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To: Eric Yang who wrote (6708)12/9/1997 1:49:00 PM
From: Perry  Respond to of 213173
 
=== The Scoop ===============================

By Randy Whitted, TechWeb contributor

Games and computers have always been an interesting combination. Back
in the early '80s, my friend's father worked for a company that built
logic boards. They had the equivalent of a $10,000 computer in their
home built from pieces of things his father had been working on. It had
two 5.25-inch floppy drives and a little black and green screen. It was
high tech back then, but all we cared about was what games it could
play.

Four or five of us would hunch over that little screen in awe that the
computer could describe a room so well. "You're in a room 15 feet by 15
feet. To the north is a doorway." "Go through the door!" we would yell,
and my friend's older brother would type "North." "You're in a long
hallway with a door to the south and a large rock to the north." "Look
around! Look around!" we'd yell. Wow, what times those were.

When the Macintosh came out, Apple was wise enough to realize that this
little machine would make an excellent gaming platform -- and that
nothing could be worse than for this to happen: It would humiliate the
innovative new GUI and mouse. The Mac had to be a serious productivity
platform, or it would fail.

It's difficult to tell if this strategy worked, but there is no doubt
it lasted much too long. Despite driver woes, "plug and pray," and a
DOS structure, the PC soared past the Mac as an entertainment machine.
This is not because it was a better machine for multimedia, but simply
because Apple discouraged games on the Macintosh.

Things are changing fast though, almost in spite of Apple. Developers'
kitchens have been held by Apple, and for a while they were developing
game sprockets to aid programmers in producing games for the Mac. These
were good signs that a new mind-set was in place, but ultimately it was
the Mac users themselves and their buying dollars that have turned
things around.

It began with the port of Doom II to the Mac. This was a big seller on
the Mac platform for GT Interactive and id Software -- not enough to
convince them to develop simultaneously for PCs and Macs, but enough to
raise awareness. Blizzard also realized there were profits to be made
>from the Mac side.

Even Apple is realizing the importance of entertainment titles. Last
year there was a concerted effort by Apple to place colorful stands in
computer stores displaying many of the best titles available for the
Mac.

This year the stand is not necessary. PowerMac 6500 displays (formerly
Performas) now allow the shopper to play a few games on the machine to
see just how well they run on a Mac. More important, there are enough
relatively current and certainly popular games available that truly
warrant their own space on the software shelves.

There have been some nice games developed only for the Mac, or
originally for Mac, but the PC gaming platform has developed a
tremendous lead. The current issue of PC Gamer magazine is more than
400 pages and includes two CDs. There are more PC games than any one
person could ever hope to play. Luckily for us Mac users, we have a
filter. Most of the new titles on the Mac game shelves are already
certified hits on the PC. It is a drag at times waiting for a Mac
version of a game you're interested in to maybe come out, but there is
certainly a good choice of titles to keep a person occupied in the
meantime.

The recent successes of PC ports to the Mac have resulted in some
positive trends for us Mac gamers. Titles like Myth, Fallout, and Close
Combat II are coming out simultaneously. Well, very close anyway.
Market share numbers are daunting, but there are other figures that
can't be ignored: There are millions of Mac users out there who love to
play games; Mac users use less tech support; Mac game developers don't
have to deal with Microsoft's heavy handed antics to force the use of
DirectX; Mac users are fiercely loyal; and best of all, Mac users have
been deprived of the great game selection PC users have had.

Things are looking good for the Mac gaming world. Apple can no longer
discourage games on the Mac, and it no longer wants to. Entertainment
software is a scene as intricate and involved as the politics in Apple
itself, but it is coming around. If you own a PowerMac and haven't been
to a software shop recently, you might be surprised at what you find.

We've come a long way from "to the north is a doorway."