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Technology Stocks : Qualcomm Moderated Thread - please read rules before posting -- Ignore unavailable to you. Want to Upgrade?


To: QCOM_HYPE_TRAIN who wrote (195240)8/15/2025 6:57:18 PM
From: Jim Mullens4 Recommendations

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QCOM_HYPE_TRAIN

  Respond to of 197015
 
QHT- AMD Xbox info .........................................................................
Has anyone looked into their earnings for this, do they publish them at all, is it similar to what you projected?

Below is some of what I found the other day from Gemini- Gemini has been difficult today?????

?? AMD Console SoC Revenue Impact

Year

Gaming Revenue (USD)

Console SoC Share

Notes

2023

$6.2 billion

~60%

Strong PS5/Xbox demand

2024

$2.6 billion

~50%

Down 58% YoY; console cycle slowdown

Q1 2025

$647 million

~45%

Semi-custom chip sales fell sharply

?? Key Drivers of Decline

  • Mid-cycle console saturation
  • No new Xbox/PS hardware refresh
  • Shift toward handhelds and cloud gaming
  • Slim margins on console SoCs (~$85 ASP vs ~$247 PC CPU ASP)
?? Strategic Outlook

  • AMD still powers 100M+ consoles this generation
  • Revenue rebound likely tied to next-gen Xbox/PS or Steam Deck 2
  • AMD’s pivot to RDNA 4 GPUs and AI-powered handhelds could offset console softness
Would you like a forward-looking EBIT model for AMD’s gaming segment with toggles for console refresh timing, ASP uplift, and handheld adoption?



?? Qualcomm & Xbox: Strategic Signals

? What’s Confirmed

  • Main Xbox consoles (Series X|S and successors) will continue using AMD x86 architecture, per insider reports.
  • Qualcomm’s Snapdragon chips are not powering the next-gen Xbox consoles, despite speculation from job listings.
?????? What’s Speculative or Emerging

  • A Qualcomm job listing referenced support for “next-generation Surface and Xbox products built on Snapdragon solutions”.
  • This likely refers to Xbox-adjacent devices, such as:
    • ARM-based handhelds (e.g., Project Kennan)
    • Surface devices with Xbox Game Pass integration
    • Streaming-first or cloud-native Xbox accessories
?? Compatibility Barrier

  • Snapdragon’s ARM architecture currently lacks the horsepower to emulate x86-based Xbox games without major overhead.
  • Microsoft prioritizes backward compatibility, making AMD a safer bet for flagship consoles.
?? Outlook: Qualcomm in Xbox Ecosystem (2025–2029)

Segment

Likelihood

Notes

Main Xbox Console SoC

? Low

AMD remains entrenched

Xbox Handheld (ARM)

? Medium

Snapdragon possible for Project Kennan or future handheld

Streaming Accessories

? High

Snapdragon ideal for low-power Game Pass devices

Surface/Xbox Integration

? High

Snapdragon PCs optimized for Xbox apps & Game Pass

>>>>>>>>>>>>>>>>>>>>>>>

?? Handheld Gaming Device Forecast (2024–2029)

Year

Global Handheld Gaming Units (M)

YoY Growth

Notes

2024

~21.5

+11%

Driven by Steam Deck, Switch OLED, ROG Ally, PlayStation Portal

2025

~23.8

+11%

Entry of Snapdragon G Series, Lenovo Legion Go, Switch 2

2026

~25.6

+8%

Handheld-PC hybrids gain traction

2027

~27.5

+7%

AI-enhanced handhelds enter market

2028

~29.3

+6.5%

Omdia forecast validated

2029

~31.0

+6%

Cloud-native handhelds expand reach

??? Major Gaming Consoles in Forecast

Console Family

Vendor

Architecture

Notes

**Xbox Series X

S**

Microsoft

AMD x86

Declining unit sales; ecosystem pivot to cloud & PC

PlayStation 5

Sony

AMD x86

Strong global sales; PS Portal adds handheld extension

Nintendo Switch 2

Nintendo

NVIDIA ARM

Launch expected 2025; DLSS 3.5 support

Steam Deck

Valve

AMD x86

PC gaming handheld; expanding SKUs

ROG Ally / Legion Go

ASUS / Lenovo

AMD x86

Competing in premium handheld PC space

Snapdragon G Series

Qualcomm

ARM

New entrants; optimized for Android/Windows gaming

?? Strategic Insights

  • Handhelds are no longer niche—they’re adjacent to console and PC ecosystems, often sharing libraries and cloud access.
?? Xbox Console Unit Sales – Actuals & Forecast (2024–2029)

Year

Estimated Units Sold (Global)

Notes

2024

~11.4 million (Series X

S)

Up from 9.8M in 2023; Series X = 62% of mix

2025

~9.2 million (forecast)

Decline due to weak exclusive lineup and Game Pass cannibalization

2026

~8.5 million (forecast)

Continued softness; cloud gaming and PC offset console demand

2027

~8.0 million (forecast)

Stabilization expected with new hardware refresh or handheld

2028

~7.8 million (forecast)

Flat growth; Xbox ecosystem shifts toward services

2029

~7.5 million (forecast)

Console sales plateau; Game Pass and cloud dominate monetization

?? Strategic Context

  • 2024 was Xbox’s worst year ever in the U.S. and EU, with under 3M units sold across both regions.
  • Microsoft is increasingly positioning Xbox as a platform, not just hardware—Game Pass, cloud streaming, and cross-device branding dilute the need for console ownership.
  • PlayStation and Nintendo continue to outperform Xbox in hardware due to stronger exclusives and brand loyalty.