To: David S. who wrote (47507 ) 2/9/1998 11:30:00 PM From: Paul Engel Read Replies (1) | Respond to of 186894
David S. - Re: " Intel has in fact given NSM the right to reverse engineer their microprocessors as part of their cross licensing agreement? " NSM/Cyrix can reverse engineer any Intel product (they cannot copy) and design a functional equivalent product. If they use any features that may be patented by Intel - that is OK - they have the use, by virtue of the cross-licensing agreement, of Intel's patent portfolio. One key patent is the "Crawford" patent - Cyrix no longer needs IBM to provide the fab and patent-laundering for that purpose. Cyrix/NSM does not have use of Intel's designs - they have to come up with their own design implementation of Intel chips. Re: "..does this agreement apply to future inventions or just past technology?" To BOTH - up until the new cross licensing agreement expires. Re: "I am a bit confused about the physical relation of the bus, the 440BX or LX, the AGP and the Video card. Can you explain or refer me to a straightforward source?.." The 440LX chip set provided standard PC functions - PCI interface, and SDRAM memory interface, timers, interrupts, etc. - standard chip set stuff. The 440LX also provides a high speed graphics port - AGP - supporting new graphics boards and high speed transfers from the main memory to the graphics chip. The 440LX supports only 2 Pentium II/Deschutes devices in SMP mode. UltraDMA (33.3 MHz ) disk transfers are supported in the 440LX. The 440LX supports a 66.67 MHz system clock speed - and essentially 16 nS SDRAM chips. The 440BX will support a 100 MHz system bus speed as well as 100 MHz (10 nS) SDRAM, UltraDMA and AGP as well. Moreover, the 440BX will support 4 Deschutes chips in an SMP mode - specifically the new Slot 2 SEC configuration. The 440BX also will support Deschutes chips in a mobile environment - i.e., notebook computer applications. The AGP permits fast memory block transfers from main memory the graphics chips - a feature useful for texture mapping in graphics which is used in games and rendering of 3D images. AGP by itself is not much (if any) improvement for standard 2D applications. Paul