SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Strategies & Market Trends : Technical analysis for shorts & longs -- Ignore unavailable to you. Want to Upgrade?


To: Johnny Canuck who wrote (42579)7/29/2005 3:14:24 AM
From: Johnny Canuck  Read Replies (1) | Respond to of 70175
 
Handhelds fuel U.S. video game sales

By Reuters
news.com.com

Story last modified Thu Jul 28 15:18:00 PDT 2005



Retail sales of U.S. video game hardware, software and accessories rose 21 percent in the first six months of the year as the popularity of handheld devices offset a decline in aging game consoles, a study said.

The video game industry, which was rocked this month by concerns over sexual content in one of its most popular titles--Take-Two Interactive Software's "Grand Theft Auto: San Andreas"--saw sales rise to more than $4.1 billion in the period, from $3.4 billion in 2004, research firm The NPD Group said in a report. Overall unit sales rose 11 percent.

NPD said the gains were buoyed by the introduction of new portable handheld game devices, including Sony's PlayStation Portable (PSP) and Nintendo's DS dual-screen machine. Overall, portable game hardware sales rose 181 percent over a year ago, the study said.






Previous Next Sales of console hardware, such as Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, fell 6 percent.

Retail revenue from games for the personal computer fell 10.5 percent in the first half of the year.

Sony's "Gran Turismo 4" racing game sold the most units in the period, followed by Nintendo's "Pokemon Emerald" and Electronic Arts' "MVP Baseball 2005."