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Technology Stocks : MetaCreations (MCRE) - Detailed Goo in a Soapy Dream -- Ignore unavailable to you. Want to Upgrade?


To: beenay25 who wrote (554)3/11/1998 11:49:00 AM
From: Kid Rock  Respond to of 846
 
Matt,

I do a lot of powerpoints and am limited when I want to do some cool things. The animations are pretty limited.

Example: moving things across the screen.

What software would you use to build effective presentations with moving animations etc..

Tom



To: beenay25 who wrote (554)3/11/1998 4:33:00 PM
From: shahn  Respond to of 846
 
Good work Matt/Stu,

>Painter 3D doesn't have hardware acceleration support because most
>of these solutions only provide geometry/rasterizing speed and not
>the shading acceleration which would really make a difference for a
> 3D painting application. The only things that would be accelerated
> would be rotations and renderings, not painting on the
> objects.
(from the horses mouth)

This confirms what I said -- and also what they told me when
I called them with the same question about bryce 6 months ago.
You have to decide whether its self-rationalisation or not.

I'm always one to say bravo to those who buck the conventional
wisdom and stick by their convictions. Conventional wisdom is that
3d hardware chip acceleration makes a vast difference to 3d games
(I mentioned tomb raider for exmple). Fast rendering and fast
rotation would be enough of areason to use one (ever spent
1/2 hour rendering in bryce?). So are they burying their
head in the sand or not? You chose.

Anyhow, I'm relieved that at least they are 'keeping an eye
on developments in wintel hardware' -- somewhat reasssuring.

Cheers

Shahn



To: beenay25 who wrote (554)3/12/1998 8:14:00 AM
From: Thure Meyer  Respond to of 846
 
Matt,

Since you spoke to them was there any discussion about proprietary graphics algorithms?

The reason I got interested in MCRE was because in its incarnation as MetaTools they bought/merged with a small operation run by a Russian mathematical physicist (his name escapes me) who had developed super fast and proprietary shading algorithms. At the time I thought that would be a great fit for some chip development as well.

Since then (beginning of 1997) I have read nothing more about this technology and was hoping that it was part of your discussion.

Thure