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Technology Stocks : Silicon Graphics, Inc. (SGI) -- Ignore unavailable to you. Want to Upgrade?


To: John M. Zulauf who wrote (3532)11/13/1997 1:26:00 PM
From: Vinod  Read Replies (1) | Respond to of 14451
 
Well, I got fooled by the 4th quarters rosy picture the CEO had presented.

The situation was completly different.



To: John M. Zulauf who wrote (3532)11/13/1997 1:27:00 PM
From: James Tarifa  Respond to of 14451
 
SGI will share the glory with Nintendo! Nintendo and SGI are technical partners. This should certainly help SGI's Growth in future.

Nintendo Profits Jump on Booming Sales

OSAKA, Japan (Reuters) - Booming sales of its game machines pushed up interim profits at Japanese game maker Nintendo Co. Ltd., and the company also Thursday put forward rosy earnings projections for the full year.
Nintendo said its parent current profit jumped 63.5 percent to 49 billion yen ($392 million) in the six months to September, and projected a 14.8 percent rise in profits for the full year to 116 billion yen ($928 million).
Current profit is pretax and includes gains and losses made on
non-operating activities.

Nintendo's interim earnings were boosted mainly by strong sales of its
portable Gameboy machine in Japan and 64-bit Nintendo 64 game console in overseas markets.

Sales of Gameboy were robust in the first half of the year due to the
huge success of its Pocket Monster software, which became a big hit
among Japanese school children.

Accumulated sales of the Pocket Monster software series totaled 6.94
million units since its first launch in February last year, Nintendo said in a statement.

Nintendo also raised its sales forecasts for its Gameboy players to 9.5 million units from initial estimated of 8.5 million for the full year and also raised sales estimate of Gameboy software to 28 million units from 21 million units.

Overseas sales of 64-bit Nintendo 64 game console totaled 4.95 million units in the year's first half, although domestic sales were much smaller at 430,000 units.

Sales of Nintendo 64 in Japan have been relatively slow due to a lack
of variety in its game software, and fierce competition from Sony Corp.'s PlayStation.

After its launch in Japan in December 1994, PlayStation quickly
captured the leading position among the new generation of game
machines, riding on the back of the success of software offering a wide variety of games.

Sony Computer Entertainment Inc., a Sony unit, said cumulative
domestic sales of PlayStation reached 8.6 million units as of the end of September.

Total domestic sales of Nintendo 64, which was introduced in Japan in
June 1996, reached 2.47 million units as of the end of March. The sales in overseas totaled 9.03 million units.

Overseas sales of game software for Nintendo 64 totaled 12.44 million
units in the first half, while domestic sales totaled 2.89 million units, the company said.