkans) typically took such a large bite out of their parent division's support base that the remainder of the division was considered "broken," unable to deploy its other brigades. And since the Army formed the brigades on an ad hoc basis for each mission, the deployed units had to remake their teams each time.
The result was tremendous -- if painful -- improvisation. This forced invention and reinvention notably plagued 1999's Task Force Hawk -- the cobbled-together unit that the Army took embarrassingly long to form and send to Albania on the eve of the Kosovo war. "If you look at Bosnia and Kosovo, no task organization was the same," said retired Gen. Montgomery Meigs, chief of U.S. Army forces in Europe from 1998 to 2002. "Nothing in Task Force Hawk had ever been put together that way before. Nothing in the structure that went into Bosnia initially [in 1995] was the same as anything that had been done before."
In 1999, after Task Force Hawk had laboriously organized itself and deployed to Albania, only to be held out of the fight, the incoming Army chief of staff, Eric Shinseki, decided that the Army needed a new, more rapidly deployable kind of brigade. Most of the debate focused on Shinseki's plan to equip this prospective unit with new "Stryker" vehicles, which run on wheels and weigh just 19 tons, to replace the old-style 70-ton tracked tanks. But equally radical was the planned unit's organization: It was a brigade intended to deploy as a self-sufficient unit, rather than an ad hoc amalgam of soldiers, pulled together on a moment's notice.
But Shinseki kept the rest of the Army as it was, organized in divisions. And a Stryker brigade, in order to meet its extremely ambitious deployment goals -- to go by air to anywhere on Earth in 96 hours -- had to slim down so much that it lost important components. Not only did the brigade have to give up its heavy armored vehicles, it also lacked helicopters, long-term logistical support, and even enough headquarters staff capacity to coordinate with Air Force squadrons during war fighting or relief agencies during peacekeeping. (Leaked documents suggest that the lone Stryker brigade now serving in Iraq has had to augment its headquarters with 100 additional personnel.) To give a brigade everything it needed to be truly self-sufficient and still make it light enough to deploy by air required breakthroughs in technology, breakthroughs that Shinseki expected to come from a "Future Combat System" that would enter service around 2010.
Schoomaker doesn't want to wait that long. He wants to reorganize the Army right now into self-contained, "modular" brigades, using their current equipment. The brigades might have to get to the fight by ship instead of by plane, but they'll still get there faster, and fight more flexibly on arrival, than the unwieldy 15,000-soldier divisions.
The mechanics of such change are tricky, though. And complicating things even more, Schoomaker doesn't just want to make brigades more self-sufficient for deployment, he also wants to make more of them. He wants divisions to have more than the normal count of three brigades. That requires spreading combat forces thinner, an unnerving prospect for many officers and analysts. Maj. Gen. William Webster, whose 3rd Infantry Division is the test bed for the new organization, candidly told Inside the Pentagon recently that initial plans to make his current three brigades into five had proved impracticable. He says that even going to four self-sufficient ground combat brigades, which is the current plan for his division, will require 3,000 to 4,000 more troops than he now has.
Critics -- chiefly acolytes of Col. Douglas MacGregor, a pioneeering advocate of robust brigades -- note that the new brigades will have fewer combat troops than the old ones and that helicopters will remain under division control. And there are no plans to eliminate division headquarters, disappointing many MacGregorites who see this link in the chain of command as a needless "middleman" between Army fighting units and the other services.
The debate over Schoomaker's plan will continue, and the details will change. But whatever the outcome, the future Army will fight wars and enforce peace by brigades -- brigades with enough in-house support to make them reasonably self-sufficient.
What makes such dispersed operations possible in the first place? The answer is threefold: The Air Force's ability to smartly smart-bomb any enemy that slips through the gaps between brigades, the Army's ability to coordinate widely separated units, and the new communications networks that link together all of these scattered forces of different services. It is a new, Information Age way of war.
Information Age Warfare? Since the media briefings of the first Gulf War, the military magic trick that wows the folks at home has been "Watch me make this building disappear." The ability to locate and destroy distant targets with precision-guided bombs is essential to the modern American way of war. But it is only half the high-tech story. The other half is the ability to locate and coordinate your own people.
Traditionally, "90 percent of the message traffic that goes over military radios is, 'Where am I?' 'Where are you?' and, "Where's the enemy?' " said Maj. Gen. William Bond, recently retired as chief of the Army's Simulation, Training, and Instrumentation Office. Today, he said, "that can all be taken care of, digitally."
This new way of war was born in the early 1980s with an innovation called the "Air-Land Battle," a doctrine that sought to stop a theoretical Soviet advance not just with tanks along the front line but also with air strikes against key support units far to the enemy's rear. Such an aggressive defense required unprecedented coordination between the Army and the Air Force, and among Army units themselves. "We simply had to have the capability to rapidly exchange information," recalled retired Lt. Gen. Frederick Brown, at the time the Army's chief of armor. As early as 1984, said Don Sarna, one of Brown's civilian collaborators, the Army envisioned a communications network that automatically shared both friendly positions and spot reports of potential enemies, giving every vehicle "a digital map with the locations of the red [enemy] forces and the blue [friendly] forces."
Getting there took years. In 1991, troops went to war in Iraq with Global Positioning System devices, so they at least knew where they were; and Air Force surveillance aircraft (JSTARS) could track the enemy. But no network existed to pool and share this data. Throughout the 1990s, then-Army Chief of Staff Gordon Sullivan oversaw years of experiments aimed at fitting one Army division with such a network. But in Operation Iraqi Freedom last year, that unit, the 4th Infantry, had not even reached the borders of Iraq when Baghdad fell. The Turks refused to let the 4th cross their territory, and it had to redeploy through Kuwait. So the Army hastily equipped the 3rd Infantry Division with a scaled-down computer network, originally improvised, like so much else, in the late 1990s for the Balkans. This network was known as "Blue Force Tracking" because it showed only the locations of friendly forces, not the enemy.
