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To: stockman_scott who wrote (27)7/14/2011 9:23:46 PM
From: Glenn Petersen  Read Replies (2) | Respond to of 365
 
Not a bad payday for the "old guys":

Why Didn’t Zynga’s Billion-Dollar Offer for PopCap Win?

by Tricia Duryee
All Things Digital
July 14, 2011 at 11:20 am PT

As the Web’s hottest games company, Zynga was one of the most aggressive bidders for PopCap over the past couple of weeks, according to many sources close to the situation.

So, why didn’t it win the hit-driven games company?

That’s a very good question.

Yesterday, Electronic Arts announced it purchased PopCap for $650 million in cash and $100 million in stock. The deal could soar to as much as $1.3 billion if PopCap hits some very aggressive revenue goals.

But, according to one source, Zynga’s offer exceeded that, and was worth $1 billion in cash. Another source added that EA’s offer only appeared greater because more cash was delivered upfront, although both bids were similar in nature over the long term.

A Zynga spokeswoman — as the company usually does on even the most minor and mundane of queries — declined to comment about its involvement in the PopCap bidding.

But, as of March 2011, according to documents it filed related to its IPO, Zynga had nearly $1 billion in cash and is expected to raise up to $1 billion in its public offering.

With all that money, as well as its own stock, Zynga clearly could have come up with sufficient funds to purchase PopCap, which is known for such games as Bejeweled, Plants vs. Zombies and Peggle.

And, bidding that much seems to make some sense, too.

That’s because PopCap would have given Zynga the scale and scope that it is looking for on other platforms, as well as a strong revenue stream, profits, a dominant headquarters in Seattle, which it has been looking for, and even a position in Asia, where Zynga has struggled and PopCap has been doing well.

More importantly, as it seeks an IPO, one of Zynga’s biggest risk factors is its dependence on Facebook, which takes a 30 percent cut of its revenues.

PopCap would have given Zynga some of the distribution diversity it needs, with its games installed and played more than 150 million times on a diverse range of non-Facebook platforms, including RenRen, Google, iPhone, iPad and Android. In 2010, about 80 percent of PopCap’s revenues came from these platforms.

It is no wonder, then, that Zynga was interested. The bidding represented its most ambitious yet, sources said.

In fact, the failure of Zynga to purchase PopCap calls into question why the San Francisco company, which is the darling of Wall Street and the largest social games company, has only scooped up small studios around the world and hasn’t land something as prominent as PopCap.

Just five days ago, in fact, Zynga announced the acquisition of the Toronto-based Five Mobile, which was its 15th acquisition in 13 months. Terms of the deal were not disclosed, including the size of the team.

But, like most of its other purchases, it was relatively small.

While Zynga would not talk about that, both EA’s CEO John Riccitiello and PopCap’s CEO Dave Roberts were willing to say that the bidding process was competitive.

Roberts said it was “a fully competitive process that took me by surprise.”

Riccitiello said in recent months PopCap has received bids from other game companies.

“Ultimately, PopCap chose EA. Their leadership team tells us that in the end, the decision swung on their recognition of our culture — the respect that EA shows for games and the teams that create them,” he wrote in a letter to employees.

One source said that there were several offers, some verbal and some via multiple written offers.

But, in the end, EA won, which one source describes as “a game-changer for EA.”

Ricitiello agreed. He told me that in a matter of months that he expects PopCap and EA’s combined traffic on Facebook to hit 20 million monthly users.

While that’s very far from Zynga’s dominant position, he said he wants to get EA within “punching distance.”

It’s still a reach, even with PopCap. That’s why to get to jab at Zynga, Riccitiello was willing to commit more than an eighth of the company’s market cap toward the deal.

So far, Wall Street has reacted negatively to the news. EA’s stock dropped 22 cents after the deal was announced in after-hours trading to close at $24.17. Today, it is now trading at around $23.48 a share.

allthingsd.com



To: stockman_scott who wrote (27)7/19/2011 1:36:14 AM
From: Glenn Petersen1 Recommendation  Respond to of 365
 
Zynga has filed its first amendment, mainly a document dump:

sec.gov

Here are Zynga’s minority investors: Google, Peter Thiel, Softbank and others

By Matthew Lynley
VentureBeat
July 18, 2011

Social game maker Zynga has outed its minority investors, which stand to make some serious cash off the company’s upcoming $1 billion initial public offering, according to a recent filing with the Securities and Exchange Commission.

