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Technology Stocks : The *NEW* Frank Coluccio Technology Forum -- Ignore unavailable to you. Want to Upgrade?


To: aladin who wrote (34729)8/1/2010 2:08:09 PM
From: Frank A. Coluccio1 Recommendation  Read Replies (1) | Respond to of 46821
 
Hi John,

That was perhaps one of the best abbreviated descriptions of the algorithmic trading paradigm as it now exists, that I've come across to date, right down to the wire. On behalf of fellow forum members I thank you for taking the time to elaborate on this subject. Reading your reply allows one to readily discern the ever-expanding gap between the state of the art of the original days of DOT (designated order turnaround), which I believe was, some twenty-five years ago, one of the precursors to today's electronic market constructs supporting program trading activities. Excellently done!

I should like to respond publicly, for the sake of continuity of discussion, after mulling a few points you've made, and perhaps take a few other points private if they're deemed too esoteric when I'm done, and if you are amenable to such. I'll let the tenor of the forum dictate whether my thoughts that would go private are apropos for continued discussion here, however. I shall return at a later time to carry my part of the discussion forward, and would encourage others to do likewise sooner.

One point I would like to make at this point, however, if I may, is that the comments I made earlier with respect to low-latency WAN sharing were not intended solely, if at all, for program trading applications, but instead for the original subject that appeared in the top post of this thread, i.e., as relates to the online gaming community, as a means of expedited or more efficient transport, since participants in that paradigm tend to be distributed over vast geographic distances without any form of remedy that would allow them to become closer to one another, or equidistanced from servers that accommodate individual game sessions.

Again, it was the piggy-backing of transport capabilities that I earlier was referring to, not the game processing and rendering, per se. All of which makes the online gaming network engineer's task of siting and optimizing their own networks all the more interesting, if not also making their skills a more valuable commodity for large clients grappling with the latency issues of today's evolving cloud universe, I would imagine.

Later, and thanks again.

FAC

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To: aladin who wrote (34729)8/1/2010 5:09:42 PM
From: Bob Frankston1 Recommendation  Read Replies (2) | Respond to of 46821
 
There is a something fundamentally wrong when markets are about who can act fastest. It's a mockery of the whole idea of markets being about making wise decisions.

Today's market are legalized theft. Like the scam in which a banker would keep all the penny round-offs instead of distributing them.

The idea that networks are about guaranteed nanosecond speeds is collateral damage that does real harm by distorting networks to the needs of the very very few at the price of empowering network owners to act as gatekeepers.

What if trades were grouped to the nearest minute? Yes, I know that seems like forever because 30 year mortgage rates vary by the microsecond and we need that precision when we throw dice. [do I need to say I'm being sarcastic]?