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To: Burlitis who wrote (45)10/28/1997 8:59:00 PM
From: jgideon  Read Replies (2) | Respond to of 857
 
I'm reading as well. Good to see some action on this board.

I read through QSNDF's 96 annual report, but don't remember
any Asia manufacturing plants or such. They do, of course,
have Asian customers in the OEMs.

One point of why I'm into QSNDF instead of SPAZ or SRSL is
the advertised efficiency of their algorithm. Having done
years of computer program optimization, one looks for every
advantage in speed. The PC game writers are interested
mainly in graphics and the 3D audio will be a drawing card,
but not the main feature. QSNDF has stated that their
algorithm utilizes of order 10% CPU versus about 20% for
the other folks (this is from memory, so correct me if I'm wrong).
If I were designing a game, that's what I'd want to hear.
Then I could add the sound field with minimal effect on the
graphic response (which is the major measure of user feedback).
Bottom line - a fantastic sound field is not worth it if it
produces a noticeable drain on the gameplay.

jg