Among the list of minority investors are search giant Google and Japan’s Softbank — two companies that invested more than $100 million each but were omitted in its first filing. Softbank invested around $150 million into the company to fuel its expansion in Japan. Also included in the newest list is super-angel and PayPal mafia godfather Peter Thiel, who also famously invested in social networking site Facebook.

Google invested $100 million. At the time, Zynga was suspected to be working on a social game for the company’s upcoming gaming network. That means social games might soon make their way to the company’s newest entry into the social networking space, Google+.

Zynga filed for an initial public offering earlier this month. It’s the most profitable Web 2.0 company to file for an IPO this year after making $90 million in 2010. The company made a net profit of $11.8 million in the first quarter this year, compared to $6.4 million in the first quarter of last year. Zynga has raised $845 million across three rounds of funding in four years.

Zynga has since become a Facebook distribution powerhouse like no other game company. That makes it a lot easier for Zynga to generate revenue, since a percentage of users usually pays for items in otherwise free games. The company has delivered hit after hit to Facebook.

Zynga’s latest social game, Empires & Allies, is another hit for the company. It attracted more players than Farmville, its first breakout hit, in just 25 days. Empires & Allies is gaining new users at a rate of a million a day and 8 million a week now, according to AppData.

The company is the fourth high-profile Web 2.0 company to file to go public in the past several months. Business social network LinkedIn also recently made its debut on the New York Stock Exchange (NYSE), soaring to a valuation of nearly $9 billion during its first day of trading before backpedaling to a $100 share price. Group-buying site Groupon also filed to go public earlier this month.

Here’s a list of the rest of Zynga’s minority investors not named in the company’s original S-1 filing:

Google

Softbank

DAG Ventures

SB Asia-Pacific Investments

PG Ventures

Archimedes Capital

F&W Investments

Paul Martino

The D’Anconia Trust

Gary Leff

European Founders’ Fund

Morgan Stanley

Janus Twenty Fund

Fidelity Contrafund

T. Rowe Price

venturebeat.com



To: stockman_scott who wrote (27)7/19/2011 8:37:03 AM
From: Glenn Petersen1 Recommendation  Read Replies (2) | Respond to of 365
 
Über-VC and Zynga investor Fred Wilson has a saying: "be your own bitch," meaning don't be overly dependent on one platform; e.g. don't be a Google bitch by relying on SEO for all your traffic. But this filing seems to indicate conclusively, however, that Zynga is Facebook's bitch.

Facebook Basically Owns Zynga

By Pascal-Emmanuel Gobry
Business Insider
Jul. 19, 2011, 5:28 AM

Zynga has updated its IPO filing and it's a doozy. In particular, the amendment goes into the details of its relationship with Facebook, which is much deeper than we originally thought. It almost makes Zynga into a Facebook subsidiary.

AllThingsD's Liz Gannes goes into what's new:

-- Any game that Zynga builds that includes Facebook integration or Facebook data will be exclusive to Facebook for the duration of the two companies' agreement.

-- Zynga must tell Facebook about new games at least a week before they launch.

-- In exchange, Facebook will help Zynga meet monthly unique user targets for its games, and share some of the revenue from ads it sells next to Zynga games with Zynga.

-- Apparently, Zynga can't launch games on certain rival social platforms, although that list is redacted, so it's not clear how extensive it is.

There are a couple things to take away from this:

-- Facebook basically owns Zynga. We knew that Zynga had to share virtual goods revenue and spend advertising on Facebook, but this goes beyond a tax. This is control. Facebook decides what games Zynga can launch, and when, and how successful these games will be.

-- The Facebook Platform is not a level playing field at all.
Whenever Facebook talks up the success of Zynga on its platform, they always make sure to mention that other competitors could theoretically catch up to Zynga. In reality, that doesn't seem to be the case. Facebook tweaks how much sharing of actions on Zynga games is allowed so that those games can get all the users Facebook promised. Maybe a couple of other big players like Playdom and Playfish have similar deals. It's hard to believe the dozens of smaller games makers do. What's more, most of the ads that appear next to Zynga games are ads for other, rival social games. So when a small maker of Facebook games buys Facebook ads, some portion of that goes to big-dog Zynga. Heartening.
Here's what it means for prospective Zynga investors:

-- Zynga's Facebook risk is enormous. Zynga is basically Facebook's outsourced games arm. Paradoxically, it might be good for the stock short-term, because Facebook is still private and owning Zynga is even more a proxy for owning Facebook, so investors could pile in.

