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Technology Stocks : Creative Labs (CREAF) -- Ignore unavailable to you. Want to Upgrade?


To: stockaholic who wrote (5500)11/10/1997 11:35:00 AM
From: Ken Twining  Read Replies (3) | Respond to of 13925
 
Are U.S. Markets closed tom. for Vets. Day--Legal Holiday! If so, maybe that's why such sluggish volume "Marketwise"!



To: stockaholic who wrote (5500)11/10/1997 1:05:00 PM
From: Rutgers  Respond to of 13925
 
[Creative's web-site] and [Article on Interactive Entertainment]

Stockaholic,

Very interesting link. Frankly, I am surprised that their site is so highly ranked. I wonder if it is attributed to the Sweepstakes.

Interactive Entertainment Services To Reach $11.6 Billion In 2001,
Driven By Consumer Demand, Comfort With New Technologies

11/10/97
Business Wire
(Copyright (c) 1997, Business Wire)


STAMFORD, Conn.--(BUSINESS WIRE)--November 10, 1997--Driven by growing
consumer spending, as well as increasing PC penetration rates and Web access, the market
for interactive entertainment will reach $11.6 billion in 2001, a 112.9 percent increase over
$5.5 billion in 1997, according to Interactive Entertainment 1998: Sizing The Market For
Games & Recreation, a new research report published by Cowles/Simba Information.

With 1997 sales projected at $4.9 billion, PC and console-based entertainment titles,
published by companies such as Sony, Nintendo, CUC Software and Electronic Arts,
currently enjoy the largest market share. New technologies, including online games, DVD
ROM and Internet TV, will grow quickly over the next four years, representing a combined
$3.4 billion in sales by 2001.

"The online games and DVD ROM segments will contribute significantly to the industry's
growth during the next several years as more consumers go online and DVD drives become
standard on every PC," said report author Jennifer Doyle, an analyst with Cowles/Simba
Information's New Media & Marketing Group. "Online games services, in particular, will be
driven by growth in advertising revenue."

Online games services, a $58.8 million business in 1997, will reach $670 million in 2001.
Advertising revenue, which currently represents 19.5 percent of the segment's revenue, will
account for 37.3 percent - or $250 million - of revenue in 2001.

Interactive Entertainment 1998: Sizing The Market For Games & Recreation identifies and
sizes five industry segments - PC CD ROM, Console CD ROM, online games services,
Internet TV and DVD ROM - through the year 2001. The report is available from
Cowles/Simba Information for $1,295. To place an order, or to receive more information,
contact Tom Schmalzl at (203) 358-4348.

Cowles/Simba Information (http://www.simbanet.com) is a leading provider of news,
analysis and market research reports on the media and industry information industry.
Cowles/Simba Information is a unit of Cowles Business Media in Stamford, CT.

CONTACT: Cowles Business Media Jennifer Doyle, 203/358-4356 E-mail:
jennifer_doyle@simbanet.com
10:32 EST NOVEMBER 10, 1997



To: stockaholic who wrote (5500)11/10/1997 1:08:00 PM
From: BZOOKA  Read Replies (1) | Respond to of 13925
 
Full story on CREAF:

Singapore, NOV 10 (Bloomberg)--Creative Technology Ltd.
is among Indosuez W.I. Carr Securities top Singapore stock picks.
Creative,the world's largest maker of computer sound cards,has seen its share price soar to S$43.90 from S$8.65 in a year.
Creaf is poised to rise further said Thio Siew Hua,Indosuez' head analyst.
Creative's results quarter on quarter keep exceeding expectations.
She made the comments after a press conference that followed a private conference for investors in Singapore.