That capability alone had an enormous impact. "The [Blue Force Tracking] 'magic box' was one of the most valuable items that we used during this war," raves the normally staid after-action report of the division. "It creates a common understanding [of the tactical situation] instantly." Army units' ability to locate and communicate with each other even while widely dispersed and on the move, coupled with streamlined procedures to call in Air Force support, allowed U.S. units to dash between the slower-reacting Iraqis without fear of getting cut off, lost, or trapped.
And Blue Force Tracking was only half a capability, hastily tacked onto a traditional heavy unit. How far and fast could the Army go if it built a unit around a full Red and Blue Force Tracking network from the start? The Army in the 1990s had struggled to shorten the time it took to deploy its heavy forces, whether to the Persian Gulf or to Kosovo. But if information technology was so effective, then a much lighter force, one easily deployed by air, might be able to accomplish some of the same missions as a heavier force. That was Chief of Staff Eric Shinseki's vision in 1999. His "interim force," planned to meet the immediate need, was the Stryker brigade, equipped with light armored vehicles linked by a network. The first Stryker brigade is now in Iraq. But Shinseki's ultimate vision, to enter service around 2010, was a "Future Combat System" -- a still-unrealized combination of weapons, vehicles, drones, and technologies -- that collectively would be as light as the 19-ton Stryker but as powerful as today's 70-ton M1 tanks.
Shinseki's challenge certainly jump-started change. But even using lightweight vehicles, his theoretical deployment timelines required more cargo planes than the Air Force could spare, and more airfield capacity than most global hot spots have. Shinseki wanted a Stryker or Future Combat System brigade to be able to get to anywhere on Earth in four days. But studies by both the Rand think tank and the Army itself estimated that even in ideal conditions, either type of light brigade might take a week, or even two, to deploy. By contrast, fast ships need three to five weeks to reach the most-distant battlegrounds. and one ship carries more cargo than the Air Force's entire fleet of C-5 and C-17 intercontinental transports. It is significant that Schoomaker's plans now make no mention of a four-day deadline, instead describing "responsive, agile, and expeditionary forces that typically respond in the first 15 days of an operation."
But Schoomaker has inherited a Future Combat System program that is still under orders to fit each vehicle into a single C-130, which can carry, at the most, 20 tons. On an M1 tank, the armor alone weighs about that much. So the future fighting system will have to survive by substituting information technology for armor. It is a tall order.
To fill that order, the Army proposes that swarms of scout robots would first fly and roll into battle ahead of the human troops. Then the soldiers could call in air strikes, launch long-range weapons, or simply go around the "red" forces pinpointed on their computer screens, closing to direct combat range only at decisive, carefully selected places and times.
Networking these drones, manned vehicles, and foot soldiers will be a tremendous challenge. Program officials acknowledge that the first Future Combat System units scheduled to enter service in 2010 will have only "Version 1.0" of some key capabilities, notably in robotics, which will be upgraded over the years. Given the high bar the Army has set for itself, said Claude Bolton, assistant Army secretary for acquisition, logistics, and technology, "I think our probability of success right now is somewhere in the 60 percent range."
Even if it works, however, some critics argue that the Future Combat System is not what the Army needs. "While it may be transformational, it may also be irrelevant," said Andrew Krepinevich, executive director of the Center for Strategic and Budgetary Assessments, an independent defense think tank. With its emphasis on long-range precision warfare, the Future Combat System could annihilate enemy formations in the open -- but that is what the American military already does best, critics say. Where the Army has problems is in the mountains of Afghanistan and the cities of Iraq, where enemies are hidden and among civilians. That is where long-range sensors cannot see, where smart weapons are dumbfounded, where air strikes are impaired, and where ground troops are essential -- where, in short, America needs an Army.
"It would be very nice to be able to stand off and have your precision weapons do all of the hard work for you," said Lt. Gen. John Riggs, who oversees Future Combat System planning and is hardly a technophobic reactionary. "But to bring an adversary to their knees, it is going to require an engagement on the ground -- close combat."
Indeed, some of the most ardent proponents of Information Age warfare still see a crucial role for Industrial Age armor. "It was great to have 70-ton tanks on the way to Baghdad and on those 'thunder runs' through Baghdad," said retired Brig. Gen. Huba Wass de Czege, a leading figure in Army studies of the future and now an adviser on the Future Combat Systems program. As the 3rd Infantry Division's after-action report emphasizes, only its heavy armor allowed U.S. forces to fight through repeated ambushes -- staged by enemies that long-range sensors did not see.
Wass de Czege and his school are strong advocates of the Future Combat System, which they see as essential both for swiftly seizing a foothold at the start of a campaign and for launching lightning raids behind enemy lines later on. But tanks are needed as the massive anvil to the Future Combat System's agile hammer, just as spearmen worked with the cavalry of old, said former Army War College commandant Maj. Gen. Robert Scales: "The phalanx is always going to be that solid mass of conventional forces."
So the Army of the future may well have an elite striking arm of air-deployable light vehicles. It will probably even go into battle preceded by swarms of scouting robots. But it will also retain its heavy armor. The most crucial differences will be the invisible information networks connecting the machines -- and the intangible ties among the human beings who have to turn all this technology into victory.
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