-- Over the longer term, however, this clearly doesn't make Zynga look great. Even though revenue from Facebook games is increasing as Zynga gets better at monetizing, unique users are basically flat. Zynga's interest is clearly to build games on other platforms besides Facebook, both for growth and for platform risk mitigation. But it seems Facebook gets to say on what platforms Zynga can and can't launch games. Zynga is betting on mobile as its next big platform. Is GameCenter, Apple's iOS gaming social service, one of the "social platforms" on which Zynga can't launch games without Facebook's say-so?

Über-VC and Zynga investor Fred Wilson has a saying: "be your own bitch," meaning don't be overly dependent on one platform; e.g. don't be a Google bitch by relying on SEO for all your traffic. But this filing seems to indicate conclusively, however, that Zynga is Facebook's bitch.

businessinsider.com



To: stockman_scott who wrote (27)7/20/2011 4:20:32 PM
From: Glenn Petersen1 Recommendation  Read Replies (1) | Respond to of 365
 
Zynga's games come on strong, and then fade out just like any video game. . . . It's another reminder that Zynga is a hits driven business and it needs a new hit to keep its strong momentum going

Zynga Losing Millions Of Users For Its Most Popular Games

By Dylan Love
Business Insider
Apr. 11, 2011, 1:45 PM

Zynga is losing millions of its daily active users, according to data on AllFacebook.com, dug up by John Sweeney of the Facebook & Zynga Blog.

If you go back one month, CityVille had 21.1 million users. Today it's down to 19.7 million.



Farmville has lost over a million users in a month, going from 13.8 million to 12.7 million:



Here's Mafia Wars, which had a sharp spike at 5.5 million users thanks to a promotion before easing off to 2 million:



What's going on here? Zynga's games come on strong, and then fade out just like any video game.

It's another reminder that Zynga is a hits driven business and it needs a new hit to keep its strong momentum going.

businessinsider.com



To: stockman_scott who wrote (27)7/30/2011 6:56:01 AM
From: Glenn Petersen1 Recommendation  Respond to of 365
 
Why game developers hate the Facebook-Zynga marriage, and how Google+ can benefit

By Dean Takahashi
VentureBear
July 29, 2011

Facebook game developers were furious when they found out about the tight relationship between Facebook and Zynga.
If Google properly channels that anger, it could find considerable support for the idea of making games that run on its new social framework, Google+. The question is whether that anger is justified – and the answer isn’t crystal clear.

Because Facebook appears to favor Zynga more than other game developer, including through an unusual growth-target agreement, those two companies seem to be just about joined at the hip. Developers of Facebook games might logically conclude that there’s no hope for them to compete with Zynga. They might instead focus on Google+, which is expected to support games in the future and is currently virgin territory.

“It’s an outrage,” said an executive at one Facebook game developer, who spoke on condition of anonymity, at last week’s Casual Connect game conference in Seattle, where the Facebook-Zynga deal (and a filing Zynga made with the Securities and Exchange Commission describing the deal) was the subject of much conversation. “It means we can’t move to Google+ soon enough.”

Dan Rose, vice president of partnerships and platform marketing at Facebook, acknowledges that some developers are upset and that his company is restricted about saying everything because of the IPO quiet period. But he insists that Facebook isn’t playing favorites, contrary to rumors of kickbacks or some special favoritism in exchange for Zynga’s adoption of Facebook Credits.

“It’s actually a level playing field,” Rose said in an interview. “Everybody on the platform is playing by the same rules, whether that is from an economic perspective or a distribution perspective.”

Trip Hawkins, chief executive of Digital Chocolate, which makes both mobile and Facebook games, was the only CEO willing to go on the record for this story. Hawkins described platform holders as “feudal lords” in a recent talk at our GamesBeat 2011 conference.

“We all knew Zynga had contractual advantages, but the extent of it makes Facebook a tough platform for everyone else,” Hawkins said. “Policy changes have made revenue and margins more challenging this year, so it is a bitter pill for all of us to find out that the market is neither competitive nor fair. Their relationship could not be more complicated. It’s like a bad marriage is staying together for the money. You don’t get the feeling that either side really feels happy or free. Ironically, they could both use more real friends.”

