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Politics : Formerly About Advanced Micro Devices -- Ignore unavailable to you. Want to Upgrade?


To: Investor A who wrote (28478)2/15/1998 12:42:00 AM
From: Ali Chen  Respond to of 1572356
 
Fuchi, <The technology loser is best at marketing.
Look what their latest heavy duty marketing: CHEATING!>

The question about 3D Winbench98 is not so simple.
If you believe (and work hard in this direction)
that the Microsoft Direct3D API is the future
platform for all games, the 3D-Wb98 is a viable
benchmark. It uses reasonable distribution of
triange sizes in object tessellations, many
additional effects for better image quality, etc.

If a card is designed with explicit implementation
of D3D API calls, it will apparently have a serious
advantage on pure D3D applications/games.

However, many game developers use their own
3D-geometry engines, and use some simplifications
in vertices transformations, texture mappings, etc.
This gave them better game dynamics at the expense
of image realism. You probably would not call the
wall textures in Quake as very realistic, don't you?
For example, in many games monsters are just flat
sprites (Doom), or very simplified objects.
There are many corners for performance trade-offs.

Just to get some impression about the variety of
approaches to 3D rendering, you may want
to visit
cg.cs.tu-berlin.de

This site contains references to 395 (!) 3D-engines.
If the game engine is very different from the Direct3D
(data structures, data locality, spectrum of
tessellation, color representation, lightening model,
filtration, special effects like fog, etc.), the
card may be not so good in this particular game.

Therefore, it would be a strong oversimplification to
compare 3D-cards on a few specific games but skip
applications with higher level of 3D-realizm. This
diletant Tom does not know what he is doing. On the
other side, Intel is well aware of the problem and
has a special open(?) program for 3D-card validation.
You probably cannot design a chip that will be optimal
for all 395 3D-engines, and you have to bet on some
API standard. I guess Intel bet on Microsoft D3D.
Nothing unusual.

Speaking about more serious approach, there is the
Graphics Performance Characterization Group (GPC),
now a part of SPEC,
specbench.org
There must be some benchmarks, but I am not very
familiar with them.

Best regards,

Ali



To: Investor A who wrote (28478)2/15/1998 11:29:00 PM
From: Street Walker  Read Replies (1) | Respond to of 1572356
 
....................................................................Web Site

tomshardware.com

This guy tests all the new hardware. He is impressed with
AMD and feels they have the competitive edge on the
new 100 Mhz bus.

S.W.