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To: Jan A. Van Hummel who wrote (9158)2/1/1998 9:14:00 PM
From: Glenn Norman  Respond to of 14577
 
Yo_Jan...............................I hope you have had a great week-end. I read your last post and thought this article might interest you,

techweb.cmp.com

Salude--Norman!



To: Jan A. Van Hummel who wrote (9158)2/1/1998 9:16:00 PM
From: Bill Lin  Read Replies (1) | Respond to of 14577
 
Jan,
re sound standards...
how powerful is the term: Soundblaster compatible?

does it carry the same cache as Direct 3D compatible?

or A3D?
or AC3?
or Dolby 3D?

I am unclear on this matter. It really depends much on how well Microsoft transitions consumers away from CREAF tech, and onto more sophisticated sounds.

My problem with sophisticated sonic solutions is...how many people still play musical instruments in their 30's? It similar to the problem that graphics software programs have. Its really neat when someone else is creating the art, but when WE do it, the creativity bug just doesn't seem to be active.

The technical aspects of the Sonic Vibe chip looks good. but there is no way i will buy a synthesizer. Or midi machine. So i am dependent upon how sophisticated my favorite game creators can make the sound. Or whether the DVD movie i will never watch on my computer screen will sound...

So...when will John Williams score a computer game?

I think we are at a juncture where software programmers have yet to use the technical capabilities that hard ware is providing.

So, i don't think it is surprising that PCI audio sales have sucked.

The driving force behind PCI audio will be the discontinuation of the ISA bus by Intel (AND the discontinuation of the damn IRQs, the source of so many system halts).

So by year end, hopefully, we will have a 100mhz bus, 450mhz Pentium 2 with 80mbs ultra wide scsci with a 14gig hard drive and 256mb of SDRAM, with a Voodoo 2 AGP graphics card, a 17" LCD monitor, and the PCI audio card, and B&W speakers with DVD Ram drive, zip drive, and ASDL / ethernet board.

All for <$1,000??? ok maybe not until yr 2000

isn't it great that it might actually be possible (except for LCD monitor) to price that package under $1k in 2 years?

Well, this is a long way to say that PCI audio will start eating large chunks out of ISA audio this year.

I however, will spend as little as possible on my next PCI audio card, because i don't need to play my CD's on my computer, or have my floor shake with a subwoofer while I play Quake.

But then, I don't play many games on my computer...so I believe I am in the minority for game players.

I think the best possibility for sonic devices is to use them as dictation/speech machines, and for audio control of the computer/ written programs.

I wouldn't mind trying to learn a foreign language with a sophisticated sonic card able to distinguish or identify accents.

Sonic Vibes I think has a good potential future. Revenues, however will still be dominated by Creative Technology...

At least until Microsoft starts controlling the standard...

BL



To: Jan A. Van Hummel who wrote (9158)2/1/1998 9:26:00 PM
From: Glenn Norman  Read Replies (1) | Respond to of 14577
 
Yo_Jan..............................That link did not take you all the way to the article, so I am going to try to post it here----hope this works

Creative Poised To Dominate PCI Audio Market

(6:00 p.m. EST, 1/23/98)
By Mark Hachman

For a while, at least, it looked as though chip vendors in the infant PCI audio market might actually escape a challenge from the king of the computer sound business, Creative Technology Ltd.

Despite its best efforts, Creative had not been able to develop a PCI product. And although its Sound Blaster cards claimed more than half of all PC audio sales, Creative's new competitors were operating beyond its grasp.

But that freedom vanished earlier this month when Creative acquired the top PCI audio maker, Ensoniq Corp., Malvern, Pa. Now, the Singapore giant is prepared to bring its clout to bear on the OEM market.

More important, Creative's acquisition of speaker maker Cambridge Soundworks, Newton, Mass., means that Creative now owns virtually all of the components within a PC audio subsystem: the software algorithms, samples, and DSP processing needed to generate audio signals; the chips to package them; and the speakers to deliver sound to the user.

Sim Wong Hoo, chairman and chief executive of Creative, summed up his company's strategy this way: "We believe Creative is now in its best position ever to significantly grow our OEM business. We expect to leave our competition in the dust."

Creative's Sound Blaster and AWE add-on cards, which retail for about $99 to $200, were appropriate in a PC market that values performance and the ability to upgrade, analysts said. Sales of its add-on cards directly to OEMs already totaled about a third of its $1.2 billion annual revenue during fiscal 1997 ended June 30.

But with the rise of the low-cost PC, the retail giant found its cards had become far too expensive. In effect, Creative executives said, they needed to buy a new cost structure. "For all of our success, we have been relegated to the high end," said Craig McHugh, general manager of Creative's U.S. subsidiary, Creative Labs Inc., Fremont, Calif. "That has limited us to a certain range of PC designs."

"Creative did not have much of a presence in the OEM market, but did not wish to dilute its [Sound Blaster] brand name," said David Toh, an analyst at ING Barings Ltd., Singapore.

Yet, Creative enjoys a strong presence in the chip business. Its subsidiary E-mu Systems Inc., Scotts Valley, Calif., has already announced the EMU10K1 chip, an audio accelerator that will drive the company's forthcoming Sound Blaster Live! cards. So why buy Ensoniq, a PCI chip vendor?

"For all its expertise, Creative couldn't make PCI audio work," said Len Brecken, an analyst at CIBC Oppenheimer Corp., New York. "Ensoniq posed a threat. A hybrid software/ hardware solution could leverage Intel's microprocessors. It was a defensive move."

With approximately $426 million in its cash reserves, Creative's acquisitions are likely to continue as it fills gaps in its product portfolio, Toh said.

Ensoniq will play a dual role as it acts as a research center for Creative and assumes responsibility for its OEM business.

Creative's Sound Blaster name also played a secondary role in the chip market as a technical standard. By dominating the audio market, the Sound Blaster became a de facto standard, virtually requiring other chip makers to include special hardware registers to maintain compatibility.

Creative expects that it will be forced to keep moving the bar upward. "Our long-term goal is to exceed the current level of audio quality on the home PC and extend that into the home entertainment environment," McHugh said.