Other Facebook partners are not satisfied with what they have heard so far. A different chief executive at a Facebook game company, speaking on condition of anonymity, said, “The bottom line is those two need each other and Zynga got a preferred deal. It sucks for other developers. We have long lived in a world where the playing field wasn’t fair. We knew that for a long time, and this doesn’t change anything. It’s annoying. We would very much like to participate in Google+.”

And still another chief executive at a Facebook game company said, “I fully expected they had a sweetheart deal from the beginning in order to get Facebook Credits to take off. They needed the biggest player to support it. Where it gets shady is where Facebook gives them growth targets. That makes me sick.”

The executives spoke with VentureBeat but didn’t want their names published in order to protect their business relationships with Facebook. That’s an indication of how little leverage these developers have, and how important Facebook remains to them. They might also one day be acquisition targets for Zynga.

“I think the tight relationship is positive for Facebook and Zynga, but places other game developers at a disadvantage,” said Lou Kerner, an analyst at Wedbush Securities, who has also spoken with developers about the deal. “All else being equal, other developers will seek out opportunities that offer a more level playing field. The agreement is counter to what Facebook has been saying about how it’s an equal platform for all.”

In conversations with game developers, Facebook is trying to calm developers down and explain that it really doesn’t favor Zynga in a way that is unfair to the rest of the development community. There were, in fact, times when Zynga hated the Facebook-Zynga relationship. A year ago, Zynga’s chief executive Mark Pincus told employees that Zynga planned to expand beyond Facebook and start its own Zynga Live web site as a portal for its own social games. That never happened because Facebook cut the deal on Facebook Credits with Zynga.

Zynga already has enormous advantages over other developers on Facebook, with more than 264 million monthly active users on the social network, more than the top 15 other game companies combined.

But what’s really making developers angry is a new disclosure by Zynga filed with the SEC, which shows that Zynga gets benefits that apparently no other game company gets. In the filing, Zynga said that it received a special deal when it agreed to support Facebook Credits, a new virtual currency from Facebook, a year ago. In that deal, Zynga agreed to give 30 percent of its virtual goods game revenues to Facebook, the standard fee for using Facebook Credits.

In exchange, Facebook agreed to help Zynga hit growth targets for its games. Facebook did not, as initially reported, agree to kick back revenue to Zynga from ads placed by Facebook alongside Zynga games on Facebook. Facebook said there was a deal to share ad revenue with Zynga if it chose to move its Facebook games off of Facebook, but that ad deal never kicked in, according to a statement by Facebook. The 30 percent fee is what every developer pays, and Facebook told developers that everyone was treated the same.

But other developers were upset about Facebook’s support of Zynga’s growth targets. Facebook reportedly (in a redacted section) promises growth by the end of the five-year agreement, according to a source familiar with the agreement. Those developers said they specifically asked Facebook last year if Zynga was getting a special deal when it signed up for Facebook Credits, and they were told there was no such deal. But the developers said there were no growth targets in their own agreements about Facebook Credits.

“Were developers misled?” said another source from a social-game maker. “The unequivocal answer is yes. In meetings with us, they told us there was nothing to the agreement that was not available to other leading social game developers. That’s patently not true. We look at the agreement and it does not allow a level playing field.”

From Facebook’s point of view, it is easy to see why the company entered into a special deal with Zynga. A year ago, there was a lot of resistance to Facebook Credits. Facebook charges a 30-percent transaction fee, whereas other virtual currency providers take as little as 10 percent. It amounts to a huge tax increase for developers doing business on Facebook. Facebook planned to make the virtual currency mandatory, but it needed to work out the kinks in the system with real-world trades. Zynga was prepared to expand its games off Facebook to its own portal, Zynga Live, and move to other platforms as quickly as possible. At the time, that was pretty alarming to Facebook.

So Facebook cut a deal to get Zynga on board. That deal was similar to other deals that console makers have made to get crucial support for their platforms, for instance when Sony was able to convince RockStar Games/Take-Two Interactive to publish Grand Theft Auto games exclusively on the PlayStation 2 console. Facebook’s position was that it would increase its overall support for the game ecosystem, but it would not arbitrarily help Zynga’s own games grow faster.

