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Politics : Formerly About Advanced Micro Devices -- Ignore unavailable to you. Want to Upgrade?


To: bentway who wrote (341517)6/27/2007 6:49:02 PM
From: Tenchusatsu  Read Replies (2) | Respond to of 1578161
 
Chris, you know what I mean. When it comes to chess, there are very few rules to remember compared to modern strategy games out there.

The way computers are able to beat humans in chess is by sheer brute force, combined with tweaks from programmers. This is so that the computer doesn't spend 10^15 cycles trying to find out if a rook pawn opening is worth pursuing. Or whether sacrificing a queen for a knight is a trade-off worth investigating.

In this way, chess is becoming close to "solvable," much like Tic-Tac-Toe. Try using a computer to "solve" the game of Risk, however. That's much, much tougher.

Tenchusatsu



To: bentway who wrote (341517)6/27/2007 11:42:38 PM
From: combjelly  Read Replies (1) | Respond to of 1578161
 
"As for the AI's of strategy games, they are pitiful. "

Not necessarily. The one in Galactic Civilizations II is really quite good. It starts with some basic assumptions, but then tailors its research depending what it encounters. True, it is easy to beat when you set the AI on 'easy', but anything beyond that can be a challenge.