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Non-Tech : Marvel Enterprises (NYSE) -- Ignore unavailable to you. Want to Upgrade?


To: OmertaSoldier who wrote (487)5/6/2004 5:38:33 PM
From: OmertaSoldier  Respond to of 540
 
Toys & Publishing Spearhead Marvel's Growth in Q1
Licensing "Flat" Vs. '03

May 05, 2004
Marvel released its first quarter financials for 2004 today, revealing a solid growth in net sales for the period, to $122.3 million from $87.4 million in Q1 2003. Licensing revenue grew only slightly, from $49.9 million in Q1 2003 to $50.1 million for the same period this year; but net sales of toys, fueled by a strong sell-in for Spider-Man 2, grew from $22.3 million to $52.6 million, and publishing revenues expanded from $15.2 million to $19.6 million.

But the biggest change for Marvel between Q1 2003 and the first quarter of 2004 was the "Company's effective tax rate, which rose from 16% in 2003 to 41% for 2004 and turned a healthy increase in net sales into a 24% decline in net income compared with the first quarter of 2003. Still Marvel raised its guidance for 2004 from $0.83--$0.91 to $0.89--$0.94 and its stock price rose about 6% after the release of the company's Q1 financials. Marvel's increasing net cash position will allow the company to retire its Senior Notes in June and become relatively debt-free. With its strong cash position it does appear likely that Marvel will likely be in the market to make some acquisitions.



Here's a quick look at the performances of Marvel's three divisions:



Licensing

Licensing revenue grew only slightly in the first quarter, but this was actually quite an achievement given the robust $18 million dollar payment the company gained in Q1 2003 from the renewal and extension of one major video game license. Licensing revenue for the category that includes electronic games declined from $27.9 million in Q1 2003 to just $5.4 million in 2004, but this deficit was more than made up for by gains in the apparel category, which rose from $4.9 million to $19.7 million and in the food category, which showed a gain from $1.5 million in Q1 2003 to $15.4 million this year. Marvel attributed the growth in these two categories to a "brand consolidation strategy." Foreign licensing revenues are expected to double in 2004 and reach 15% of Marvel's total licensing revenues for the year. Long term Marvel still sees room for growth in foreign licensing, which could eventually contribute 40-50% of all licensing revenues.



Publishing

Publishing revenues rose due to a higher title count and increased advertising revenues. Marvel released an average of 61 titles per month in Q1 2004 with an average circulation of 56,500 books, versus 51 titles per month with an average circulation of 55,750 in the same period in 2003. Operating margins grew from 33% in 2003 to 37% in 2004 primarily due to increased advertising revenues.



Toys

Shipments of Spider-Man 2 toys led to an increase in net sales for the Toys category from $22.3 in Q1 2003 to $52.6 million this year. According to Marvel's Avi Arad, the nation's major toy retailers have decided that Spider-Man 2 will spawn the major toy line for 2004 and Marvel expects to sell between $175 and $200 million dollars worth of Spidey toys by year's end (versus the $105 million in Spider-Man toy sales generated by the first Spider-Man movie). While there is doubt that Spider-Man 2 will be able to top the original Spider-Man film's amazing $400+ million box office total, Marvel officials are quite certain that sales of Spider-Man 2 toys will nearly double versus the original Spider-Man movie.



To: OmertaSoldier who wrote (487)5/6/2004 5:49:10 PM
From: OmertaSoldier  Read Replies (1) | Respond to of 540
 
Marvel Consolidates Domestics Category Through Expanded Agreement with Jay Franco & Sons Inc.
Thursday May 6, 6:55 am ET

NEW YORK--(BUSINESS WIRE)--May 6, 2004--As part of a continuing effort to consolidate its partners in key licensing categories, Marvel Enterprises Inc., (NYSE: MVL - News) a global character-based entertainment licensing company, announced today that it has expanded its agreement with world-leading domestics manufacturer, Jay Franco & Sons Inc. making the company the sole provider of Marvel-branded products for the important domestics category. The extended relationship furthers Marvel's goal to leverage the growing brand value and demand for Marvel consumer products created by the massive exposure generated from its successful ventures in film and television. The strategy enables Marvel to enhance the caliber and commitment of its licensing partners while expanding marketing and promotional support for their Marvel-licensed product lines, resulting in expected higher returns for all partners.
Pursuant to the expanded agreement, Jay Franco will exclusively introduce domestics products for the home featuring a variety of Marvel classic and movie Super Heroes® including: Spider-Man(TM), X-Men(TM), The Fantastic Four(TM), Hulk(TM), Iron Man(TM) and others. Products will include beach towels, bath towels, sheets, comforters, blankets and many other home furnishing products. The lines will be available in the U.S. and Canada.

"Having a strong partner in the billion-dollar home decor industry is extremely important to our overall licensing program. Jay Franco has been a long-standing, quality Marvel partner, which made expanding the scope of our relationship an easy choice," said Tim Rothwell President Marvel's Worldwide Consumer Media Group. "Our category consolidation efforts are solidifying the market strength of the Marvel brand and creating a more cohesive and powerful presence at retail. We continue to review other license categories which may offer benefits via similar category management actions."

This announcement comes on the heels of Marvel's recent consolidation efforts in the underwear apparel, confection and costume categories through agreements with Hanes, R.M. Palmer and Disguise, respectively.

About Marvel Enterprises

With a library of over 4,700 proprietary characters, Marvel Enterprises, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused in three areas: entertainment (Marvel Studios) and licensing, comic book publishing and toys (Toy Biz). Marvel facilitates the creation of entertainment projects, including feature films, DVD/home video, video games and television based on its characters and also licenses its characters for use in a wide range of consumer products and services including apparel, collectibles, snack foods and promotions. Marvel's characters and plot lines are created by its comic book division which continues to expand its leadership position in the U.S. and worldwide while also serving as an invaluable source of intellectual property.

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