But for the smaller developers on Facebook, the Zynga-Facebook deal is a sign that Facebook isn’t being fair to all comers.

From Facebook’s point of view, the favoritism isn’t as bad as what some platform owners have done in the past. Console makers, for instance, typically have their own first-party (in-house) game studios that get access to information about a new console far earlier than third-party developers. That allows the first-party game makers to get a head start. Facebook has no such first-party studios.

Also, Zynga and other early adopters of Facebook Credits — CrowdStar, RockYou and Electronic Arts — had to start paying the 30-percent royalty to Facebook earlier than other developers, simply because they started using Facebook Credits earlier.

Zynga also had a major restriction. If Zynga hit its growth targets with Facebook, then Zynga’s games had to stay exclusive on Facebook. From that perspective, that part of the agreement may return to haunt Zynga. Now that Google+ is a viable platform, Zynga may want to extend its games there. But Zynga can’t just take the exact same game and move it over now, due to its contract with Facebook. Paradoxically, the lack of a special Facebook deal will give other game developers more flexibility to pursue Google+ games.

Rose at Facebook said, “Our focus is to grow traffic for games on Facebook. And the developers who build good games will benefit from the products we launch that are designed to grow distribution. That’s the way we run the platform. That is how we grow the platform generally. The best games will benefit the most because those are the games our users will want to play. We don’t apply the distribution mechanisms of the platform from one developer to the next in any way. The largest developers on our platform down to the smalllest developers on our platform operate on the same distribution rules. There are two ways to achieve a growth target. One way is to single out a developer and grow their traffic. Another way is to grow the entire platform and assume the developer that makes good games will grow with the platform. Our approach with any single developer is the latter, period.”

Developers aren’t necessarily buying that. It didn’t help that some sections of the Facebook-Zynga agreement were heavily redacted in the SEC filing, fueling more rumors that there were other special deals in place. In fact, in section 8.3 of the document, the agreement states the fee that Zynga has to pay to Facebook for the use of Facebook Credits. That section doesn’t say 30 percent. Rather, the actual fee is redacted. The SEC document also has a chart of the schedule for growth targets, but the numbers in the schedule are redacted. (Facebook says it said publicly in January that every developer pays the same 30 percent fee per transaction for using Facebook Credits, and that is still true now).

Developers have also heard rumors of other examples of favoritism. Zynga, for instance was reportedly allowed to issue more invitations to gamers to join a social game than other developers were allowed to send, according to one executive at a Facebook game developer. But Facebook’s policy on invites depends on whether the users embrace or reject the invitations. If users reject more invitations from a certain game, then the number of invites that game can send will be reduced, according to conversations that game companies had with Facebook.

Officially, Facebook says it supports the idea of more game companies and games on its social network. Sean Ryan, head of game developer relations at Facebook, said in a speech last week at Casual Connect that there are plenty of opportunities for game developers to make social network games in genres that aren’t crowded. While Zynga has a lock on city and farm simulation games, there are still plenty of opportunities in areas such as role-playing games, hidden object games and casino games, Ryan said. Facebook continues to invest heavily in its game ecosystem and will continue to offer new features for game companies in the future, Ryan said.

Ryan also said there were 376 games with more than 100,000 monthly active users and 80 games with more than 1 million monthly active users.

Google, as we noted in our other Google+ story today, has yet to come up with an applications programming interface, or API, which sets the rules on how to create a game that sits on top of Google+. Google would be smart to create a smaller royalty — perhaps 20 percent or lower (as is rumored) — to attract game developers who don’t want to share 30 percent of their revenues obtained via Facebook Credits.

“On Zynga-Facebook and how that impacts Google+, any substantial social platform without an established games ecosystem offers opportunities for new entrants,” said Tim Merel, managing director at game-focused investment bank Digi-Capital. “These must be offset against the risks of it being a new social platform. All the established games companies, particularly strong social players like Zynga, Wooga, Crowdstar, Playfish, Playdom and others should also be considering how to play the Google+ market.”

Hawkins said, “Google is a major force in the industry and could drive important innovations with Google+. When there are alternatives and different approaches it makes things more competitive and keeps everyone on their toes. These new industries are still in the first inning, so much remains to be decided. Every major participant has great opportunity and will make many good moves, and also bad ones from which they will need to retreat or recover. Whoever goes down their learning curve with a humble attitude will adapt fastest and be likely to win.”

