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Technology Stocks : Advanced Micro Devices - Moderated (AMD) -- Ignore unavailable to you. Want to Upgrade?


To: combjelly who wrote (255197)8/5/2008 1:12:58 AM
From: graphicsguruRead Replies (2) | Respond to of 275872
 
it is hard to believe that everything is cache resident, or that the resources don't get saturated well before 64 cores are reached.

Why? They're doing tile-based rendering. Which resource do you
expect to get saturated? Each tile is essentially independent, and the
tiles don't have to speak to each other. The transformed geometry
gets broadcast to all CPUs. It's the perfect case for parallelism.

The bigger issue is load balancing. When the number of processors
starts getting close to the number of tiles, then load balancing
becomes tricky. You may not be able to reduce the tile size
without losing the benefits of vectorization.