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To: Justin Banks who wrote (15709)12/31/1997 2:50:00 PM
From: Charles Hughes  Respond to of 24154
 
>>>So what do you think of the collaborative gfx. efforts between MSFT and SGI? MSFT has all but ceded that direct3D sucks as a gfx API, and has commited to using OGL. Then again, the new scene API should be interesting, too.<<<

Open GL works, but I think the real deal that:

1. SGI has the experience in Open GL, not msft.
2. I guess having Direct3D in NT is problematical (Has it been done?)
3. SGI wants to sell NT workstations at the low end and needs Open GL there to sit under it's tools(?)
4. MSFT is happy to have SGI do whatever it can to improve the graphics in NT.
5. If you are a gamer, get '95, not NT.
6. Direct3D/Rendermorphics is a game renderer/API. Open GL is not. APIs suitable for movies or CAD are very different from GAme 3D APIs.
7. Eventually these boxes will be so fast it won't matter what API you use. Maybe under Merced ;-)

Thing is, whatever SGI does on NT will make the platform more credible to graphics gurus, and MSFT SoftImage and the rest of there high end tools will look likelier at the same time, by association and because you could get alias on the same platform. Then they can end up selling SoftImage into your space as well. I don't think it's really about APIs, since they are for different purposes.

Between what Intel has done and what MSFT has done and what Netscape has done the 3D graphics scene for games is pretty confused now. And it all looked very promising back in '95.

I don't know about the scene API, tell me about it.

Chaz