Already evident from the trend at Casual Connect and our recent GamesBeat 2011 conference is the fact that many social game developers are moving into mobile, where the battle for market share is still wide open, since there is no dominant company. But they’re also looking around for any other platform that can give them large numbers of users.

“We’d love to move to Google+, but the only problem is that there isn’t anything to move to yet, and they will have a smaller audience for games than Facebook for a long time to come,” said one Facebook game developer CEO.

venturebeat.com



To: stockman_scott who wrote (27)8/2/2011 4:34:29 PM
From: Glenn Petersen1 Recommendation  Respond to of 365
 
First Comes Zynga’s I-P-O, Then Zynga’s D-E-M-I-S-E

Posted by Louis Bedigian
Forbes
Aug. 2 2011 - 10:54 am

Zynga’s current business model is a recipe for disaster.

In terms of media attention, Zynga is the can’t-lose-game developer. From IPO amendments and new game anticipation to positive side effects and IPO valuations, Zynga is the company everyone is talking about.

But while the news typically sounds good or, at the very worst, cautious, Zynga is anything but a safe game developer. Since its inception four years ago, the company has produced a bundle of hugely popular games. All of them are free to play, have been pushed heavily on Facebook, and have encouraged millions of people to play video games for the very first time.

These are good things for all of us – for gamers, for the game industry, for Facebook, and most of all for those hardheaded businessmen who insist that the free-to-play model is the way of the future.

But Zynga, like so many developers, has fallen victim to the idea that one game format is all you need to succeed. Activision (NASDAQ: ATVI) is certainly guilty of this; just look at the Call of Duty series. It hasn’t changed much in the past five years. And look at Activision’s competitors – they all make Call of Duty and/or Gears of War clones. The iPad is getting overrun with clones of the latter.

This whole design philosophy is based on the belief that “anything you can do, I can do just as well – and make just as much money at it!” It’s not a great philosophy, but that’s business.

The problem for Zynga is that it isn’t currently developing games for hardcore gamers. Instead, the company is creating simplistic, Sim City-like social networking games that bank heavily on the belief that everyday people will not tire of repetitive experiences. That strategy is enormously risky. It didn’t work for the Guitar Hero franchise, nor did it work for arcades, party games, or any other fad that attempted to cash in on the mainstream.

If Zynga could successfully convert its Average Joe and Average Jane users into dedicated game players, its security would surely increase. But it wouldn’t be foolproof. One thing that the console have taught us is that, the more games people play, the more likely they are to tire of the same old experiences. This is why the popularity of genres (action, fighting, RPG, etc.) fluctuates every few years. In fact, over the last 15 years, shooters – both first- and third-person – are the only games that have consistently stayed at the top. (Hence the number of Halo and Call of Duty clones…)

With that in mind, you might think that Zynga would be wise to develop a first-person shooter. And maybe it should; it would be interesting to see how its microtransaction business model would work with a shooter that anyone can play for free. Of course, it would have to be a very low-end shooter that can run in a browser. Without that flexibility, Zynga would greatly reduce the number of potential players, thus limiting the amount of potential profit.

This obviously goes against Zynga’s business model. It also goes against the benefit of using Facebook. If you can’t reach every person using the social network, why bother?

However, that doesn’t mean Zynga can’t move forward with some new game concepts. There are a number of genres that work well in a plain, 2D environment, including action, sports, and fighting. Zynga could take any one of those genres and create an entirely new experience (or breathe new life into experiences from the past).

While this might sound like wishful thinking, the company has reportedly hired Mark Turmell, the creator of NBA Jam, NFL Blitz and Smash TV. If Zynga is serious about protecting its future, advancing its portfolio, and improving its bottom line, Turmell is the kind of developer the company needs. All of his hits were made at a time when technology was either very basic (as in the case of Smash TV and NBA Jam) or just beginning to evolve (as in the case of the three-dimensional NFL Blitz). The Blitz format is almost certainly too advanced to be turned into a Facebook game. But I am betting that his other creations could be converted to the Facebook format without issue.
This gives the company hope, which is more than it had two months ago. But Zynga still has a lot of hurdles to overcome. Mike Capps, the president of Epic Games (the studio behind Gears of War, the Unreal engine, and other hits), recently put things into perspective.

