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To: Alex Balazs who wrote (2462)11/23/1997 11:37:00 PM
From: Ali Chen  Respond to of 6843
 
Alex, <If this is the way games are written currently..>

Yes, most of the current 3D games are written using Microsoft
Direct3D API (Application Programming Interface).
These API talk to 3D hardware using Direct3D-compliant driver.
It is not a big deal for a system to probe the CPU ID and
install proper Direct3D piece of code. If a game uses D3D API,
it must be transparent for the game. Therefore, there are only
few software components that need to be AMD-3D aware to
provide that quoted 30% performance boost.

If a game uses proprietary geometry set-up, some modifications
must be done. However, this seems to be not a problem: similar
situation is found with sound hardware, and many games have an
option to reconfigure itself for a particular sound API and sound
hardware.

Some introduction to general 3D-pipeline can be found at:
matrox.com

Another reason to do geometry transformations in CPU is that
this part of 3d-pipeline has the tightest connection with the
game control block.

Regards,

Ali