“You see a lot of people, both on the customer side and the service side doing things that don’t make sense,” Capps told GameSpot. “I don’t think people meant to spend $500 on gold in whatever social game they were playing. I don’t think that can really last. I doubt they’re going to keep doing it. I think chasing after millions of people who will pay you $500 a month to play your games online doesn’t really make sense. So there’s a little bit of unrealism in that market that I’m hoping susses out.”

This is bad news for Zynga, which may not be able to survive on ad revenue alone.

On the flip side, Capps is concerned about the impact Zynga may have on the next generation of game consoles. “We’re excited about it,” he said. “But there’s a big risk that nobody cares because they’re all too busy playing [Zynga Facebook game] Empire and Allies, and they don’t need a next-generation console box.”

Does this mean that social networking games and console games could inadvertently cancel each other out? That would be a horrible outcome that no one wants to see. But with Nintendo ( NTDOY) making terrible mistakes and Sony (NYSE: SNE) flip-flopping on the PS Vita release date, console manufacturers are going to have a rough time going into the next generation. Nintendo is already feeling the burn, and Wii U isn’t likely to change that.

blogs.forbes.com



To: stockman_scott who wrote (27)8/3/2011 10:21:37 AM
From: Glenn Petersen1 Recommendation  Respond to of 365
 
I have friends (with iPhones) who are absolutely addicted to playing Words With Friends. I am sure that the timing of the introduction of the game to the Facebook platform was meant to support the IPO.

Zynga Brings Scrabble-Like ‘Words With Friends’ To The Web With New Facebook Game

By TechCrunch.com
Published: August 1

When Zynga acquired mobile game studio Newtoy last December, the social gaming giant took command of one of the Texas gaming studio’s most popular titles, Words The Friends. For those of you who aren’t familiar with Words With Friends, the mobile game (iOS and Android) is similar to playing a Scrabble-like word game against one of your friends. Today Zynga is launching a web-based Facebook game for Words With Friends today.

Words With Friends challenges players to create words by placing letter tiles on a digital game board in order to score points. Similar to Scrabble, each letter is given a point value and players earn points by completing words in sports on the game board designated with bonus points. It is a multi-player game, which makes it ideal for a social platform like Facebook. While the iOS and Android app offered Facebook connect, this is the first Words With Friends web-based game housed on Facebook.

Features of the Facebook game include a brag feed, which allows you to publicly call out your friend on their wall after scoring. You can also send Facebook requests that notify friends when it’s their turn to play, or send a message to invite a friend to start a new game.

Games can take days or even weeks to complete, and players may be involved in up to 20 games simultaneously. Additionally, players on iOS and Android devices will be able to port their games between their mobile devices and Facebook.

Zynga says this is the first time it is taking a mobile game to Facebook instead of the other way around ( CityVille, FarmVille).

Zynga actually just debuted another Newtoy game recently— Hanging With Friends, which is Zynga’s take on classic popular game Hangman.

A Facebook version of Words With Friends should be popular considering the traction the game has seen on mobile platforms. As Inside Mobile Apps reported recently, the acquisition of the Newtoy and Words With Friends, helped grow Zynga’s number of daily active users on mobile platforms by tenfold in seven months. In a recent SEC filing, Zynga revealed that it was able to double the daily active users for Words With Friends four months after the acquisition by “combining the two companies’ scale and know-how around social game mechanics.”

washingtonpost.com



To: stockman_scott who wrote (27)8/10/2011 11:55:58 PM
From: Glenn Petersen  Respond to of 365
 
Should Zynga Be on the Hunt for Some Angry Birds?

Published on August 10, 2011
by Tricia Duryee
All Things Digital



Zynga walked away empty-handed last month after bidding unsuccessfully for PopCap, which went to Electronic Arts.

So what’s next for the acquisition-hungry company?

What about an even tastier target: Rovio, the Finnish developer of the popular Angry Birds franchise.

It’s not just a fantasy game. Rumors have been circulating in the gaming world that the two companies have already engaged in talks. Zynga, as it always does, declined to comment about that speculation.

But, if you think about it, an acquisition or partnership makes an awful lot of sense.

Most importantly, the pair would form a global powerhouse that would have a huge and active audience of players on both mobile and social platforms. Zynga has roughly 148 million unique visitors on Facebook every month.

And Rovio’s Angry Birds has passed more than 250 million downloads in a completely mobile market with one single and very addictive game involving pissed-off birds attacking egg-greedy pigs.

As a recent piece on Rovio in The Wall Street Journal noted:

“There are now 120 million active monthly ‘Angry Birds’ game players, the company says. To compare this to another media property, there have been more than 25 million copies sold of the best-selling console game of the past year, ‘Call of Duty: Black Ops.’”

Rovio certainly wants more and has been extraordinarily vocal about its intentions of raising more money, and its goal of achieving one billion downloads.

While that potentially offers one billion reasons alone that Zynga should be interested, here’s five more on why such marriage might be a good match:

  1. Adorable stuffed animals: Rovio has done a much better job at building a brand and entertainment franchise than Zynga. And it has spread its wings way beyond games and into other categories such as movies, books and toys.
  2. Plenty of cash: Zynga has a lot of cash on its balance sheet and is getting closer to raising $1 billion more in an IPO. And it has the appetite for big buys, offering to buy PopCap for $1 billion in a failed bid.
  3. Free-to-play: Both companies have embraced the “free-to-play” business model, where games are given away and then monetized by selling virtual goods or additional content to players.
  4. Zynga’s risk factors: One of the San Francisco company’s known risk factors is its dependency on Facebook. Mobile would offer some diversity. Since its track record so far on phones and tablets has been questionable, Rovio would cover them on that front easily and give them much needed talent in the arena.
  5. One-hit wonder: Rovio developed a long list of mediocre games before it came up with Angry Birds. It’s obviously a major hit, but does Rovio have what it takes to be an independent company, or does pairing up with another organization give it some wiggle room to continue experimenting?
And, to be fair, here’s one reason why such a pairing might never happen: Both Rovio’s and Zynga’s top management are well known for their stubborn and definitive personalities and, more to the point, not playing well with others.

Ironic, but — if you want to use an Angry Birds metaphor — it would not be easy to join two companies who both want all of the eggs for themselves.

allthingsd.com



To: stockman_scott who wrote (27)8/11/2011 3:10:35 PM
From: Glenn Petersen1 Recommendation  Respond to of 365
 
A new amendment (without June numbers) from Zynga:

sec.gov

Zynga IPO Discloses Accounting Lapse

By Shira Ovide
Wall Street Journal
August 11, 2011, 2:34 PM ET

Zynga is just out with a revised IPO. Here are a few interesting new nuggets:

* Accounting mistake, a relatively minor one: Zynga disclosed it didn’t hew to accounting standards covering estimates of how long people play Zynga’s video games.

“Pursuant to our previous policy, we had applied our then most current estimate of the average playing period for paying players to current period sales but did not adjust the ending balance of deferred revenue for the revised estimates for related sales from prior periods,” Zynga said in its filing.

The restatement results in a relatively minor $7.5 million addition to revenue for the first quarter of this year, and a reduction in deferred revenue by the corresponding $7.5 million. Zynga said it determined the company had a “material weakness in internal control over financial reporting” as of March 31, 2011.

* Very few people pay to play. VERY few. In its initial IPO filing last month, Zynga said a small percentage of people who play its games (for free) will pay to upgrade their FarmVille gardens or spruce up their CityVille virtual houses. In today’s filing, however, Zynga tells us exactly how few people pay: “Historically, less than 5% of our players have been paying players,” Zynga said in the filing.

Zynga also disclosed how reliant it is on its most-popular games, though the reliance is lessening over time. In 2008, Zynga says its top-three games accounted for 93% of online game revenue. In the first quarter of 2011, the top three games accounted for 63% of online-game revenue.

* Where is Yuri Milner? The Russian billionaire invests in seemingly every hot Silicon Valley company, including Zynga and Twitter. But while the first IPO filing showed Milner’s DST Global owned more than 32.8 million shares, the DST investment firm is noticeably absent from the list of Zynga shareholders in today’s filing. We have asked Zynga for a comment.

* The SEC, not a pen pal: Zynga CEO Mark Pincus penned a letter to investors that led off the original IPO filing July 1. Now, that letter is pushed way, way down into the meat of the IPO filing. The same thing happened to a similar investor letter from Groupon CEO Andrew Mason.

blogs.wsj.com